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I have 12503 points and 6 tournament wins
I’ve been playing some more I have 7 tournament wins 66 wins 20 losses 86 matches and 13035
I'm finishing on 27 tournament wins, 129 wins, 9 losses, 138 games and 30,258 points.
Man, that is a lot of tennis. I did a bit more grinding that I would have chosen to without the silly 'free game' incentive. And if the 150k reports are true, apparently I needed to grind five times harder. Ouch.
Anyway, the game's great, and that's the main thing. It'll be interesting to see what sort of absurd scores litter the top of the rankings.
My Mario Maker Bookmark Page
Spla2oon Ranks: SZ: X | TC: X | RM: X | CB: X
HAVE BEEN ENJOY A BOOM
Switch Friend Code: SW-5609-8195-9688 | Nintendo Network ID: Maxzly | Twitter: MaxSH
I have 8000 and some odd points, about 50 wins to 20 losses, and have won tournaments with Peach, Mario, Rosalina and Chain Chomp. Looking at the numbers here my W2L ratio is way too low to even consider winning it seems. Probably because I haven't played Mario Tennis since the gameboy game so this has been a learning experience.
I ended with 38714 points, don't remember the wins and losses but the win/loss percentage was around 80% (also 1 disconnect as my controller ran out of charge during a match). Not bad but I'd imagine the top 4 UK players have like 95+% win/loss so no chance of free copy.
Still a day 1 purchase though.
Edited on Mon 4th June, 2018 @ 00:43 by Grumblevolcano
Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano
@Maxz Holy crap! I've played with you Maxz. You were the first person to beat me after 30 wins and I have to say - you have an amazing trick shot game! I honestly remember playing with you the most out of all of the games - probably because it was my first loss. Still - incase you remember, my name was Switcheroo and I believe that I was playing as Spike.
Switch Friend Code: SW-3487-8529-1879 | Twitter: @SwitcherooSwitched
Ended the demo with about 12,000 points and 9 tournament wins. A lot of good games. Definitely buying this day one.
Switch FC: SW-0930-5375-7512
3ds FC: 3539-8977-1109
@SwitcherooSwitch I do remember playing with you! Both because it was a super intense match and because you've got a pretty distinctive nickname.
It's those kind of matches that make you think, "this is such a rad game when played against decent opponents", but also "aah, my precious W/L ratio is actually under threat after all that rookie crushing!". It's a pity one of us had to chip away at the other's stats, but it was an awesome match.
Ended with 60000, 13 games lost, over 250 won, around 55 tourney won, but I guess even that will be too low to place top5.
Edited on Mon 4th June, 2018 @ 09:13 by Heefe
@Maxz Well I'm just really glad I got to have that conversation! I wasn' t even annoyed that I'd lost my first game because you were the first good player I played against.That match taught me a lot about trickshots etc.
GG and expect a friend request! Maybe we could even have a rematch if you get the full game
@SwitcherooSwitch I'm definitely getting it! It'll no doubt see you again on the court.
It's really cool that the Switch has got a solid 1 vs. 1 online game now (outside of ARMS). I love team games like Splatoon, but there's something also really cool about being able to challenge an individual!
I'll accept the request when I get back to my Switch.
@Maxz Good to hear!
I don't get it....how did these people get THAT good in 48 hours?! I was playing online and getting destroyed non stop. I was playing what seemed like pretty well, I could destroy the AI in rapid order. But online....it's like these people were playing for months. I never made it to the tournament finals once. Made it to semifinals only once. I just don't understand how everyone could get that good that rapidly? It took was was a really fun game and made it very annoying. I'll still buy it, single player should be worth it...but if the online plays like that, that's not very good. I finished with about 2000 points. There was some noob crushing in the first bracket, sure, but usually by the second bracket and always the third there was someone who could just managed to be fully charged for charge shots 100% of the time and I could barely chase the ball with trick shots non stop. I could never keep up!
I liked the game...but there's either something huge I'm missing (that doesn't get used in crushing AIs) or I just totally suck somehow even though I didn't think I did. Even if I did I still don't get how after 2000+ points, people with 100 points seemed to be skilled enough to trash me like they'd played for months!
I guess I have terrible hand-eye coordination Which is odd for a lifelong gamer.
@NEStalgia I mean, the core of Mario Tennis is still there under the hood, so some people have been practicing most of the mechanics and improving their general game-sense for over a decade. The new mechanics of Zone/Special Shots, Zone Speed, and Trick Shots are the only new mechanics veterans would have needed to get their heads around, and even these are all made easier if your basic game is solid; keeping opponents on the defensive makes it easier to both build the meter and also initiate Zone shots.
So yeah, for the most part I just pretended it was Mario Tennis 64 with some bells and whistles attached. Working out the parameters for trick shots was probably the biggest readjustment for me. Most of the rest built on a base game I literally have put months into.
@SwitcherooSwitch I remember a spike named Switcheroo! I can't remember if we actually played or not. Though I don't believe I lost to a spike, there was a teeth-clenching tiebreaker I barely won against a Spike that my mind wants to say might have been you? Though that was near the beginning of things on Friday...? I would have been a chain chomp named DawgP. Regardless, I finished up playing 125 total matches and had a total of 5 losses.
@NEStalgia What you're likely seeing is that Aces is basically the same as Mario Tennis games that came before, particularly Mario Power Tennis. So people who are already great in previous ones will know what they're doing here. ((Especially since old controls for shot types still work, i.e. charge with B then hit A to do a drop instead of L stick plus X.)). The big thing for us veterans was figuring out how to manage the new stuff (trick shots and the special meter). Hopefully the actual non-tournament free play online will try to do some smart matchmaking. For a tournament bracket style thing, mashing everyone together makes sense, but for free play it would be less discouraging to be more frequently matched up with people around your own performance level (obviously with some variance).
Edited on Mon 4th June, 2018 @ 17:06 by DawgP
Switch Friend Code: SW-3081-0973-4330
@Maxz @DawgP Ahhh, thanks, I hadn't realized that there were prior games! That makes more sense. I thought in 24-48 hours from the first time ever touching the game these people became grand masters while I was just "ok"! I mean now that I think about it I remember it coming out for WiiU and my thought was "meh more Tennis on a Wii" I played a Mario Tennis on Virtual Boy but it was basic and focused on doubles play. There were only two buttons. That makes more sense.
OTOH yuck. This is what really annoys me about online multiplayer games. Even picking up a game on day one, you're still "late to the party" versus those that have played prior entries and start with a massive disadvantages. Maybe that's why I got into Splatoon and Arms, everyone was the same skill, but can't tolerate Smash online and apparently this. It ends up feeling like you shouldn't bother because everyone else is already better. You don't get that problem with the buildup in a solo game.
How do you "keep someone on the defensive" if you're not the one with permanent full charge shots. I'm lucky if I get fully charged twice or thrice in a match. It's all partial charges. Once they're always 100% it's just me doing tricks and blanking my meter chasing after balls on ever more opposite sides of the court.
One trick I saw some doing is just constantly spamming the time slow thing before they hit to constantly throw you off balance. That alone convinced me I just want to play the simple mode in the full game.
@NEStalgia Oh no! I wrote a big advice thing but it doesn't seem to have posted. D:
I'm at work now, so I'll try again later. :/
@DawgP That's happened to me too many times! I know how that goes!
It's the thought that counts, thanks!
@NEStalgia ok, let's try some of this again.
It's hard to explain most of this over text and not in-person with actual game examples, but I'll try.
First off, tennis is a lot like chess. It's all about control and mind games. And what you do at the start will have a large impact on how the point goes.
And the start of the point is the serve. If you are serving, you want to push the ball to the far end of the court so that your opponent has a larger distance to move to get back to the other side. Your goal is to keep your opponent moving and always got to spots they are leaving open, and forcing them further out helps accomplish this. However, if your opponent is anticipating this and overcompensating and you have a fast serve (usually a power character), you can drive a hard one down the middle to mess with them and keep them on their toes.
Of you are receiving, step up to the box. This is not advisable in real life, but Mario Tennis characters are perfect. A legal serve has to hit the inside box on the opposite side of the server, so "choking up" reduces the impact angles can have and by extension how far out to the side they can push you. And your return should be in response to their serve. If they went to the far corner, hit your return to the opposite side so they have to chase it. And as the games and sets and match progress, change it up. Hit it back to where they served from if they start running right away. Hit a drop shot as a return if they stay back. Hit lobs if they rush the net because they expect you to drop shot.
There's more advice coming later, 'cause gotta work at work and stuff. >.>
@NEStalgia After the serve (assuming a point hasn't been scored in the serve or return) is the volley.
During this time, you want to always be charging your shot and making your opponent chase the ball. Hit it to where they are not. If they have been pushed to the right, hit it to the left and vice versa. If they are hanging back (or getting pushed by charges shots) drop shot it. If they are rushing the net, lob it. And for this, they might start anticipating your actions and being where they believe you're going to hit it, so change it up. Hot it right back where you got it before every now and then. And when it doubt, just hammer your shot to their backhand side (for most people, they'll be playing righty, so their backhand is your rigjt.). This isn't as important in Mario Tennis (since the characters are perfect), but reach is still reach and backhand side has less reach than forehand, so you can use that to keep pushing them.that way and then slam a heavy shot or full drop shot to the forehand side.
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