Showing 1 to 20 of 133
1. Posted: Tue 3rd Sep 2013 00:24 BST
So... Not sure what possessed me to do a one-man, no-sleep, one-day game jam, but I'm doing it.
Starting in a little less than 6 hours (midnight central time), I'll be making an entire game - code, design, art, music - and blogging about it, in 24 hours. It's gonna be rough, I'm gonna get really tired and cranky, and I'll probably polish off between 4 and 130 redbulls.
I've already spent 30 minutes of teh 24 hours planning out the concept / timeline, and will spent the last hour and a half blogging about the game / organizing my notes.
If you wanna follow along, I'll be making posts every 2 hours on VINTAGE Games Facebook page: http://www.facebook.com/vintgames
Come root me on... Or talk nonstop crap about how I'm doomed to fail! It's all good!
Starting in 5 hours, 35 minutes.
Edited on Tue 3rd September, 2013 @ 00:33 by SwerdMurd
Owner of VINTAGE Games. http://www.vintagegames.us
2. Posted: Tue 3rd Sep 2013 00:28 BST
Hahah! Good luck, man. I hope it turns out well and amazing ^.^
I own a Wii U and 3DS. I do plan on getting a PS4 someday :D
3DS Friend Code: 2921-9690-6053 | Nintendo Network ID: Mediking9
3. Posted: Tue 3rd Sep 2013 00:29 BST
good luck! not sleeping is dangerous...
looking forward to Codename S.T.E.A.M.
salty tears tenderize true beef
my Banner made by Dark-Luigi!
My Galaxy Bio also by Dark-Luigi!
All the lights in the sky are stars
3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF
4. Posted: Tue 3rd Sep 2013 00:30 BST
Pssh danger is my first, middle, and maiden name. Danger Danger Danger Murd.
Edited on Tue 3rd September, 2013 @ 00:32 by SwerdMurd
5. Posted: Tue 3rd Sep 2013 00:32 BST
Good luck! You should put it on Steam Greenlight.
*Opinions, views, and/or biases are all subject to change on a regular basis.
Bergmite, Piloswine and Snover safari.
"Throwing that switch and all, I can see your MIT education really pays for itself." - Barney Calhoun
3DS Friend Code: 4296-3424-5332
6. Posted: Tue 3rd Sep 2013 00:35 BST
looking good! it's cool thinking on games and trying to make them!
sadly, I'm still on the level of text RPG using C........
7. Posted: Tue 3rd Sep 2013 06:06 BST
starting now! Will begin updating on progress in 2 hours or so. Redbull : consumed. Progress : begun.
8. Posted: Tue 3rd Sep 2013 06:14 BST
RPG set in a Zombie apocalypse set in a magical medieval world set in the distant future after that same planet suffered a zombie apocalypse.
The big reveal? It's planet Earth and the magic is actually repurposed technology.
Edited on Tue 3rd September, 2013 @ 06:15 by Morphbug
Oh look! A Morphloggery.
Oh! eShop Gurus.
3DS Friend Code: 0173-1330-0080 | Nintendo Network ID: Abgarok
9. Posted: Tue 3rd Sep 2013 06:16 BST
@SwerMurd A game in 24 hrs, why don't you just give up? You're not gonna get any sleep and you don't know karate, face it you're never gonna make it.You don't have the guts! You're a fool SwerdMurd A FOOL!!!! I just quoted every typical line they've used in every underdog movie ever.
Anyways LOL J/K I hope you do it.k
Also I have so many questions I wanna ask about your RPG but I'll wait and see until your done. kinda excited for it.
Edited on Tue 3rd September, 2013 @ 06:22 by mamp
The cat's the only cat who knows where it's at.
3DS Friend Code: 3136-6586-7657
10. Posted: Tue 3rd Sep 2013 06:38 BST
Good luck, sir! For this (and future) game jams, just remember the four magic words; Keep It Simple, Stupid. (KISS) Get the core mechanics down and polish the game when it's all fully working in some capacity.
Thanks given to Xkhaoz for that one avatar.
Please contact me before using my custom avatar!
A (Former) Reviewer for Digitally Downloaded.net
My Backloggery, My Anime List, and My Blog
You can email me here.
11. Posted: Tue 3rd Sep 2013 07:10 BST
Go swerd~! You can do it it'll be awesome. :3
I know the feeling of having to make an RPG fast. D:
You got kitty's support! Go go go~!
[13:12] LordJumpMad stick his thong out at eme
[17:24] LordJumpMad: I will never male you happy >:[
[21:11] LordJumpMad: You insluted my words >:[
[16:32] turtlelink: gdi emmy. You're probly the best person I've battled on Nlife so far u_u
3DS Friend Code: 3952-7082-7558 | Twitter: Emeralds110
12. Posted: Tue 3rd Sep 2013 08:06 BST
All right. Good first 2 hours! Got the map designed (simple 10x10 screen, no scrolling), hero / combat pattern good, and most specifics / data values filled in pre-testing.
*Spent about 40 minutes touching up a meticulous timeline, breaking the 22 hours into 1:50 hour work periods, 10 minute FB / blog update periods, and breaks / lunches / etc.
*MSPainted a nice 10x10 example map with 11 chests, 2 caves, a little wave-by-wave style tower, 3 towns, etc. Simple, direct, and very Ys 1.
*Got character levelup sheet together, and a good idea of how Power, Block, HP, and MP will work together to provide a lot of dynamism despite a simple system
*laid out sound and music needs, and came up with a kinda cool dual-song idea for exploration vs. combat
*defined "buttonless" combat system in pseudocode... Hopefully it'll be fun in practice!!
*little rest-the-eyes break, 10 min
*set up proto app - import logo screen from other games, block out all needed scenes / frames, set up resolution / scaling
*art dump - start making tiles, record screen while i draw main character animations
2 down, 20 to go!
13. Posted: Tue 3rd Sep 2013 08:06 BST
oh and the game is called Maiden: Adei.
cause it's made in a day. I'm clever 'n stuff.
14. Posted: Tue 3rd Sep 2013 08:16 BST
Haha sounds awesome! Go SwerdMurd!
It's Wario time Yaahhhhhhhhhhhhh!
15. Posted: Tue 3rd Sep 2013 10:08 BST
More good progress! A bit behind my goal - still haven't started on unique art. Got all the enemy and boss AI planned out. The only remaining specifics are the tilemaps themselves - which I'll do in-editor.
*Finished up the official timeline / made documenting future progress a lot easier (template!!)
*Still not even remotely tired. My midnight redbull / recent sleep is still kicking / work is happening a mile a minute!
*Got 5 basic enemy AI templates - shouldn't require any external states (can loop into mmf standard behavior to control all enemy AI) which should save a TON of time. Enemies are basic movement patterns w/ image swaps / ability to fire bullets. Easy stuff!!
*Set up official game file - imported my logo / introductory stuff. Using Gameboy Advance resolution (240x160) and similar restrictions to speed up development.
*Strangely hungry for 4am.... Can't eat for 4 more hours.
*20 minute break
*Time to get artistic! Gonna make art for an hour and a half; will update at 6:00am with all the art I got done.
16. Posted: Tue 3rd Sep 2013 10:20 BST
Someone get this man a Redbull!
This is like watching Crank, but with game designing!
For you, the day LordJumpMad graced your threads, was the most important day of your life. But for me, it was Tuesday.
University of ⓂⒶⒹness
3DS Friend Code: 4167-4592-9402 | Twitter: LordJumpMad
17. Posted: Tue 3rd Sep 2013 12:13 BST
Slowing down a bit... Head's starting to feel the typical 6-hours-of-close-eyework pain.... Gonna go on a little walk for a few minutes. Sun just started creeping up... such a great feeling :/
All blocking and a bit of art - got the main game screen set up / appropriate text and number containers docked in appropriate spots. Back to it post-break!!
18. Posted: Tue 3rd Sep 2013 12:45 BST
3DS Friendcode: 2234-7361-0146
3DS Friend Code: 2234-7361-0146 | Nintendo Network ID: Soddard
19. Posted: Tue 3rd Sep 2013 14:20 BST
Hang tight there Swerd good chap, you have my full support. Your project seems a little too ambitious for one day but I know you can do it.
Fancy a Karrot Cake?
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The Rest is Silence.
20. Posted: Tue 3rd Sep 2013 14:37 BST
Oh it is. It very, very much is. I'm quickly realizing that I just can't generate decent art on command at all - my art time is taking way longer than expected. Still, it's been a fun 8 hours thus far!
Got some more tiles made - overworld stuff (trees, rocky caves/mountains/whatever, some stray rocks) and got the down walk animation done for maincharacterguy. Also got a few songs bouncing around upstairs (bout to get them written down) and the design is 100% done. Still making good progress... Gonna do all art/music until I'm satisfied with it, then back to AI coding