I think I'm going to vote for @iBazly's Para Beetle Mansion. Even though I couldn't beat it, it was designed really well.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
3DS Friend Code: 2836-0589-3371 | Nintendo Network ID: MasterWario
Wow, most of those flying levels were insanely hard, especially with lots of people using those tricky para beetles. Still, the levels were great challenges.
My vote will go to @iBazly for Para Beetle Mansion. I like how this level uses the same idea throughout, but slowly ups the difficult as you go along.
And I'm going to vote for @iBazly's Para Beetle Mansion. I did get a bit frustrated with it, but I'd say that's more the game's fault than anything, seeing as (a) Para Beetle hitboxes are dumb and (b) no checkpoints, thank goodness we are getting checkpoints but seriously why didn't we have them at launch. Anyway, yes, it's a well-designed level. (Pretty much the same goes for MasterWario's entry.)
This level requires you to defeat all the enemies in the castle. However, this slaughter turns the place into a spooky ghost house. Beware of Ghost Bowser.
Really happy to see so many more submissions this time around! As I've mentioned before, we should definitely all get to starring each other's courses so we can all increase our level caps! Here are the levels for the Halloween challenge:
@MasterWario - Abandoned Sawmill - 3C2A-0000-00B9-70E1 @Undead_terror - #MMM House of Demise - EBB9-0000-00BC-E5E2 @Ordepro - Cap'n Toad & The 3 Golden Coins - 19F3-0000-0087-FD95 @Chandlero - Ghosts in the Machine (ver1.7) - AC5B-0000-00B3-2033 @LavaTwilight - Ghost Ship in the Sky - 8CF3-0000-00C3-52ED @mrichston - Boomb Squad - 8ECC-0000-00C9-9057 @SuperWiiU - Journey Through The Lost Castle - 6360-0000-00CC-DF66 @Zyrac - The Scary Doors - 609C-0000-00CE-2053 @crimsontadpoles - Ghoulish Grudges - 6791-0000-00CE-9FAA @ecynet - Ghostly Ruins - BDCB-0000-00CE-71EE @NintendoFan64 - Spook House - D94A-0000-00CE-85F8 @iBazly - The Gauntlet - 7DB8-0000-00CE-9958
As for the Flying theme, it looks like I'm the winner! Just a reminder that if you are submitting levels do try to play through and vote as we always seem to have less votes than submissions. For the next round, I wanted to focus a bit on the update that we have coming up, so let's focus on Items for our next set of levels! This can but does not have to include the new tiered item system, though this is a great opportunity to explore what options are there! I know I'm a bit late updating the post but I would like to somewhat keep our same time cycle going, so let's have those in by Sunday, November 15. We should have voting done by then as well!
Also I will have the level blog updated once I get home. Currently visiting my parents so I haven't been getting much computer time.
Also, @Zyrac: the para beetle hitboxes actually are pretty much the same as they are in SMB3 and NSMB, it's always been tricky but there are usually only one or two levels with them so it's not super noticeable. I'm slightly obsessed with them which is how I notice such a minor detail lol
But YES omg checkpoints. I'm actually going to go back and remake all of my levels with checkpoints and in some cases tiered items. Really excited to do it, even though it means essentially reposting all of my levels. (Well, not ALL, some of them checkpoints wouldn't work, but still)
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Topic: Super Mario Maker Level Creation Challenge Thread [Voting for: Time Limits, New Theme: Pink Coins, Deadlines: April 3rd]
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