romulux wrote:
Bulbasaurus+Rex wrote:
Then how come when I changed that option (under "Camera Styles") to "Always," the camera moved whenever I moved the Wiimote? The Y axis has two more options, "With Dead Zone," which uses the normal dead zone...
like i said, look is a snap sort of effect that exaggerates the camera's movement in response to your cursor movement. if you aim left, it'll flick the camera over more than normal so you can see in that direction faster. it technically makes the camera start turning sooner, but that doesn't mean the dead zone is any different. i personally can't stand it, so i leave it off.
the "use dead zone" option is actually the biggest reason i wish you could shrink the dead zone more. if you use that setting it gets rid of the vertical jitters and the game works better, but if you go up for a headshot the movement is really awkward; you move your cursor up to a person's shoulders and the camera doesn't move. then you get to his neck and suddenly the camera swings up above his head. the same thing happens when you try to aim back down to correct it, you'll just about near his head again and it'll swing back down to where you started. that little dead zone can really screw up aiming that way.
If that were true, then it would still not move while in the dead zone, but it moves no matter where or how much I move the Wiimote. Isn't that the definition of having no dead zone?
If you want the camera to stop moving while you slightly adjust your vertical aim (in most situations), then just make the vertical dead zone bigger. Isn't that why they give us dead zones in the first place?

