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Topic: Conception: Please Have My Baby

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kkslider5552000

the amount of over-the-top whiteknighting this game is going to get is going to be absolutely hilarious.

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Raylax

Prior to click: "I can totally make a literal/metaphorical joke out of that."
After click: "Nope, really was literal. Probably should've guessed."

Raylax

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shingi_70

SPIKE CHUNSOFT LAUNCHES 'CONCEPTION: Please Have My Babies'*, DUNGEON CRAWL RPG FOR PSP®

*The title is a literal translation of Japanese title and the English title is TBD.

Today, Spike Chunsoft announced the launch of CONCEPTION: Please Have My Babies (English title TBD), a brand new dungeon crawl RPG in which the player playing as a high school student who was taken to a parallel universe called Granvania. The game is released for PSP ® on April 26, 2012 for a suggested retail price of ¥5,980 (w/o tax) in Japan. North American and/or European releases of the game are TBD.

Granvania was facing a crisis invaded by KEGARE (demonic creatures) arise from disorder of the stars. The player will be treated as MAREBITO meaning a messiah in Granvania. The adventure to save the world and to get back to the usual world begins.

KEGARE can only be beaten by MAREBITO and STAR CHILDREN, the children between MAREBITO and zodiac maidens. Maidens cannot fight with KEGARE but can bear STAR CHILDREN. As the player forms a stronger bond with maidens, a more powerful STAR CHILD will be born. Deepen your love with maidens and have strong babies.

A god of KEGARE lives in the deepest floor of star labyrinth. Each time the player visits the labyrinth, its level layout and rewards are randomized. Be aware of deadly creatures and traps and go through the dungeon to reach the deepest floor. The combat is turn-based and the player can form a party with up to 12 STAR CHILDREN. Unite your power with children and defeat the god of KEGARE.

WAT!

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Retro_on_theGo

So the unbelievable has happened. The game will be coming to the west. I'm guessing sales will rely purely on word of mouth. I can't imagine this game being advertised on TV. lol

Mickeymac wrote:

Just so you all know, there's a demo coming out soon, so then you'll be able to make babies without making commitments.

I see what you did there.

TysonOfTime

But why isn't Senran Kagura being localized?
Seriously, if a game as creepy as this can try localized, I want my other creepy games localized too.

You don't die until you're dead!

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kkslider5552000

If I could get this game (anyone want to give me a PSP? ) I would. No matter what the quality of the game is, it would bring me entertainment intentionally or otherwise.

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Jamouse

ChocoGoldfish wrote:

It's Chunsoft/ Spike, guys.

Niche, absolutely, but they actually have a pretty good track record for making good games.

Chunsoft = 999
sold

Jamouse

Stine

I can't believe this is coming here. Will probably get it if it ends up being decent. It sounds so bizarre that it just has to be fun.

CanisWolfred

The amount of jokes that could be made about the game made its existance worth it, but I'm disappointed it's actually coming out here, since now I'll probably buy it.

I am the Wolf...Red
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CanisWolfred

I read the Neogaf thread closer, and apparently the Western releases are TBD. Not the release dates, the releases. This confirms nothing. False alarm, people. That's assuming the "press release" wasn't made up in the first place, because I checked their site up and down, and couldn't find it anywhere.

I am the Wolf...Red
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Wolfrun?

kkslider5552000

kkslider5552000 wrote:

the amount of over-the-top whiteknighting this game is going to get is going to be absolutely hilarious.

front page, "Japanese Charts Bring Golden Results for Nintendo", comment 4.

I honestly want to search the internet for news on this game, just to see how many people are super seriously defending what is almost certainly a parody game.

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Bankai

Of course it's a flipping parody game. All the otaku games are. That's the Japanese sense of humor. Hyperdimension Neptunia is a parody. Atelier games are parodies.

That doesn't mean that 1) it's a bad game or 2) it's a game for perverts. People seemed to be surprised the game was selling well on the basis of those two points, and that's what I was reacting against. You can't like these games without having a sense of humour.

LzWinky

I think I'm gonna make some strong babies someday!

Current games: Everything on Switch

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Bread-Not-Toast

Have the Japanese ever heard of condoms,they're very useful things.
You can have all the fun of the fair without any complications.
Like in this case,RPG fighting babies.

I want to go to Japan now.

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kkslider5552000

ChocoGoldfish wrote:

Of course it's a flipping parody game. All the otaku games are. That's the Japanese sense of humor. Hyperdimension Neptunia is a parody. Atelier games are parodies.

That doesn't mean that 1) it's a bad game or 2) it's a game for perverts. People seemed to be surprised the game was selling well on the basis of those two points, and that's what I was reacting against. You can't like these games without having a sense of humour.

I have to disagree, selling a game to idiotic perverts would be a good idea to make more money and at least for some of them, I'm certain that was an idea they had at some point. And there are certainly parodies that intentionally or otherwise attract the same people for the product they are parodying (in this case, gaming or anime that need fanservice and moe etc. to make a profit). It's quite genius in a way. This game I'm not sure because the concept is SO out there.
also
[youtube:bWEiccW5l4Q] (this video will never get old to me)

But even more relevent, a comment on that video.
"I'm not arguing that it's not enjoyable. The gameplay is infact remarkably refined, it really is fun to play. In fact, the fact that the game is so enjoyable is actually part of the problem.
If it were a bad game, it would almost be acceptable. bad games (or just products in general) have used marketing to hide their faults.
But it's not a bad game. It is a good game, and it still needs to do this.
In today's world, quality is second to body pillows."

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Bankai

"I'm not arguing that it's not enjoyable. The gameplay is infact remarkably refined, it really is fun to play. In fact, the fact that the game is so enjoyable is actually part of the problem.
If it were a bad game, it would almost be acceptable. bad games (or just products in general) have used marketing to hide their faults.
But it's not a bad game. It is a good game, and it still needs to do this.
In today's world, quality is second to body pillows."

Well, that's exactly the kind of thing that annoys me. If this were, say, Madworld, or Call of Duty, or Manhunt, or Mortal Kombat, or whatever hyperviolent game you think is good quality, there's nowhere near the same level of rhetoric. "I'm not saying Call of Duty is a bad game, but that's part of the problem. If it was a bad game the violence would be forgivable as a marketing gimmick."

Why? Because western audiences are desensitised to voilence. Violence in media doesn't register in the moral compass - it's not a "bad thing". But, because western society had a thousand years or so of sexual repression, the minute it appears in media it gets labelled as a "bad thing" or a marketing gimmick, and the people that enjoy the material must be perverts. Because people that enjoy Call of Duty are using it as training to shoot up their school, right? Oh no, I forgot, where violence is concerned the media that they're seeing has no affect whatsoever on the psyche.

Japan is a more open society about sex. It didn't have an obnoxious church messing things up for a few hundred years. That doesn't make them a nation of perverts churning out bad games with marketing gimmicks.

tl;dr the hypocracy between hyperviolent games and games that are reveiled because heaven forbid there's a bit of flesh or a lighthearted sexual theme in the west is offensive.

Also:

In today's world, quality is second to body pillows.

lol. That dude has his head screwed on right. About 50 words before he said the game was good quality.

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