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Topic: Dark Souls III

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Peek-a-boo

@Dezzy You played through Ashes of Ariandel yet?

Be interesting to see what you think of it, given that I share exactly the same opinion as you, in that the add-ons for both Dark Souls and Bloodborne had the best bosses contained within their respective DLC.

Peek-a-boo

Dezzy

@Peek-a-boo
Nope, I'm waiting for the inevitable GOTY edition that contains all the DLC. I finished the base game of DS3 in a week and then sold it!

It's dangerous to go alone! Stay at home.

Peek-a-boo

ONE MORE DAY TO GO!

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I am also hearing rumblings that this new chapter is twice as long as the disappointingly brief Ashes of Ariandel, hooray! I feel somewhat sad that this will be the last Dark Souls related content, but hopefully the series will go out with a bang that it thoroughly deserves. I feel like an excited kid in anticipation of this.

Peek-a-boo

Dezzy

Peek-a-boo wrote:

I am also hearing rumblings that this new chapter is twice as long as the disappointingly brief Ashes of Ariandel, hooray!

Yep, Namco answered someone's question about that in one of the youtube videos comment sections. (they're one of the few companies that replies to youtube comments for some reason).
They didn't specify "twice" but they said it was significantly bigger.

It's dangerous to go alone! Stay at home.

Peek-a-boo

Played this for an hour earlier on and... I don't know.

Maybe it has a little bit to do with 'Souls fatigue', but I feel like the entire first hour is a case of 'been there, done that', and nothing surprises me anymore. There's an area with lots of gravestones that leads down to a swamp.

A swamp.

Swamps are arguably the least likeable areas/places to be in the Souls games, and the very last chapter in the Dark Souls series is mostly set in a flipping swamp!

It's as joyless as you can imagine, and whilst I usually sprint through certain parts in hope that there is a change of scenery that awaits me further along, all that I could run towards was just more swamplands.

I cannot believe that I have bad things to say about anything to do with the Dark Souls games however, it is hard not to when the opening hour - and an eventual curtain call to the series - is this disheartening.

In any case, I will slowly stumble my way through it with a glimmer of hope that it ends on a high(er) note.

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Peek-a-boo

Dezzy

It definitely gets better after the swamp, don't worry!

I find that FromSoftware's environmental quality tends to be themed:

Underground areas tend to be bad.
Forests and swamps tend to be average.
Castles tend to be good.

Edited on by Dezzy

It's dangerous to go alone! Stay at home.

Peek-a-boo

Done and dusted.

The Dreg Heap and Earthen Peak are crap.

Those angels were completely joyless to 'take down', of which there are three or four of them, and the Demon Prince boss was a pain in the arse to do on your own, therefore I used two NPC summons to help me out that made the battle go from unfairly difficult to surprisingly tame.

Once you arrive in the Ringed City itself, things improved quite considerably, even though the new enemy variety is quite poor (the Ringed Knights, the Harald Legion and those turtle-like hunchback men... that's it).

I enjoyed meeting Lapp and completing his somewhat interesting quest. In helping him remember who he is, he rewards you by joining in the fray against three-bosses-at-once inside the church. Thanks Lapp!

The dragon (Midir) was quite the spectacle slog, and the last boss to bring the Dark Souls series to a closure was a rather straightforward fight, especially if you are an aggressive player like me. An admittedly underwhelming end, but it was quite nice to finish without enduring a sense of continued frustration.

The end, though, went full circle to the start the last chapter by being crap again.

There's no cutscene after the fight, no gathering of people you met along the way, no real closure as such and even more vague questions left unanswered. Talk about a sour note to end everything on.

While The Ringed City is better than Ashes of Ariandel, I still can't help but feel that most of the DLC content was an afterthought. Not once did I feel like I was transported back to Dark or Demon's Souls to find out why everything came to be then, and why the world is how it is (and was).

A shame to end (the series) with a hollow whimper.

Peek-a-boo

Dezzy

Is the dragon as good as Kalameet? That's my all time top dragon fight in video games.

It's dangerous to go alone! Stay at home.

Peek-a-boo

@Dezzy Probably the best boss in either two of the DLC's.

Trouble is, Midir takes such a long time to defeat due to an incredibly deep health bar that rarely seems to deplete. My weapon does approximately 700+ per hit, and it took at least 80-90 individual hits to the head before the dragon was vanquished. It's a long olde slog, but is quite the spectacle!

Look more like Godzilla than a dragon though.

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p.s. I should also add that once you defeat the Demon Prince and visit the Ringed City for the first time, it is a rather special introduction due to not only the detailed backdrop that shows the vastness of the city itself, but you can glance at three separate places around you that you will actually stumble upon at a later point (in the DLC).

I always like seeing those far off distance areas that you shall eventually be walking across.

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Peek-a-boo

Dezzy

I think that's the main reason the games have got more linear since Dark Souls 1: they wanted to use the newer consoles to show off more impressive scenes.
If you can see really far into the distance, and all of that scenery is actually reachable, it makes it more likely the path there will be straight. You couldn't get from the swamp up to Lothric Castle if the entire game was as entangled as the Undead Burg.

It's dangerous to go alone! Stay at home.

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