@Octane
I wouldn't be suprised if they had swapped now. The point remains though. What failed for one region might not for another. And that the same is probably true across age/gender/tastes/lifestyles. If the PS4 can dominate the charts in the sales charts in the US but fall bellow the Vita and possibly even the Wii U in Japan? Clearly there are no hard and fast rules.
Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"
In my opinion they would Bork it up if they overpriced the fancy little system. Or if the battery sucked, I don't have a TV so a good battery would be a big selling point for me.
I can download and redownload ALL of my content across my iPhone, my iPad, my MacBook and my PlayStation 4, whereas my DS, 3DS, Wii and Wii U doesn't allow this.
Oh look, a pattern has emerged! Only Nintendo refuses to move on into the 21st century.
1. Underpowered. Again. Including a low resolution screen. And proper 1080p output from the cradle, and not upscaled 720p.
2. Lack of 3. party support.
3. Lousy quality controllers, especially the sticks.
4. Lack of a proper 3D mario (64, SMS, SMG)
5. Lack of proper online system.
6. No way to transfer my VC games from my Wii.
7. Lack of VC games.
8. An overload of visuals that are mostly appreciated by kids in kindergarden, including Miis. Both user interface, and games in general.
9. Low battery capacity.
10. Low quality build quality in general.
11. Lack of HDMI-CEC support (I want my TV and audio system to turn on when I plop the Switch into the cradle).
12. Lack of HDR support.
In that order, more or less.
Things I don't care much about:
Price, digital only downloads, internal space (Unless Nintendo gives us the option of going all digital), 4K output on the dock.
I think it's a bit unfair to suggest that Nintendo have made one huge mistake with each of their consoles. For example, whereas lack of DVD playback may have made some favour the PS2 over the Gamecube, I'm not sure it's the sole reason Nintendo performed relatively poorly during that generation. I'd argue it was more generally due to circumstance and failing to appeal to a changing market.
As for the Switch, I think the concept is quite solid and the argument for it is clear. My main concerns about the execution would be battery life and price (the latter is not so much an issue for myself, but may be an entry barrier for many).
Horrendous battery life.
$400+ price tag ($400 is my absolute limit)
Have to repurchase all of my VC games
Tech problems (connectivity issues with the controls, parts made of weak plastic that break off, making the Switch unusable, etc.)
My concern necessarily isn't battery life- I think Nintendo will hit a reasonable level of battery life (approx 3.5 hours playing even the most intensive games), but how the battery life holds up over time is a big issue imo.
We've all had phones where you've been impressed by the battery life when you first get it, but after a year or two the battery life performance begins to dip tremendously. That's generally okay when most people tend to upgrade to a new phone. But it's likely the Switch is supposed to last 6 years (even if they did a Sony/MS and released mid-gen upgrade, it would still be expected to last alongside that).
...And then then the teacher starts asking you the genus of a South American Penguin while you're naked on live TV, all you can say is, "I'm not done fixing my hair!"
1.) Internal storage options being terrible. This slowed down the Wii U Operating System load times a lot. It also made loading times in-game horrendous.
Expandable storage was hardly any better as it was limited with a very unfortunate USB 2.0 connection, purposely so that "CD" users wouldn't be at a disadvantage /facepalm. So let's NOT do that.
2.) Splatoon tablet-motion aiming removed. This was literally the best thing about the Wii U in my honest opinion. It redefined what a FPS / 3rd person shooter could be. It made standard thumb sticks feel archaic. Accelerometer technology likely will be in the new one, its cheap tech now. If it isn't this will kill the Switch for me.
3.) A minor thing that bugged me is that if you bought physical copies of the game, they didn't offer you a way to store it digitally. Or give you access to the digital version. I "believe" other consoles are doing this. It's quite unnerving to think a physical copy could be destroyed and there isn't anything you can do about it.
That is a potential perk im looking forward to, but at the same time im hoping the physical copies are fast enough anyways. And also there is no specific information available yet. But im more concerned about having a "Steam / Valve" digital store option that supports physical / digital copies at the same time.
That would be rather cool, but there would be potential for abuse, assuming there's no restriction on the physical copy. For example, gaining access to the digital copy and then giving the physical to a friend. Unless that isn't what you meant in which case my apologies.
When it comes to gaming I've learned to manage my expectations so I guess there's nothing that would totally ruin it for me but opportunities just missed are the kinds of thing that can get in the way of my enjoyment...
...being able to stand the screen sideways for some games (if the resolution is high enough). But I guess for me that's only useful if they actually do make a Psikyo retrospective (which is a possibility so remote as to be an improbability) or maybe a Luigi Pinball Land, or some such thing.
I'm going to miss the top screen (if they really are sunsetting the DS/3DS) but I like that the controller is detachable from the screen. I tend to avoid hand-held platformers because I have to keep my hands too static.
I'm really hoping there's going to be 3D (my instinct, based on general past disappointments in video game and console technology, tells me there won't be.)
As much backwards compatibility as possible, without having to resort to the kind of nefarious means that voids a warranty.
I guess the one absolute deal-breaker, for me, would be free-to play and/or micro-transactions...that's the point at which I'd be looking elsewhere.
By having nothing but Wii U ports, games that could have been done on Wii U just as easy, and a smattering of third party ports at launch like the Wii U.
It's the Wii U with out the second screen and more portable! YEAH!
By having nothing but Wii U ports, games that could have been done on Wii U just as easy, and a smattering of third party ports at launch like the Wii U.
I certainly do hope they flood it with ports from the WiiU. There were some excellent games on the console, and plenty of us never got to experience them.
Worst Nightmare is you boot up the Switch and it asks you to create a Mii. Then all of your games and apps are placed in to a big grid that does not automatically alphabetize or group games together and apps together. You want to check out what your friends are doing, but you really have no way to see if they are online or what current games they are playing or accomplishments they have made.
By having nothing but Wii U ports, games that could have been done on Wii U just as easy, and a smattering of third party ports at launch like the Wii U.
I certainly do hope they flood it with ports from the WiiU. There were some excellent games on the console, and plenty of us never got to experience them.
well you don't have to wait until march to play those games. Just go out, get a cheap used Wii U ($200 or less) and play thise games now. No need to port them to the Switch, just play them now
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Topic: Your worst nightmare - how will Nintendo Bork things up this time?
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