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Topic: I'm making an entire RPG in a day.

Posts 21 to 40 of 133

Whopper744

Please name it Rome...if it has anyting to do with the story or not...................get it? Rome built in a day? ......yeah you can ignore me.

Nintendo ID : Whopper744

Twitter: @Whopper744games

online games include: Mario Kart 8, Mario Kart 7, Smash Bros Wii U and 3DS, Super Mario Maker and Splatoon.
Try out my Super Mario Maker stages at well! Here's one to start : F98B-0000-0022-0753
(used to be Joshers744...

3DS Friend Code: 4639-9014-2585 | Nintendo Network ID: Whopper744

SwerdMurd

lol it will be named that in spirit Cheesy joke approved - totally my style. I'll sneak a "Rome was(n't) build in a day" reference into text somewhere - random town NPC in last town perhaps?

-Swerd Murd

(check my tunes out at www.soundcloud.com/swerdmurd)

sugarpixel

This is awesome! The fastest I've ever made a game was in a week... I can't imagine doing it in a day! Like you said, I wouldn't be able to do art that was any sort of decent. Art is what's taking up the most time in the game I'm working on right now. I'm excited to see how this turns out!

Twitter | ko-fi | YouTube | Backloggery

Add me on Nintendo Switch! SW-5806-7479-1875

Switch Friend Code: SW-5806-7479-1875 | 3DS Friend Code: 3394-4319-1146 | My Nintendo: FlutterBug | Nintendo Network ID: Fluttershy_Gioku | Twitter:

KingDunsparce

Wow, this is impressive! I wouldn't be able to make a game at all, let alone in a day! :0
I'll be cheering you on.
Untitled

"I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!" ―Cave Johnson
Join the Chit-Chat Crew! :P
...

3DS Friend Code: 2938-6384-0441 | Nintendo Network ID: Pikminsi

SwerdMurd

OK - first full tile-mapped screen! My screen-by-screen / tile-loading code worked first try. First time in my life that's ever happened w/ anything!

Untitled

Still VERY light on code - the only code in the game is handling the splash screen, loading / displaying tiles, and really simple animation / movement test for main char sprite. Getting there though... Assuming I get the enemy AI ideas right first pass, I could still hit this deadline!!

-Swerd Murd

(check my tunes out at www.soundcloud.com/swerdmurd)

sugarpixel

Awesome! It's always great to get programming right the first time, I know! Those graphics are CRAP though! Keep it going!

Twitter | ko-fi | YouTube | Backloggery

Add me on Nintendo Switch! SW-5806-7479-1875

Switch Friend Code: SW-5806-7479-1875 | 3DS Friend Code: 3394-4319-1146 | My Nintendo: FlutterBug | Nintendo Network ID: Fluttershy_Gioku | Twitter:

SwerdMurd

w/e you all know you're jealous of my trees.

Ahem. My "trees". (touching them up as we speak...)

-Swerd Murd

(check my tunes out at www.soundcloud.com/swerdmurd)

SwerdMurd

Untitled

been up for 19 hours / been working for 12... getting to the point where I'm forgetting what I'm doing every 5 minutes. Got maybe 20 minutes of actual work done in the last 2 hours, despite staring at screen for 2 hours.

Overworld tiles are "done"
main character sprite is done.
2 of 8 enemies are halfway done
no bosses done
no AI logic functional or done
no music or sound yet
tilemap is about 1/8 designed.

10 hours to go.... About to start cutting corners

EDIT - eShop games require big-boy programming, which I have neither the skill to perform or the patience to learn. That said... if magic happens and clickteam releases an eShop exporter.......

Edited on by SwerdMurd

-Swerd Murd

(check my tunes out at www.soundcloud.com/swerdmurd)

sugarpixel

I'm guessing that this is either going well, or going badly, due to a lack of responses for 5 hours... I'm hoping it's the former!

Twitter | ko-fi | YouTube | Backloggery

Add me on Nintendo Switch! SW-5806-7479-1875

Switch Friend Code: SW-5806-7479-1875 | 3DS Friend Code: 3394-4319-1146 | My Nintendo: FlutterBug | Nintendo Network ID: Fluttershy_Gioku | Twitter:

SwerdMurd

Untitled

It's good....4 hours left. So sleepy that I've been lax in posting for a while... Pretty headachy too. Doing soundtrack / sfx as we speak, then back to monster art, then as much linkage as I can get done before 9:56pm

-Swerd Murd

(check my tunes out at www.soundcloud.com/swerdmurd)

mamp

Keep going you got this

The cat's the only cat who knows where it's at.
NNID: Muffin-Gun

3DS Friend Code: 3136-6586-7657

Whydoievenbother

GO! GO! GO! GO!

"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama

6ch6ris6

can you release a demo now?

just kiddin

Ryzen 5 2600
2x8GB DDR4 RAM 3000mhz
GTX 1060 6GB

SwerdMurd

Untitled

I made a valiant effort... If I had a gun to my head, I'd say I made it about 60% of the way there.

WHAT'S MISSING:
*music - was way too tired to even start writing it
*sfx - same deal
*3 monster animations - 5 of my 8 monster types are done
*all 4 boss animations - tried, failed. Too burnt making graphics by the time I attempted this
*pretty much all enemy AI - the skeleton stuff works - they move properly - but none of the combat is functioning properly yet, so it's tough to really know how much is left there (since I can't really see bugs yet)
*shop / dialog system - I can display dialog boxes based on bumping into NPCs, but I don't have a menu system in place for the shop. Currently I just hack in weapons / equips via debug - they do properly affect stats though
*final dungeon - need to finish the Tower tileset and design it out. It's a simple 1-room arena-style affair - you fight 20 waves (15th is third boss, 20th is final boss) and shouldn't take too long, but it still needs to be done.

That's it really. 90% of map graphics, about 60% of hero/monster graphics are done. Entire map is done. Entire game is designed, and all data values are in the game / waiting for loops to utilize them.

That was the strongest 22 hours of work I've ever done in my life - probably by a factor of 5. Seriously - 16 more hours, and I will have basically invented a self-battling, no puzzles Zelda clone from scratch, solo. WOO!

I think I'm gonna put another half day into finishing the odds and ends so people can actually play it. Once I get the simple combat working, I think you'll be surprised how "oh crap, this is actually fun!" it is

THANKS FOR ENCOURAGEMENT EVERYONE! Seriously - there were 2 different points where I had a "what the hell am I doing, no one cares that I'm doing this, I'm making myself sick, I'm gonna quit..." moment, and random words of encouragement in this thread kept me going. Love ya'll

-Swerd Murd

(check my tunes out at www.soundcloud.com/swerdmurd)

mamp

@SwerdMurd Hey we believe in you plus not many people I know that can program a game let alone almost a whole game in almost a day.
Edit: Actually I don't know any people that can program games LOL

Edited on by mamp

The cat's the only cat who knows where it's at.
NNID: Muffin-Gun

3DS Friend Code: 3136-6586-7657

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