Thanks for the review! The only problem I couldn't figure out how to correct is that if even one little BIT of a vaporized zombie hits the ice cream man, you lose. This AI thing is really hard to get right. Back to the dojo!
Moco Loco If you find yourself spiritually drifting (as I was for far too many years), remember that Jesus can and will walk across the water to reach you and bring you back to shore.
Thanks for the high rating; now try my latest creation!
I just posted a another AI-heavy game; this time, you'll have to repeat the sequence of sounds you hear. It's very difficult at high speeds, but still solvable.
@Kid_A - you sent me a fantastic Wii Music track a while back that I never had a chance to respond to, and now I see that you're busy making music in this game, ha. I haven't done much with the music part yet, as I've mostly just obsessed over the AI programming so far.
I think you're really going to dig this Videotape cover I'm doing. I've spent a couple days on it because I want to get it just right.
Blog: http://www.sequencebreaking.blogspot.com
3DS Friend Code: 2277-7231-5687
Now Playing: Animal Crossing: New Leaf
D'oh, I like the high difficulty! However, I took your suggestion and just replaced it with a slightly easier version, where you can watch for a quick visual hint on each character. The sounds overlapping is the best part, though, so I won't take that out, ha. It's always clear which one started first if you can listen very closely--and I almost always get it right until the speed goes crazy--and the great part from a programming perspective is that the timing of the sounds is pretty much "analog" (as much as possible within a game), because I'm not using the random timing intervals, but a much more tricky maneuver involving a sequence of hidden collisions between objects moving off stage. That way, the exact timing of the sounds is a little bit different every single time you play.
I'll try to make my next game a little easier, I suppose.
Thanks for the review! The only problem I couldn't figure out how to correct is that if even one little BIT of a vaporized zombie hits the ice cream man, you lose. This AI thing is really hard to get right. Back to the dojo!
You could try and make two objects. One could be the hand of the zombie, which sticks to the zombie's arm. The hand would have no programming, beside sticking to the arm. The rest of the zombie would have the programming that you used for the normal zombie. That way, the zombie would have to touch you with it's arm instead of the tip of it's hand.
Added: SunGecko, Power Glitch, lunchmeat Still Needed: youidiot, bboy2970, Tish, ZeldaGuy, Mike3P, Dave99, mpy443, Darth, Clinker, Brawker, Odentnin, kelso, Lombax42, lunchmeat Anyone read my comic so far? Or how about my game 'Metro Stop'? Love to hear some feedback!
@wariofart I read your comic and it was funny, Metro Stop is simple but quite entertainning and destroyer was fun too! But did you play my game? I would like to hear some feedback too!
I only have the Wii showcase at the moment, but i'll have the DS game soon. I'll add everyone's Wii codes for now. Here's my Wii FC:--8244 - 0103 - 2275 - 1056
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