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Topic: Should SEGA just leave gaming and go to the Arcades?

Posts 21 to 40 of 43

Socar

CanisWolfred wrote:

Artwark wrote:

@CanisWolfred Also I don't get you. Earlier, you argued that Phantasy Star wasn't that big of a deal for SEGA to make and now you're like saying that SEGA has made some of your favorites?

I don't even know where to begin:

1) I said Phantasy Star II wasn't an influential game. What it did was largely done before it, done better, and completely ignored by those who design RPGs. I also said it wasn't a well-crafted game, and one of my least favorite RPGs.

2) I've said plenty of bad things about Sega in the past, particularly about their current situation. Some rather unfairly harsh things, in retrospect. I still hold that Sega of America is a terrible company outside of its PC division, but Sega as a whole is a decent gaming company. In fact, I respect them more than a lot of other long-running Japanese companies, though at this point that only indicates how far the rest have fallen.

3) i don't think I actually said they made some of my favorites, did I? I certainly didn't mean to. I was mearly trying to list well-recieved games. I haven't played a lot of them, and I didn't even enjoy a lot of what I have played among those. In fact, Valkyria Chonicles might've been the only one on that list that I enjoyed without the need for a lot of nostalgia...

4) THOSE TWO THINGS AREN'T RELATED!!! Seriously, do read what you write? Even if you were 100% correct about your accusations, they aren't even contradictions. What's there to even argue about?

1. It may not have been influential to you because games that happened before it didn't show up in the West and so that was when Phantasy Star 2 had been popular.

2.So now you're trying to say that their past is the worst instead of their future? I can understand that SEGA did stupid things back then but at the very least when it comes to it, some of their games from their bad decisions had been great like Grandia.

3.Sorry my bad there.

4.The argument is why SEGA should continue into the gaming industry? Why can't they just stick to the Arcades and be fine with that? Why can't they make an attempt to polish Sonic Team? The topic may have been a mislead and I'll admit that, but I can't agree with the same as to SEGA just being in the industry. I mean, we are so foolish to support a company by buying their products instead of ranting a petition or boycotting. I don't understand it. You can argue at EA and say a lot of bad things about them when it comes to profit but you can't say the same to SEGA?

After so long...I'm back. Don't ask why

Nintendo Network ID: ArtwarkSwark | Twitter:

SuperWiiU

Artwark wrote:

2.So now you're trying to say that their past is the worst instead of their future? I can understand that SEGA did stupid things back then but at the very least when it comes to it, some of their games from their bad decisions had been great like Grandia.

Grandia isn't a SEGA game, it just got a Saturn release.

CanisWolfred

Artwark wrote:

1. It may not have been influential to you because games that happened before it didn't show up in the West and so that was when Phantasy Star 2 had been popular.

What? Find me even one game that was influenced by Phantasy Star II. Just one. Because I couldn't find any. Even the rest of the Phantasy Star franchise had a bigger impact, and a lot of what Phantasy Star IV did was remove much of what Phantasy Star II and III did and replace it with something better. It was more or less the Watch_Dogs of its day - an overhyped game that promised too much and underdelivered, added nothing to its respective genre (even the increased focus on story was something other games were doing), and would be largely forgotten if its creators would stop trying to remind us it happened.

Artwark wrote:

2.So now you're trying to say that their past is the worst instead of their future? I can understand that SEGA did stupid things back then but at the very least when it comes to it, some of their games from their bad decisions had been great like Grandia.

No. I didn't say any of that and you're legitimately starting to worry me. I can't even figure out how you came to that conclusion. Judging from my post, I'm guessing you somehow took "I've said plenty of bad things about Sega in the past" as "Sega was really bad in the past", but the rest of that paragraph should've told you that I felt those things I said were unfair and Sega has overall been a decent company, and it was the American branch that's made the majority of bad decisions. I was technically talking about "things I've said on this forum", so within the last 7 years, but I suppose it could also apply to a small degree to Sega in the past, since it's well documented that the American and Japanese branches didn't get along and the American branch made some really bad calls between 1994-1999, that ultimately had long-running consequences for SEGA as a whole.

Artwark wrote:

3.Sorry my bad there.

Good, at least the most important point got through.

Artwark wrote:

4.The argument is why SEGA should continue into the gaming industry? Why can't they just stick to the Arcades and be fine with that? Why can't they make an attempt to polish Sonic Team? The topic may have been a mislead and I'll admit that, but I can't agree with the same as to SEGA just being in the industry. I mean, we are so foolish to support a company by buying their products instead of ranting a petition or boycotting. I don't understand it. You can argue at EA and say a lot of bad things about them when it comes to profit but you can't say the same to SEGA?

As much as I dislike EA, the only thing to do is to stop buying their products. Don't buy their games brand new, and dson't buy their DLC. Same with SEGA. Hell, I haven't bought a new Sega retail game since Sonic Generations on the 360 back in late 2011, and everything else I've bought from them were VC and other cheap digital re-releases. (Nor have I bought an EA game brand new since my brother convinced me to pre-order Battlefield 3...) If you don't like a company, don't buy their games. CEOs only speak the language of money, so they'll figure things out if enough people vote with their wallet and sales start declining.

There's a lot more I can say, but I don't want to muddle the main points. At the very least, that's the important part. As far as I'm concerned, the rest wasn't worth responding to.

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ogo79

greetings.
this is the sega police.
do not attempt any further slandering of us.
the guys that made the streets of rage remake are nowhere to be found.
Untitled

the_shpydar wrote:
As @ogo79 said, the SNS-RZ-USA is a prime giveaway that it's not a legit retail cart.
And yes, he is (usually) always right, and he is (almost) the sexiest gamer out there (not counting me) ;)

CaviarMeths

Why do you have such emotional investment in Sega's failure in its gaming division?

Are they holding your family for ransom?

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

Socar

CanisWolfred wrote:

Artwark wrote:

1. It may not have been influential to you because games that happened before it didn't show up in the West and so that was when Phantasy Star 2 had been popular.

What? Find me even one game that was influenced by Phantasy Star II. Just one. Because I couldn't find any. Even the rest of the Phantasy Star franchise had a bigger impact, and a lot of what Phantasy Star IV did was remove much of what Phantasy Star II and III did and replace it with something better. It was more or less the Watch_Dogs of its day - an overhyped game that promised too much and underdelivered, added nothing to its respective genre (even the increased focus on story was something other games were doing), and would be largely forgotten if its creators would stop trying to remind us it happened.

Artwark wrote:

2.So now you're trying to say that their past is the worst instead of their future? I can understand that SEGA did stupid things back then but at the very least when it comes to it, some of their games from their bad decisions had been great like Grandia.

No. I didn't say any of that and you're legitimately starting to worry me. I can't even figure out how you came to that conclusion. Judging from my post, I'm guessing you somehow took "I've said plenty of bad things about Sega in the past" as "Sega was really bad in the past", but the rest of that paragraph should've told you that I felt those things I said were unfair and Sega has overall been a decent company, and it was the American branch that's made the majority of bad decisions. I was technically talking about "things I've said on this forum", so within the last 7 years, but I suppose it could also apply to a small degree to Sega in the past, since it's well documented that the American and Japanese branches didn't get along and the American branch made some really bad calls between 1994-1999, that ultimately had long-running consequences for SEGA as a whole.

Artwark wrote:

3.Sorry my bad there.

Good, at least the most important point got through.

Artwark wrote:

4.The argument is why SEGA should continue into the gaming industry? Why can't they just stick to the Arcades and be fine with that? Why can't they make an attempt to polish Sonic Team? The topic may have been a mislead and I'll admit that, but I can't agree with the same as to SEGA just being in the industry. I mean, we are so foolish to support a company by buying their products instead of ranting a petition or boycotting. I don't understand it. You can argue at EA and say a lot of bad things about them when it comes to profit but you can't say the same to SEGA?

As much as I dislike EA, the only thing to do is to stop buying their products. Don't buy their games brand new, and dson't buy their DLC. Same with SEGA. Hell, I haven't bought a new Sega retail game since Sonic Generations on the 360 back in late 2011, and everything else I've bought from them were VC and other cheap digital re-releases. (Nor have I bought an EA game brand new since my brother convinced me to pre-order Battlefield 3...) If you don't like a company, don't buy their games. CEOs only speak the language of money, so they'll figure things out if enough people vote with their wallet and sales start declining.

There's a lot more I can say, but I don't want to muddle the main points. At the very least, that's the important part. As far as I'm concerned, the rest wasn't worth responding to.

Phantasy Star 2 was one of the first games to have one of the main characters dead. This has also been noted in Final Fantasy 7.

Whether the American branch exists or not doesn't matter because the development process is actually in SEGA of Japan which is responsible for most of the bad games in general.

I'm just rather upset over the fact that some company who are just fine being in the arcades makes games that upset gamers and just somehow gamers like claim they are SEGA fans when majority of them aren't much into Sonic (hence why the fanbase is awful.)

Sure you have your ups and downs but the point of doing risks is to learn from them and do better and SEGA is someone that instead of doing that, tries to take lots of risks like Nintendo but only to fail miserably. Really, why can't they just stick to the arcades instead?

After so long...I'm back. Don't ask why

Nintendo Network ID: ArtwarkSwark | Twitter:

CaviarMeths

Artwark wrote:

Really, why can't they just stick to the arcades instead?

Why can't they just stop doing successful thing?

There's plenty of reasons to be satisfied of Sega's gaming division, even in recent years. They're the leader of the pack when it comes to Japanese publishers in PC gaming. They fund more risky projects than almost any other publisher, ever. Their portfolio is diverse and robust, more than most publishers, especially of their size.

What bad games are you talking about? Be specific.

Edited on by CaviarMeths

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

NintendoFan64

1. Because they can at least make a bit of a profit.
2. Yes, they have royally F'd up in the past, but not everything they make is downright terrible. Sonic Boom and Aliens: Colonial Marines were the only parts in recent years where they REALLY messed up. (Though from what I've heard, Colonial Marines was Gearbox's Fault).
3. If you don't like them, just don't buy their games!

There is nothing here...except for the stuff I just typed...

3DS Friend Code: 5284-1716-7555 | Nintendo Network ID: michaelmcepic

Geonjaha

It's almost as if people in charge of huge companies like this know what to do better than people who are uninformed, like us. They obviously still make a profit on many of their games, and if they didn't, they wouldn't still be around, at least not in the capacity that they are now.

Edited on by Geonjaha

Geonjaha

3DS Friend Code: 2277-6645-7215

CanisWolfred

Artwark wrote:

CanisWolfred wrote:

Artwark wrote:

1. It may not have been influential to you because games that happened before it didn't show up in the West and so that was when Phantasy Star 2 had been popular.

What? Find me even one game that was influenced by Phantasy Star II. Just one. Because I couldn't find any. Even the rest of the Phantasy Star franchise had a bigger impact, and a lot of what Phantasy Star IV did was remove much of what Phantasy Star II and III did and replace it with something better. It was more or less the Watch_Dogs of its day - an overhyped game that promised too much and underdelivered, added nothing to its respective genre (even the increased focus on story was something other games were doing), and would be largely forgotten if its creators would stop trying to remind us it happened.

Artwark wrote:

2.So now you're trying to say that their past is the worst instead of their future? I can understand that SEGA did stupid things back then but at the very least when it comes to it, some of their games from their bad decisions had been great like Grandia.

No. I didn't say any of that and you're legitimately starting to worry me. I can't even figure out how you came to that conclusion. Judging from my post, I'm guessing you somehow took "I've said plenty of bad things about Sega in the past" as "Sega was really bad in the past", but the rest of that paragraph should've told you that I felt those things I said were unfair and Sega has overall been a decent company, and it was the American branch that's made the majority of bad decisions. I was technically talking about "things I've said on this forum", so within the last 7 years, but I suppose it could also apply to a small degree to Sega in the past, since it's well documented that the American and Japanese branches didn't get along and the American branch made some really bad calls between 1994-1999, that ultimately had long-running consequences for SEGA as a whole.

Artwark wrote:

3.Sorry my bad there.

Good, at least the most important point got through.

Artwark wrote:

4.The argument is why SEGA should continue into the gaming industry? Why can't they just stick to the Arcades and be fine with that? Why can't they make an attempt to polish Sonic Team? The topic may have been a mislead and I'll admit that, but I can't agree with the same as to SEGA just being in the industry. I mean, we are so foolish to support a company by buying their products instead of ranting a petition or boycotting. I don't understand it. You can argue at EA and say a lot of bad things about them when it comes to profit but you can't say the same to SEGA?

As much as I dislike EA, the only thing to do is to stop buying their products. Don't buy their games brand new, and dson't buy their DLC. Same with SEGA. Hell, I haven't bought a new Sega retail game since Sonic Generations on the 360 back in late 2011, and everything else I've bought from them were VC and other cheap digital re-releases. (Nor have I bought an EA game brand new since my brother convinced me to pre-order Battlefield 3...) If you don't like a company, don't buy their games. CEOs only speak the language of money, so they'll figure things out if enough people vote with their wallet and sales start declining.

There's a lot more I can say, but I don't want to muddle the main points. At the very least, that's the important part. As far as I'm concerned, the rest wasn't worth responding to.

Phantasy Star 2 was one of the first games to have one of the main characters dead. This has also been noted in Final Fantasy 7.

Whether the American branch exists or not doesn't matter because the development process is actually in SEGA of Japan which is responsible for most of the bad games in general.

I'm just rather upset over the fact that some company who are just fine being in the arcades makes games that upset gamers and just somehow gamers like claim they are SEGA fans when majority of them aren't much into Sonic (hence why the fanbase is awful.)

Sure you have your ups and downs but the point of doing risks is to learn from them and do better and SEGA is someone that instead of doing that, tries to take lots of risks like Nintendo but only to fail miserably. Really, why can't they just stick to the arcades instead?

1) Final Fantasy V did that before VII, and that's not even going into the fact that it's hardly the only fiction where characters have died. Considering the anime influence of FF7, I'd say that was more likely affected by Gundam, where spoilers at least one love interest dies in almost every single iteration, rather than Phantasy Star II. I also kinda doubt it's the first one to kill off a main character. I can't find any evidence saying that, and while I can't say for sure which, I feel like I can think of others that might've been before it, but I'd have to do more research. It's difficult info to find, though. From what I can find, though, there's a sizable gap between notable games that did that. Final Fantasy 5 & 6, Vay, and Suikoden are the only ones I could find before FF7, not counting Chrono Trigger because that one isn't permanent. FF2 had temporary party members that died, though, and that came 4 full months before Phantasy Star II. But again, finding this info is like pulling teeth, since it really isn't that noteable a thing unless the players feel invested, which most games that old rarely accomplished.

2) After looking at a list of the games Sega has released in the past 3 years, I really have to ask...what bad games are you talking about? Because outside of Shining Ark and Shining Blade, and maybe some mobile shlock, I don't think an internal team of theirs has actually made a notably bad game in quite some time. Heck, even a lot of their published games aren't that bad outside of imageepoch's crap and the other obvious offenders. I may have to rescind my previous statement yet again, they've been getting much better lately as far as I can tell.

Oh, and before anyone says anything: Sonic Boom: The Rise of Lyric was made by Big Red Button - an independant studio not owned or affilliated with Sega. Granted, Sega published their game, but still, the last few games Sega actually made weren't nearly as bad. In fact, Sonic Boom pretty much proved that people were making a mountain out of a molehill concerning Sonic: Lost World...it really wasn't that bad, and yet people talked like Sonic Team needed to be sacked for making it. Well, I hope you jerks are happy now!

3) OH MY GOD SOME GAMERS ARE UPSET! Call the police! Call the fire department! Some callous jerks have made some gamers somewhere displeased!

Seriously, dude, if they were really doing a bad job, the issue would resolve itself - people would stop buying their games, and Sega would be no more. There's not really much to be upset over. If you really feel that their games aren't worth your time and attention, don't give them your time and attention. Either they'll go away, or maybe, just maybe, they'll start putting out games that are worth your time and attention.

4) See question 2. They're learning from their past. If you don't believe me, then do your research. Heck, do it anyways. You clearly need your horizons expanded, regardless.

Edited on by CanisWolfred

I am the Wolf...Red
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Wolfrun?

OorWullie

@Artwark These bad games from SEGA that are getting your knickers in such a twist,I assume there must be much more than I thought?

Since you seem to know more about SEGA than the rest of us,name them?

Edited on by OorWullie

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Socar

CanisWolfred wrote:

Artwark wrote:

CanisWolfred wrote:

Artwark wrote:

1. It may not have been influential to you because games that happened before it didn't show up in the West and so that was when Phantasy Star 2 had been popular.

What? Find me even one game that was influenced by Phantasy Star II. Just one. Because I couldn't find any. Even the rest of the Phantasy Star franchise had a bigger impact, and a lot of what Phantasy Star IV did was remove much of what Phantasy Star II and III did and replace it with something better. It was more or less the Watch_Dogs of its day - an overhyped game that promised too much and underdelivered, added nothing to its respective genre (even the increased focus on story was something other games were doing), and would be largely forgotten if its creators would stop trying to remind us it happened.

Artwark wrote:

2.So now you're trying to say that their past is the worst instead of their future? I can understand that SEGA did stupid things back then but at the very least when it comes to it, some of their games from their bad decisions had been great like Grandia.

No. I didn't say any of that and you're legitimately starting to worry me. I can't even figure out how you came to that conclusion. Judging from my post, I'm guessing you somehow took "I've said plenty of bad things about Sega in the past" as "Sega was really bad in the past", but the rest of that paragraph should've told you that I felt those things I said were unfair and Sega has overall been a decent company, and it was the American branch that's made the majority of bad decisions. I was technically talking about "things I've said on this forum", so within the last 7 years, but I suppose it could also apply to a small degree to Sega in the past, since it's well documented that the American and Japanese branches didn't get along and the American branch made some really bad calls between 1994-1999, that ultimately had long-running consequences for SEGA as a whole.

Artwark wrote:

3.Sorry my bad there.

Good, at least the most important point got through.

Artwark wrote:

4.The argument is why SEGA should continue into the gaming industry? Why can't they just stick to the Arcades and be fine with that? Why can't they make an attempt to polish Sonic Team? The topic may have been a mislead and I'll admit that, but I can't agree with the same as to SEGA just being in the industry. I mean, we are so foolish to support a company by buying their products instead of ranting a petition or boycotting. I don't understand it. You can argue at EA and say a lot of bad things about them when it comes to profit but you can't say the same to SEGA?

As much as I dislike EA, the only thing to do is to stop buying their products. Don't buy their games brand new, and dson't buy their DLC. Same with SEGA. Hell, I haven't bought a new Sega retail game since Sonic Generations on the 360 back in late 2011, and everything else I've bought from them were VC and other cheap digital re-releases. (Nor have I bought an EA game brand new since my brother convinced me to pre-order Battlefield 3...) If you don't like a company, don't buy their games. CEOs only speak the language of money, so they'll figure things out if enough people vote with their wallet and sales start declining.

There's a lot more I can say, but I don't want to muddle the main points. At the very least, that's the important part. As far as I'm concerned, the rest wasn't worth responding to.

Phantasy Star 2 was one of the first games to have one of the main characters dead. This has also been noted in Final Fantasy 7.

Whether the American branch exists or not doesn't matter because the development process is actually in SEGA of Japan which is responsible for most of the bad games in general.

I'm just rather upset over the fact that some company who are just fine being in the arcades makes games that upset gamers and just somehow gamers like claim they are SEGA fans when majority of them aren't much into Sonic (hence why the fanbase is awful.)

Sure you have your ups and downs but the point of doing risks is to learn from them and do better and SEGA is someone that instead of doing that, tries to take lots of risks like Nintendo but only to fail miserably. Really, why can't they just stick to the arcades instead?

1) Final Fantasy V did that before VII, and that's not even going into the fact that it's hardly the only fiction where characters have died. Considering the anime influence of FF7, I'd say that was more likely affected by Gundam, where spoilers at least one love interest dies in almost every single iteration, rather than Phantasy Star II. I also kinda doubt it's the first one to kill off a main character. I can't find any evidence saying that, and while I can't say for sure which, I feel like I can think of others that might've been before it, but I'd have to do more research. It's difficult info to find, though. From what I can find, though, there's a sizable gap between notable games that did that. Final Fantasy 5 & 6, Vay, and Suikoden are the only ones I could find before FF7, not counting Chrono Trigger because that one isn't permanent. FF2 had temporary party members that died, though, and that came 4 full months before Phantasy Star II. But again, finding this info is like pulling teeth, since it really isn't that noteable a thing unless the players feel invested, which most games that old rarely accomplished.

2) After looking at a list of the games Sega has released in the past 3 years, I really have to ask...what bad games are you talking about? Because outside of Shining Ark and Shining Blade, and maybe some mobile shlock, I don't think an internal team of theirs has actually made a notably bad game in quite some time. Heck, even a lot of their published games aren't that bad outside of imageepoch's crap and the other obvious offenders. I may have to rescind my previous statement yet again, they've been getting much better lately as far as I can tell.

Oh, and before anyone says anything: Sonic Boom: The Rise of Lyric was made by Big Red Button - an independant studio not owned or affilliated with Sega. Granted, Sega published their game, but still, the last few games Sega actually made weren't nearly as bad. In fact, Sonic Boom pretty much proved that people were making a mountain out of a molehill concerning Sonic: Lost World...it really wasn't that bad, and yet people talked like Sonic Team needed to be sacked for making it. Well, I hope you jerks are happy now!

3) OH MY GOD SOME GAMERS ARE UPSET! Call the police! Call the fire department! Some callous jerks have made some gamers somewhere displeased!

Seriously, dude, if they were really doing a bad job, the issue would resolve itself - people would stop buying their games, and Sega would be no more. There's not really much to be upset over. If you really feel that their games aren't worth your time and attention, don't give them your time and attention. Either they'll go away, or maybe, just maybe, they'll start putting out games that are worth your time and attention.

4) See question 2. They're learning from their past. If you don't believe me, then do your research. Heck, do it anyways. You clearly need your horizons expanded, regardless.

Then why did they just announce that they are moving to the pc and mobile gaming? That already shows that they are in some problem because of how their sales aren't doing so well in console games recently.

After so long...I'm back. Don't ask why

Nintendo Network ID: ArtwarkSwark | Twitter:

MarioKartParty57

Nintendo should just buy Sega and get it over with.

MarioKartParty57

CanisWolfred

@Artwark - that was the publishing arm the downsized, and it's the western branches that'll focus on PC and mobile, because as I pointed out earlier, they've been doing well on PC, and I guess mobile as well (I've seen a ton of people on the bus and at work with Sonic Dash, so I guess that's not so surprising to me).

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Wolfrun?

Vineleaf

We would need to have actual arcades, then, to see much of them around these parts. Mobile and PC will do fine for them in the West.

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KingMike

There's not too many arcades around anymore, and those that are don't seem to have as many VIDEO games anymore.
Except by law they are required to have at least one of the Time Crises.
(when me and my friend went to a casino and saw this arcade there... $4 for one game of Time Crisis 4? Wow. You'd think a casino could afford to offer a better price. )

KingMike

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