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Topic: Xenoblade Chronicles 2

Posts 3,961 to 3,980 of 3,984

Geobros

Just I finished the main game afte 300 hours about and it was epic!! Best 3D RPG I've ever played for sure. Though, I am really tired to replay the game. So, I would like to ask you if NG+ worth it? Why I have to replay it it? There is something new which worth the time?

What about Rorna DLC story?

Geobros

My Nintendo: Geobros

subpopz

@Geobros Torna is absolutely worth it. It's a fantastic expansion that stands good enough to be it's own game.

subpopz

Angelic_Lapras_King

@Geobros There are a few extra blades (Though they don't have their own side quest) as well as a few extras like being able to level down your character at inns for points you can spend on new items.

Its up to you but there is a bit extra than just replaying the game again with everything carried over like other games. Since your levels will be carried over, it will be a shorter run this time, even moreso if you decide to skip all the cutscenes.

Angelic_Lapras_King

SKTTR

Geobros wrote:

Just I finished the main game afte 300 hours about and it was epic!! Best 3D RPG I've ever played for sure. Though, I am really tired to replay the game. So, I would like to ask you if NG+ worth it? Why I have to replay it it? There is something new which worth the time?

What about Torna DLC story?

I think it was worth it, if you're into 100%ing it.

You need to replay the story getting from checkpoint to checkpoint (I basically rushed through the whole game in a 5-8 hours marathon skipping most cutscenes).
All quests are available again if you want to reap their awards once more.
It's also your chance to 5-star the missable titan, grow the rhino to LV99 if you killed him in your first playthrough, and choose the other options in harmony talk.

You keep everything that's important: all items, all money, all stats, all blades.

The main reason to replay Xeno2 in NG+ is that you can get new blades and a second driver skill tree that makes you godlike if leveled up, and I think it's easier to get TP from completing missions and finding landmarks, instead from just battles.

I also played through NG+ after completing the main game in 300 hours. NG+ and then all the DLC pushed my Xenoblade2 timer above 400 hours.

Torna I bought separately, one playthrough with 99% completion took me 41 hours, but I will NG+ it eventually to be able to beat that superhard extra mission.

Keep in mind to prepare yourself before you start NG+. You'll overwrite your old save. Stock up on items or save some money that you might want in the early game.

Edited on by SKTTR

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scoobdoo

subpopz wrote:

@Geobros Torna is absolutely worth it. It's a fantastic expansion that stands good enough to be it's own game.

This can’t be said enough. Everything has been improved. The vile combat from XC2 is now good again. The game is no longer obtuse!!!

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Benjoo

Is this game worth playing if you are 100% handheld?

Benjoo

scubydo

I still got to start this one. I started a while back but didn’t get far. And with all the added goodies, I really got to get on this.

RPG, FPS, Adventure,Action...oh I like 'em all!
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Ralizah

@Benjoo Base XC2? Depends on your tolerance for sharp dips in resolution. Not universally, but a few areas look quite rough in handheld mode.

It's still a fantastic game, though.

Edited on by Ralizah

Ralizah

JaxonH

Playing Torna this Christmas. I’m really starting to get into it again. I never played the Torna expansion, and I’ve been craving a nice meaty game I can sink my teeth into. So it’s been back and forth between Torna and Starlink. Kinda want to start playing Metroid Prime again though...

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EvilLucario

Monolith be delivering more high quality art.

Can't get enough of it!!!

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JaxonH

Just finished Torna.

Best ending to a video game I’ve ever played, at least in recent memory that I can recall.

If the main game ended on a happier note, Torna was tragedy through and through (which, no surprise there, we all knew the events that took place 500 years prior, at least vaguely)

I enjoyed it more than the main game, but not that much more... until the final ending at the last boss. That just launched this game into the stratosphere.

It definitely satiates that craving the base game left me in terms of closure. Just immaculate.

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Quarth

@JaxonH And now I've beaten it too. Wow... Just wow!

The QoL-changes made to the game, made it a much more enjoyable experience than the main game for me, even though I love XC2. But Torna did a lot of things so much better, especially with the much more dynamic battle system and the ditching of the Core Crystal management, that I now hold it in higher regard than the main game.

I agree with you that the final battle was great! And it was kinda sad ending the game knowing what would happen to the characters, which then would lead to the events in XC2. Some of the characters, especially Lora and Jin, really grew on me.

Still not better than XC1, but pretty damn close! Can't wait to see what Monolith Soft creates next!

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JaxonH

@Quarth
Nicely done. That was a killer ending though, eh?!!

Gosh dang I wish more games had the gall to do an ending like that. Too often “happily ever after” trumps brilliance. And that ending... that was brilliant.

The removal of the gatchya system definitely helped elevate Torna above the main game. It was a neat system but... overall I enjoyed the version without it more (Torna).

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Quarth

@JaxonH Yeah, even though you could count this as just an extra chapter to the base game, which ends on a happier note, to me Torna feels like a unique game standing on its own two feet. So the bleakness of the situation the characters are standing before, combined with what you know beforehand by having played the main game, makes the ending of Torna very impactful. You really feel for the characters and i think the motivation of some of them, like Jin, makes more sense after playing both XC2 and Torna. The expansion fleshes out the story and the characters and makes the stakes feel more important. It's like Torna is that last piece of the puzzle needed to truly understand and enjoy the world and events of XC2. You don't need to play it to get the story, but it really improves it.

With the gatchya system, I guess you mean the randomness of opening Core Crystals, hoping to find Rare Blades? I think that was the worst game mechanic of XC2 as there didn't seem to be any logic to it and I'm glad they ditched it in Torna.

Overall, I also feel they did a better job with the tone and pacing in Torna. The dialogues and voice acting didn't seem as rushed. Truly an expansion done right!

Edited on by Quarth

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EvilLucario

Tbh I still liked the combat of Torna but it's by far my least favorite combat system out of all of the other games, even lower than 1's combat which was my previous least favorite. Reason being they took out a big reason why 2's combat was good: the more deliberate orb stacking, building your party with the right elements for the right orb trees, and matching up with Chain Attacks are gone with the wind. Instead you can just do whatever, have a bunch of orbs, then just blast them way easier than anything else. Elemental Awakening doesn't do enough to counteract that.

It's still good and bringing back some of the good elements of 1's combat like Talent Arts help, but it's still my least favorite Xeno game since the gameplay wasn't all that fulfilling to me compared to X or 2 (but still great), despite the pretty damn good story. Unfair it may be, it's still a standalone expansion. Still fantastic though, and above a lot of other JRPG systems anyway so I can't complain too much. For a DLC expansion you can't get better than this.

Edited on by EvilLucario

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NintendoByNature

Hey guys, I'm playing torna the golden country right now and I've read some stuff online saying you should do side quests but it's not saying which ones are necessary and which aren't. I've never played a xenoblade game so this entire series and genre is new to me. In torna Is it required to do all side quests? Sorry for being late to the thread and game!

NintendoByNature

Grumblevolcano

@NintendoByNature You gain community from doing side quests and the game blocks you from progressing at 2 points in the game if you don't have a high enough community level. So it's not much a case of specific side quests being necessary but rather complete the ones you find, talk to people and your community level should be enough to progress.

Grumblevolcano

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NintendoByNature

@Grumblevolcano thanks i appreciate it. Sounds like might as well do the 6 ones i have unfinished. For the most parts I've been skipping them. Thankfully I didn't skip too many.

NintendoByNature

Ralizah

Finally got back to Torna and hit the first side-quest wall this morning in the capital city.

I can't get over how GOOD this is. It looks even better docked than the base game. Handheld mode can get pretty soft at its most hectic moments, but most of the time it looks... acceptable undocked, which is more than I can say for the base game in many large areas. The side-quests are a lot more succinct and fun to complete here, seeing as how you don't have blade skill limits blocking you from completing most of them into many hours in the future. The environments are, again, genuinely stunning. The music is even better. The battle system, while not quite as deep and customizable, addresses almost every issue I've ever had with the combat in these games, with streamlined and intuitive mechanics and faster battles. And, wow, it might not be as much of an epic as the base game, but this is pretty much a full-fledged JRPG in its own right.

And, I haven't seen anyone address this, but you can toggle whether normal enemies aggro or not while you're exploring. That's SUCH a good addition. I would have loved to have had that in XCX and the base game and avoided all of those genuinely tedious sequences where a monster tens of levels higher than you notices you and knocks you out while it's a mile away.

And, while the fanservice in the base game didn't bother me, that's not even an issue here. I can't really imagine anyone feeling uncomfortable while playing this.

I genuinely love the campfire chats and how everyone contributes their own little skill to your quest.

I have not a single negative thing to say about this. I guess blocking progress based on how many sidequests you've completed might not sit well with some people? Whatever. This is one of the best games on the Switch.

Edited on by Ralizah

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