CanisWolfred wrote:
But the Atelier games are time magement games. Everything seems to be built around factoring in the time it takes to do something. It's really a huge aspect that differentiates it from other RPGs. And that's a really big thing that people seem to be forgetting about. You can't go about things at a leisurly pace like you can in every other JRPG. Ar Tonelico is different, and more in line with traditional games, but I can't stand the Atelier games because of the time factor. That doesn't have anything to do with whether or not I love JRPGs.
By your own admission you haven't played an Atelier game through, correct?
The "time management" is so ridiculously relaxed that short of literally walking about doing nothing the entire game you can hardly fail at any Atelier game. Almost all of the tasks the game sets you take about a tenth as long to complete as the game demands, and it's not even ticking constantly. Time only flows when you do certain actions, which means that for everything else you can laze around doing as little as you like. The pacing through is still far more sedate than almost any other JRPG series I've played this gen. After getting through the first half of Rorona the first time I more or less forgot that that side of things even exists.
I get that time limits can stress players out, especially in RPGs when they typically want to kick back and relax. Baroque and Pandora's Tower both have time limits that are stressful enough that I couldn't recommend either game to a typical JRPG fan. But the "time limits" on Atelier games are hardly a reason to tell JRPG fans not to at least look at the games, IMO.


-500 points right there
But you still posted here, so I know deep down you're a JRPG-Bro! fist-bump