Showing 81 to 100 of 206
81. Posted: Wed 8th Dec 2010 20:16 GMT
@Raylax Oh that, sure.
Former threads I've belonged to had spoiler buttons which would expand the post when clicked.
Currently Playing: The Wonderful 101 & Splatoon!
82. Posted: Thu 9th Dec 2010 06:59 GMT
Level 9 was a bit hairy, but it still only took me 3 tries to pass it...
"Don't make enemies, they'll stab your heart; don't make friends, they'll stab your back. Including me, including you, all men are trash. Don't love; don't be loved. Have nothing to do with other; live in isolation."
83. Posted: Thu 9th Dec 2010 16:47 GMT
Level 10 is about mostly non-linear exploration.
Some of you might want to take a peek at the prize. Be warned, it isn't as good as door 9.
84. Posted: Fri 10th Dec 2010 06:55 GMT
Level 10 was fun, but those new jack-o-spiders were a bit annoying...
85. Posted: Fri 10th Dec 2010 17:39 GMT
Level 10 was pretty good. I liked how it was pushing exploration, and those spiders are annoying.
86. Posted: Fri 10th Dec 2010 17:42 GMT
Level 11 is well-rounded.
Edit: did any of you notice the new donate door?@tons_of_bits You could give those who donate another heart container.
Edited on Fri 10th December, 2010 @ 17:47 by shinesprite
87. Posted: Fri 10th Dec 2010 21:16 GMT
@tons_of_bits You could give those who donate another heart container.
hehe, heart containers are free for all.our donators get a special "thank you!"-response by Chubby & friends.
Edited on Fri 10th December, 2010 @ 21:16 by iwiica
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88. Posted: Fri 10th Dec 2010 21:23 GMT
@shinesprite: Three heart containers are all you need...
89. Posted: Fri 10th Dec 2010 21:31 GMT
@tons_of_bits Also, I thought you should be aware that when I was playing level 11, the last green spider got free from its web and was crawling on trees, floating logs, and even in mid-air!
90. Posted: Sat 11th Dec 2010 00:04 GMT
Unfortunately there are still some bugs left, but I don't have time to fix them :-/ So I just smile about the strange behavior of some enemies
It would be not a bad idea to pimp this version up and make a full release for WiiWare or another download service. What do you think?
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91. Posted: Sat 11th Dec 2010 00:09 GMT
I would definitely buy it! It might be worth considering 3DS(ware) too!
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92. Posted: Sat 11th Dec 2010 00:18 GMT
Definitely not a bad idea...
93. Posted: Sat 11th Dec 2010 00:38 GMT
Unfortunately there are still some bugs left, but I don't have time to fix them :-/ So I just smile about the strange behavior of some enemies It would be not a bad idea to pimp this version up and make a full release for WiiWare or another download service. What do you think?
That's okay, just wanted to make you aware of it.
As for a marketed product, I'd probably buy this for WiiWare (more of a $4 game IMO, needs a few more levels to round it out) and definitely get it for DSiWare (portable is a +). As you probably know, DSiWare will be transferable to 3DS.
94. Posted: Sat 11th Dec 2010 07:17 GMT
Level 11 was quite fun. I like the new crawling snowman enemy, by the way, they remind me of the caterpillars from Super Mario World...
95. Posted: Sat 11th Dec 2010 13:04 GMT
To develop for 3DS is a quite interesting, I guess. Since we don’t have 3D graphics in the game, there will be no 3D effect!? Including parallax scrolling would help a bit However, the download service might get more popular with the 3DS, so it’s worth to think about this opportunity.
96. Posted: Sat 11th Dec 2010 13:12 GMT
Wow, you guys did a great job with level 12!
One question though, how do you get the heart container that's stuck in the tree?
97. Posted: Sat 11th Dec 2010 13:41 GMT
That's the question! Even my colleagues had problems to get it. It's a test to see if you are a real gamer >-)
98. Posted: Sat 11th Dec 2010 13:44 GMT
Well it would probably require a bit more work but I think making the game layered could work. For instance the snow levels with the ledges. It would be a lot more subtle 3D effect than most but could look cool. Of course it depends if that work is worth it, one bonus of Wiiware is that Nintendo allows games to be developed in flash(I think anyway) which would make a conversion a lot easier.
99. Posted: Sat 11th Dec 2010 14:07 GMT
@stewii Okay, finally found it. Took me a few tries because I died before finishing the level. I'll have to say that those were some REALLY NASTY tricks you guys pulled.
For anyone still playing this game with an actual keyboard, you will find his near-impossible.
100. Posted: Sat 11th Dec 2010 14:08 GMT
We'll see about that...