@edgedino...Huh. Maybe I just suck at my own levels. Anyways, thank you for playing my level. I'll give yours a try today.
I agree with @edgedine after playing those two levels. I'd rate the first one medium as there are few places that can catch you out, but the airship level is definitely easy.
@edgedino Just got around to playing your levels. I thought they were rather interesting, though a bit difficult for me to get through. Nevertheless, I'm glad I gave them a try. @SuperWiiU . Ah. I see. Thanks for telling me what you thought about the level difficulty in my stages. You and @edgedino. Also, I just played your Sexy Arino level, and I just have some slight criticism: Why would you make a vine block that is practically necessary to beat the level invisible!? If you're going to do that, at least leave some subtle hint to tell that it's there. Don't just outright say it, but leave something to indicate it. Sorry if I sound rude @sjmartin: Good course. Here. Have a star.
There is nothing here...except for the stuff I just typed...
3DS Friend Code: 5284-1716-7555 | Nintendo Network ID: michaelmcepic
Also, I just played your Sexy Arino level, and I just have some slight criticism: Why would you make a vine block that is practically necessary to beat the level invisible!? If you're going to do that, at least leave some subtle hint to tell that it's there. Don't just outright say it, but leave something to indicate it. Sorry if I sound rude
Thanks for playing my level. The vine is there as a secret and isn't necessary to beat the level, there are more ways to get the hammer.
Well as soon as I said I had no enthusiasm, I shelled out this monstrosity (Once I finally get an idea it seems I have no issues). This level would be on the order of insane if I didn't include (Scaling) Power-ups and Checkpoints, but I think it's pretty bearable because I did. Definitely one of the more challenging courses mechanically that I've made, although probably not as bad as Para-Trip.
If you manage to find the secret checkpoint and then grab the raccoon leaf you can potentially skip half the level, but if you manage to do that you deserve to skip half of it, lol.
With these checkpoints and scaling power-ups it's definitely easier to make harder levels because checkpoints make it more forgiving and scaling power-ups reward players who master a section of the course, making the next section a little easier.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
3DS Friend Code: 2836-0589-3371 | Nintendo Network ID: MasterWario
Just picked up the game about a week ago and made a few levels. I hope you enjoy them.
Thwomp Trial: 0E8F-0000-00D6-D421
Get through Bowser's Thwomp-littered airship with only your spin jump and wits to guide you through.
Metroid Manor Adventure: 731F-0000-00DA-A5BF
Travel through the unknown regions of the manor to defeat Ridley and Kraid. Might even find a metroid or two.
Switch: SW-5078-2519-1991
3DS:0989-1913-8390
Currently Playing: Super Mario Maker 2 (MMID: QKY-VYP-NVG), Smash Ultimate, Ultimate, Baba is You (!!!), Ys VIII
3DS Friend Code: 0989-1913-8390 | Nintendo Network ID: Chuck101
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Topic: Super Mario Maker Level Sharing
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