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Topic: General Final Fantasy Thread

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Inertiacreep

@Dezzy well after reading that, if true, the remake might actually not be half bad. It sounds like it will play similar to FF12 / Xenoblade.
Still, they ruined final fantasy for good.. when they decided they didn't want to make turn based anymore they should have started a newly named series.. why even call it final fantasy anymore? Well let's just throw some chocobos and moogles in it and call it good.
I do give FF12 a free pass though because the combat is actually awesome and the game is AAA material feeling like a true final fantasy through and through.

Inertiacreep

Dezzy

Inertiacreep wrote:

@Dezzy well after reading that, if true, the remake might actually not be half bad. It sounds like it will play similar to FF12 / Xenoblade.

I think the remake will be very good, I'm not buying the pessimism at all. My reason being that the main thing Squarenix had sucked at in the last decade is story telling. They're still pretty good at everything else. Well with FF7, the story already exists. So in order for it to suck, they'd have to actively change it quite a lot, which I don't think they will. I think they know that might annoy fans. They'll definitely change minor parts though, and maybe add some stuff. Like those "leaks" suggest they'll include more details that link the story up with Crisis Core. That sounds likely. I bet there'll be more scenes with Zack in.

Inertiacreep wrote:

Still, they ruined final fantasy for good.. when they decided they didn't want to make turn based anymore they should have started a newly named series.. why even call it final fantasy anymore? Well let's just throw some chocobos and moogles in it and call it good.

I said the exact same thing at the time. You really shouldn't change something that works and that people like. I would've preferred they keep the main numbered entries having the traditional turn based and then experimented with other battle systems in other games.
Especially given that I think FF10 pretty much perfected the turn based style (even though it wasn't active-time). So they abandoned it at about the same time they'd perfected it. Lol.
On the other side of that argument, I guess you would have to agree that it was an anachronism. The turn based style was only invented because it was one of the only ways of having a full party battle in 1986.

Edited on by Dezzy

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RancidVomit86

Any FF7 remake I hope is faster paced. I couldn't play FF7 cause it was just so slow. That's why I liked FFX cause it moved along a bit faster. I'm not the best authority on this though since I never got much into JRPG's due to the pace of turn-based battle systems.

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JohnBlackstar

I actually picked this up on the PSP (right before I purchased my Vita). I literally did the same thing you did, but I walked away and started playing Bravely Default. It has been over two years ago and I think I will go back and finish it after reading this thread. I just got too busy with my kids and work so it fell by the wayside.

Meowpheel wrote:

I recently bought FFIII for the PS Vita (PSP) when it was on sale for the holidays. I have it on the DS and iOS (which I can't play because I don't have an iPad now), but the PSP version is definitely the best one of the bunch! The famicom music option alone makes it worth it.

I played religiously for about a week, then a green dragon decimated my overleveled team in the last floor of the crystal tower.

I guess I should give it another go sooner or later.

I also tried the Steam version while that one was also on sale. It was just... Bad. So I requested a refund.

JohnBlackstar

Dezzy

RancidVomit86 wrote:

Any FF7 remake I hope is faster paced. I couldn't play FF7 cause it was just so slow. That's why I liked FFX cause it moved along a bit faster. I'm not the best authority on this though since I never got much into JRPG's due to the pace of turn-based battle systems.

The latest port for FF9 on PC and PS4 has an option to change the battle speed. They obviously know most people felt it was too slow originally.

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Inertiacreep

@Dezzy right. Like 10 was SO good.. and then 12 they tried something new which was cool for a one off because they did it right.. then after that it was like wtf are you doing square..

Inertiacreep

Eel

Alright I went back to III and finished the game. I even got my revenge on a dragon. It wasn't the correct color, but it'll do for now.

My ninja and dragoon ended up dead for a good chunk of the battle (I really should've equipped them with ribbons), but by devout and summoner combo managed to defeat the cloud of darkness on their own.

Now... I'd love to play the extra dungeon, but the four old men don't seem to be interested in contacting me at all.

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Xyphon22

I finally got around to playing some of the original again. I played for awhile and leveled everyone in my party from 23 all the way up to...24. This is going to take forever. I fear this may be yet another game to add to the list of games I've made it all the way to the end and stopped before beating the final boss.

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Eel

I had a similar thing happen to me with my first FFIV file on the GBA.

I ran away and avoided most battles, and reached the last dungeon grossly underleveled (I think like level 30 or something).

I figured I could stand around and grind for hours... Or start a new file and play better.

I started a new file.

Edited on by Eel

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Dezzy

4 really needs to be played on the DS. That's such a better version imo.
The voice acting and 3D cutscenes add so much.

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Eel

I found it to be needlessly hard on the DS. It went from "quite easy" to "you better grind at least three hours in between dungeons".

The more recent ports of that remake seem to tone it down a bit. I still prefer the PSP version though, looks nicer and has more content, it's just missing the augment system... Though I guess since you get to keep all the characters it doesn't really matter.

Still, every party needs a Kain with Cry and Sing.

Edited on by Eel

Bloop.

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Dezzy

I'm a natural grinder who tries to optimise my characters at any given stage anyway so the DS version was great for me. I didn't know the PSP version was easier. Guess that might be better for a newby.

Lol to let you know how much of a grinder I am: I never go past the Midgar Zolom in FF7. I just grind until I can beat it.

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Eel

The DS version is simply the hardest version they've made of IV, for whatever reason.

Every other version is about the same in terms of difficulty.

Bloop.

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Eel

It's so weird that the first two games are suddenly hard to find.

They never ported them to steam, the psp versions aren't available digitally (in America), and the 3ds remake of the first never made it out of Japan.

Bloop.

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Dezzy

Oh wow the US doesn't have something that we have in Europe?

The PSP versions are available on the Vita store for me.

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CanisWolfred

So, who here has played any of the Dissidia games? I'm currently trying out the Open Beta for Dissidia Final Fantasy NT, and...it's a bit overwhelming, to be honest. It kind of plays like Gundam Versus, but not really? I definitely gotta put some time into each character, I think, since even basic combos so far have been tricky to pull off.

I'm also reminded why no one plays the 3v3 matches in Gundam Versus - making sure you're locked onto the right opponent at the right time is tricky. I'm not just talking control-wise here, either. Mentally keeping track of 3 fast-moving targets while trying to make snap judgments, as well as coordinating with the two other members of your team, fighting over summoning crystals(?) whenever they appear so you can use summons faster and get that edge, all while wrestling with controls that demand timing and precision, at least from what I've played so far.....oy vey...I might be in over my head, here...

Edited on by CanisWolfred

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