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Topic: Games you disliked that everybody else liked.

Showing 201 to 220 of 249

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IAmNotWill

201. Posted:

CanisWolfred wrote:

IAmNotWill wrote:

Most JRPGs I dislike. Random encounters and taking turns to fight? Seriously? How is that fun?

Why is jumping on platformers fun?

Like @Chrono_Cross said, it's easy to pick up and play and the action is direct. I hate sitting there and watching my guy get hit, when in a game with actual battles I could avoid attacks myself. Just selecting actions all throughout a game and watching the characters fight by themselves doesn't make me feel like I accomplished anything. And really, what actual battle consists of taking turns to hurt your opponent?

Of course everything is subjective, but that style of game needs to involve the player more.

Edited on by IAmNotWill

Why can't Metroid crawl?
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CanisWolfred

202. Posted:

My point was that you were overthinking it, which you clearly are. RPGs are about using your head and manipulating numbers. It's more like playing cards than playing soccer. People can enjoy both, it's just about how you approach it.

Also, most people don't "enjoy" random battles. It's just something to do to break things up until the next big fight. Like the Goombas in a Mario game. They're quick obstacles that you take care of (and I'm counting jumping over it as "taking care of it" - it's still a viable solution to your problem that you conciously figured out). You don't really expect people to get sheer joy out of every goomba they stomp or jump over, do you? Boss battles are where the Turn-based RPGs shine. It's where all of your skills and wits are tested. Just like in any other game. (Well, except Mario for some stupid reason)

Edited on by CanisWolfred

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steamhare

203. Posted:

@caniswolfred The reason people knock points off for random battles in jrpgs more than goombas is that if you run away from a goomba, you're still just as capable of facing upcoming challenges, while jrpgs penalize you from running away from time consuming random battles by leaving you without enough experience. And even running from a random battle takes longer than running from a goomba.

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IAmNotWill

204. Posted:

@CanisWolfred No no you don't get it. My main problem are the turn based battles themselves (@steamhare summed up what I dislike about random encounters, I'm not going to repeat him). Games can still incorporate numbers and be fun. Action-RPGs do that without having to take a turn to hit the bad guy. Even though Fire Emblem has turn based stuff in it, it still emphasizes unit placement, tactics, and survival. The typical JRPG is dragged on just fighting in these silly encounters that you only do just to gain experience points and move on. To put it simply, the core mechanic of this type of game is boring.

And how often in a 30-40 hour RPG is actually spent fighting a boss? You still have to run into countless smaller enemies to actually get there. In many RPGs, you can easily dispatch a boss if you grind long enough. Doesn't take skill and wits to grind for hours. Waiting that long for a game to "shine" is ridiculous.

And the goomba comparison isn't a good one at all. Players have turned enemy stomping in platform games into an art form. Examples include achieving infinite 1-ups by stomping on a swarm of enemies. There was also those skill videos in New Super Mario Bros. for Wii had that showed a lot of interesting tricks.

Edited on by IAmNotWill

Why can't Metroid crawl?
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DarkCoolEdge

205. Posted:

Uncharted: D'sF and Among Thieves. I didn't dislike them but I don't see the "awesomely-incredible-amazing" games everyone else does. I'd give 'em both an eight out of ten, not a ten. The platforming is a joke, the driving sections aren't polished enough (especially the "Wave Race" in the first one) and the battle-arenas took me out of the immerssion everything else put me on.

LittleBigPlanet. Creating might be fun. Playing? Not so much

I know it's a Nintendo game but Animal Crossing. I just don't get what the heck is fun about it.

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Jeremyx7

206. Posted:

@DarkCoolEdge I pretty much agree with just about everything you mentioned here.

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MeWario

207. Posted:

Jeremyx7 wrote:

@DarkCoolEdge I pretty much agree with just about everything you mentioned here.

Me too!

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Bulbousaur

208. Posted:

I'm going to throw Spirit Tracks into the mix. I simply do not like that game. The story, graphics and presentation are fine, great even, but I don't like the actual gameplay. Having an adventure game completely touch-controlled is a big turn-off for me, and it feel like I'm never truly in control. The progression of the game feels way too slow for what it is. I HATE it when you go off course to go to a new town or shop, just to realise that you can't do anything there until much later in the game, or you need about 1000 more rupees to buy anything when you only have 50, making that 5 minute travel-time pointless. It is even more of a chore back-tracking than usual because of enemy trains constantly trying to kill you. Plus, blowing into the microphone for the pan flute just feels stupid and gimmicky.

Edited on by Bulbousaur

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bezerker99

209. Posted:

Bulby wrote:

I'm going to throw Spirit Tracks into the mix. I simply do not like that game. The story, graphics and presentation are fine, great even, but I don't like the actual gameplay. Having an adventure game completely touch-controlled is a big turn-off for me, and it feel like I'm never truly in control. The progression of the game feels way too slow for what it is. I HATE it when you go off course to go to a new town or shop, just to realise that you can't do anything there until much later in the game, or you need about 1000 more rupees to buy anything when you only have 50, making that 5 minute travel-time pointless. It is even more of a chore back-tracking than usual because of enemy trains constantly trying to kill you. Plus, blowing into the microphone for the pan flute just feels stupid and gimmicky.

I'm with you, Spirit Tracks sucks. I sold it to Gamestop, mainly because my 3DS microphone is broken and thus made the game unplayable, but despite that - it still wasn't any fun to use stylus controls to slash Link's sword. (in my opinion).

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Ralizah

210. Posted:

I played a demo of Uncharted 3 in a store and hated the combat. So, apparently fighting someone hand-to-hand is a much more efficient way of putting them down than shooting them with an automatic weapon? Because my bullets did almost nothing to certain enemies that the game wanted me to go into hand-to-hand combat with. There wasn't even any blood.

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Phatosaurus

211. Posted:

Bioshock Infinite.
Didn't like the original either but at least that game had some depth to the story. Infinite is just a Disney animation with violence and background racism.

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Zodiak13

212. Posted:

Agree w/ Phatosaurus. Why does everyone like this game. I actually did enjoy the 1st 2 installments, and I have already traded the game in. I haven't traded a game in for years.

Gotta catch them... eh, nevermind.

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CanisWolfred

213. Posted:

Zodiak13 wrote:

Agree w/ Phatosaurus. Why does everyone like this game. I actually did enjoy the 1st 2 installments, and I have already traded the game in. I haven't traded a game in for years.

Because the gameplay is amazing, and no one really plays shooters for the story?

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Chrono_Cross

214. Posted:

CanisWolfred wrote:

Zodiak13 wrote:

Agree w/ Phatosaurus. Why does everyone like this game. I actually did enjoy the 1st 2 installments, and I have already traded the game in. I haven't traded a game in for years.

Because the gameplay is amazing, and no one really plays shooters for the story?

Except the story is actually the selling point. That, the lore and aesthetics, of course.

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IAmNotWill

215. Posted:

Ralizah wrote:

I played a demo of Uncharted 3 in a store and hated the combat. So, apparently fighting someone hand-to-hand is a much more efficient way of putting them down than shooting them with an automatic weapon? Because my bullets did almost nothing to certain enemies that the game wanted me to go into hand-to-hand combat with. There wasn't even any blood.

Felt the same way at first after trying it at Best Buy. You would have to play for a bit to really 'get it.' I can see why someone wouldn't like it though. And Uncharted isn't a bloody game. It's T rated.

Why can't Metroid crawl?
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SCAR392

216. Posted:

Actually, I didn't like Phantom Hourglass, so I never even tried to play Spirit Tracks.

$¢@®³’²

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SCAR392

217. Posted:

IAmNotWill wrote:

Ralizah wrote:

I played a demo of Uncharted 3 in a store and hated the combat. So, apparently fighting someone hand-to-hand is a much more efficient way of putting them down than shooting them with an automatic weapon? Because my bullets did almost nothing to certain enemies that the game wanted me to go into hand-to-hand combat with. There wasn't even any blood.

Felt the same way at first after trying it at Best Buy. You would have to play for a bit to really 'get it.' I can see why someone wouldn't like it though. And Uncharted isn't a bloody game. It's T rated.

I think it just depends. I 100% the first Uncharted and all around and enjoyed that game quite a bit. I bought the 2nd one thinking it would be great, but no... I played for hours before I put the controller down and said, 'Done'. That's how boring it was for me.
I agree with bullets being weaker than a punch to the face being stupid as hell. The platforming was stupid, and the characters were as boring as a rock.

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HawkeyeWii

218. Posted:

Lets just rename the thread Call of Duty games from the past 6 years

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Ralizah

219. Posted:

IAmNotWill wrote:

Ralizah wrote:

I played a demo of Uncharted 3 in a store and hated the combat. So, apparently fighting someone hand-to-hand is a much more efficient way of putting them down than shooting them with an automatic weapon? Because my bullets did almost nothing to certain enemies that the game wanted me to go into hand-to-hand combat with. There wasn't even any blood.

Felt the same way at first after trying it at Best Buy. You would have to play for a bit to really 'get it.' I can see why someone wouldn't like it though. And Uncharted isn't a bloody game. It's T rated.

I figure if I ever get a PS3 I'll probably get one of the games one day.

I didn't expect visceral gore, but it was still a little weird for there to be no blood when I shot someone 20 times in the stomach. I think the reason it stood out so much was because the bullets hardly affected the enemies otherwise. I don't like it when games force me to use a certain gameplay strategy without explaining the reason why.

The rest of the demo was just platforming that felt incredibly staged. I didn't even know a game's events could feel staged until now, but the whole thing barely felt like a game.

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Chrono_Cross

220. Posted:

HawkeyeWii wrote:

Lets just rename the thread Call of Duty games from the past 6 years

And Mario, Mario Kart, Zelda and Pokemon.

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