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Topic: Xenoblade Chronicles Definitive Edition

Posts 141 to 160 of 1,302

link3710

@Dezzy Baten Kaitos is... well... I just had to look it up. Apparently it's named after a real world star, and while that's appropriate, the name never comes up in the games itself.

As for the game itself, it's really freaking good... but held up from being great by a variety of issues. The voice acting is pretty awful, and should be redone. While a normal playthrough will be fine, there's a variety of small glitches and permanently missable items that can cost you up to dozens of hours of progress, if not a full restart when going for 100%. The loading times need to be minimized given the games huge length. And probably we could do with another four or five facial expressions for each of the main cast. Basically, it needs an HD remaster, because a bit more TLC will make it a masterpiece instead of a really good RPG.

link3710

Dezzy

My best idea for Xenoblade Chronicles is actually not within the game itself. Imagine this in MK9:

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EvilLucario

@Dezzy

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10/10 GOAT!!!

Edited on by EvilLucario

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Heavyarms55

@Dezzy That would go well with my wish for Mario Kart 9 to be more along the lines of Super Smash Bros Kart. Expanding the game to have characters and tracks from a bunch of popular Nintendo related franchises. A Xenoblade themed track would be right at the top of my list!

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Dezzy

@Heavyarms55

Didn't they already do that with the MK8 DLC?

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kkslider5552000

I've always loved the idea of taking areas and levels in games and putting them into like Mario Kart courses. And not like courses using the theme and like general visuals, but like a recreation of the area. I always disappointed that there are multiple "Dry Dry" Mario Kart courses that don't really reflect the Paper Mario chapter outside of being a Mario desert.

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Dezzy

@EvilLucario

Thanks, that's the creepiest thing I've seen all day. And I browsed Tumblr for 10 minutes earlier today.

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Heavyarms55

@Dezzy They did a little, but that was like dipping you foot in the water and I want them to dive in!

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Heavyarms55

@StephanDLW I agree that dropping the name "Mario Kart" would be unlikely, and that's fine. I just want to play as Shulk driving a Zelda themed go-kart and throw a blue shell at Cloud while racing on an Animal Crossing track listening to Donkey Kong music! Is that so much to ask?! XD

Edited on by Heavyarms55

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Dezzy

If they can make a Switch that doesn't switch, I think they can make a Mario Kart that isn't focused on Mario.

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Grumblevolcano

Mario Kart Ultimate, put all the retro tracks in and have most of the new tracks based on other franchises. Not much has happened with the Mario and DK franchises since 2014 anyway.

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Dezzy

It'll probably have a New Donk City track. So many people loved that level.

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Ralizah

@Dezzy Yeah, they're just german terms and titles associated with Nietzsche. The subtitle in episode one translates to: "The Will to Power," which is probably the most famous (and commonly misunderstood) Nietzschean concept. The second is a reference to his work "Beyond Good and Evil" and, yes, the third one refers to his work "Thus Spake Zarathustra."

I'm guessing they used those references in their titles as pure window-dressing.

Although I don't think "Xenoblade Chronicles" is any more sensible a title than "Xenogears."

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Dezzy

Ralizah wrote:

Although I don't think "Xenoblade Chronicles" is any more sensible a title than "Xenogears."

Not inherently. But when you combine it with the front cover for the game, I think it does a better job of pitching its concept:

You can pretty much infer from this alone that it's a fantasy game about a magical sword of some kind.

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Whereas with Xenogears, the front cover is just a picture of Fei. You have no idea what "gears" means, and it uses an anime style, which already narrows its potential audience.

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Ralizah

@Dezzy Eh. Disagree. The cover shows a weird looking sword sticking out of the ground and a robot-looking dude in the background. If I hadn't already known the concept, I wouldn't think "magic sword."

Xenogears actually works better for me. The word "gear" evokes an association with machinery, and then you have the robot standing behind Fei on the cover, which tells you there's probably a pretty heavy sci-fi influence. Also, the title is less unwieldy.

Neither title makes much sense, though, so the back of the box matters more. And, when you flip it over, it has a large, clear image of Weltall on the back, combined with text talking about giant combat robots.

Also, keeping in mind how old this game is, there's the promise of: "detailed, fully-rotatable polygonal environments." That detail doesn't really pertain to the conversation; I just found it kind of charming.

Currently Playing: Advance Wars 1 + 2: Re- Boot Camp (NS)

Dezzy

@Ralizah

Can you think of any other time a sword has been the focus of a fantasy/sci-fi story and it HASNT been magic in some way? Especially if it looks so unusual.

Excalibur: magic. The Master Sword: magic. Can't think of many more.

Edited on by Dezzy

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Ralizah

@Rexenokid Honestly, there are so many things that could stand to be improved in Xenoblade Chronicles. I don't think they'll alter the types of quests (imagine how much work that'd be!), but I could see them instituting a bunch of QoL improvements to put Xenoblade 1 on par with Xenoblade 2 and Torna.

I REALLY hope they were willing to tinker with the design of the game a bit.

Edited on by Ralizah

Currently Playing: Advance Wars 1 + 2: Re- Boot Camp (NS)

gcunit

@Ralizah Sounds like wishful thinking to me. I haven't followed this topic at all so could well have missed something, but if you go back to the start of this thread and look at the comparison video that was posted, it looks like a pretty underwhelming treatment to me. Sure, the Switch version looks a bit cleaner, but aside from a slight tweak to the character designs, this game just looks like a sharper version of the original. If they were going to make any significant changes to the mechanics and UI I would have thought they'd do a bit more with the graphics too.

Ideally they'd improve the character movement animations, as they seem pretty dated, but I'm not expecting it.

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Ralizah

@gcunit The character designs weren't slightly tweaked, they're completely remade. They look like they're from an entirely different type of game. The environments don't look quite as dramatically different, but then, stunning environments are the one thing the original game consistently did right. They just look like they were remade in Xenoblade 2's engine. And the remake clearly adds lush foliage to barren looking environments and much nicer looking textures all around.

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Not really sure what more you could ask for visually.

Edited on by Ralizah

Currently Playing: Advance Wars 1 + 2: Re- Boot Camp (NS)

gcunit

Ralizah wrote:

@gcunit The character designs weren't slightly tweaked, they're completely remade.

I think we've got crossed-wires here, because to me that comparison image you posted shows two very similar character designs. They're obviously a bit different from each other, but generally very similar, to me. Remade or not, if they look pretty unmistakably the same character, then I'm happy to stick with my 'tweaked' interpretation

Edited on by gcunit

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