Ok everyone check ur Wiis cuz Space Out 5 is out! The last one, Space Out 6, wiil be completed next week.
If anyone's wondering about the constant explosions in the game, that was put there on purpose, because in Space Out 4, you destroy the enemy bases' core. U see, all of the Space Out games are correlated, story-wise!
Working on that puzzle micro game, but I'm having the same trouble I had when I changed some of the graphics in that wackarabbit game. I mean I'm having trouble lining tiles to look like the background. I drew art in the background to retrace on tiles, but for some reason they're off some. Not totally sure why. Trying to find out, but it's going slow.
I find tracing pretty awkward. If you zoom in x8 and turn the grid on, you can see exactly pixel by pixel though.
BTW, in the future if you think you might possibly want to have something in the background or as an object, it's best to draw a stamp, and then you have the option of just stamping it to the background or objects. I usually never have the foresight to do this. I really wish they would have given us the option to copy art to a stamp, so then you could always transfer art between backgrounds and objects or different sized objects.
@Iphys: Thanks. Yeah, I dont think about the stamps alot either. Done a couple though. Thing is that I think I'm going to erase it from the background after I'm done using it. Figure would be easier to draw complete puzzle picture and trace, than to try to draw several parts of a whole picture on several tiles without a guide. Still tough though. Going to hate to erase that picture when I'm done. If I put it together right, they should look like a single drawing when I'm done and at least close to the origional, if not smaller. (Doe's look like it'll be smaller.)
I find tracing pretty awkward. If you zoom in x8 and turn the grid on, you can see exactly pixel by pixel though.
BTW, in the future if you think you might possibly want to have something in the background or as an object, it's best to draw a stamp, and then you have the option of just stamping it to the background or objects. I usually never have the foresight to do this. I really wish they would have given us the option to copy art to a stamp, so then you could always transfer art between backgrounds and objects or different sized objects.
Yeah, totally agree.
The best strategy in the game: go up stairs and pause balls.
I noticed a major oversight in CORE 1.2- the right Mega Meter didn't fill up, but the left one did! This has been fixed in the newly released CORE 1.3. Gameplay has not been affected, but all 256 object points have been used.
For the first time in a while, i have updated my warehouse! 2 new games and a comic. I like one of the games better(refreshing) than the other(camo-wrong). I hope you enjoy them!
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