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Topic: Xenoblade Chronicles 2

Posts 3,321 to 3,340 of 3,980

EvilLucario

Got Shulk and Fiora to S+ and 100%ed Challenge Mode on both difficulties. All hail Love Sources for being so good for building trust!

Now to finish my "true" 100%, I need to max out my weapon Arts for all characters... again. Time to grind for more XP for Ultimate Weaponry packs, yay! Shouldn't take too long compared to the other NG+ Blades. By god, the NG+ Blades for some reason require such exorbitant amounts of WP to upgrade compared to every other weapon type... bah.

Anyways, time to wait until Bringer of Chaos difficulty. Hopefully that also applies to Challenge Mode as well, that would be so sick. Gonna be doing a third playthrough when that hits!

Edited on by EvilLucario

Metroid, Xenoblade, EarthBound shill

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NinjaAceTrainer

Just decided to get back into this to do all of the things that I missed before starting New Game +. Got T-elos from a common core crystal right away, but now I realise that I shouldn't have neglected the blade affinity charts...

Just your everday ninja, who may also be an ace trainer. Link to the NL Inklings here!
https://discord.gg/6bsgt3t

jtmnm

Some recent datamines revealed very interesting information. Of course, uncover at your own risk.

Hibana - Fire Bitball
20% Ether Mod

  • Increases dmg of party by 250 % when she hits a launched enemy
  • +50% dmg per potion picked up (max 500%)
  • +50% dmg to fusion combos

Kamuya - Light Chroma Katana
30% Agility Mod, yes 30% not a Typo

  • When he evades, gets 2.5 art recharge
  • When he evades, has a 25% to heal 15 % HP
  • When he evades, deals 350% counter ether dmg

Elma - Dark Twin Rings (might be just Twin Ring Animation)
20% Ether Mod

  • +125% dmg from back
    the 2 others are unknown
    She is free engage like Shulk and Fiora
    Both Blade and Enemy Blade information found for her

This is what is in the datamine right now, might change upon release*

My note: Just to clarify, this is from the Xenoblade 2 Discord. Here's the GameFaqs thread about it. Anyway, this makes me optimistic we'll see a blade or two from Xenogears!

Edited on by jtmnm

jtmnm

Switch Friend Code: SW-4706-4065-3902

Grumblevolcano

I managed to complete a fair amount of challenge mode but I think I'll leave the rest for NG+. I think some of those harder challenges may be expecting stuff like maxed out NG+ charts for drivers and other stuff only possible in NG+.

Still, it was a nice E3 surprise releasing so early into summer and I'll be back to XC2 when the next update hits.

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

jtmnm

@darkfenrir Great link! I can't wait to hear the new music.

jtmnm

Switch Friend Code: SW-4706-4065-3902

NEStalgia

Ok one thing that still bugs me about Xenoblade is navigation. The radar simply sucks as a waypoint system with the terrain, and you can spend rediculous time trying to get where your'e going just because you missed that one pathway between the wall of stone and your destination that didn't lead to Lv90 monsters. Sucked in the first game, and still sucks now

That and side-quests are almost all worthless "fetch 10 of these totally random things with no direction on where to find them" Most of them, I skip.

NEStalgia

EvilLucario

@NEStalgia There's much less fetchquesty sidequests than in 1 and X tbh. Barely any of them require collectables compared to the other ones. And what about sidequests not giving you direction? They have waypoints for specific key items and the items that are not marked are fairly easy to deduce where to get them as they also give the area and the name pretty much helps narrow down which spots you should gather from.

Metroid, Xenoblade, EarthBound shill

I run a YouTube/Twitch channel for fun. Check me out if you want to!

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darkfenrir

Tbh I don't care if it's fetchquest or not as long as it gives me more info on the world, character, plot. Pretty much any information and I'm all over it.

Now if it's a side quest that's only giving me thank you for the help, while it's nice... it's a little annoying :v

darkfenrir

Switch Friend Code: SW-0242-3593-1338

NEStalgia

@EvilLucario I don't know I have a ton of collectibles quests stacked up, all of them requiring food items and such (heck I'm still missing 2 ingredients for upgrading the merc guild to lv2. No direction on where I may find some of the usable ingredients.)

Waypoints in the game (the whole series) just kind of suck. It's only up on the radar with the up/down arrow and doesn't always provide adequate direction when terrain seems to block all routes from point A to point B. I end up doing a lot of trial and error, watching the radar the whole time. If you have the map area it's located in exposed it's on the map/fast travel, but otherwise you get a general "thataway" even if you can't find a way down from the cliff or up over the cliff to get to it. Games with a "bead" type nav marker don't just mark the compass for the end point but mark a kind of "next point of transition from current point" toward the trail or such to start on."

Not game breaking but annoying pet peeves.

NEStalgia

Tsurii

@NEStalgia X did it well, actually. That ball guide thingy was hella useful, don't know why they got rid of it especially because the excuse "because magic" is much more convincing than the floating ball of light being a gadget in the pure science fiction setting.

What a beautiful signature.
Chew.

Switch FC SW-2755-1473-1221
3DS FC 0662-8621-2250

Twitter, not like there's anything interesting on there

NEStalgia

@Tsurii Oh yeah I forgot a bout that. So it's 1 & 2 with the bugged system.

NEStalgia

Trajan

I think the map/nav was quite good in 2. Told you where to go without just having it given to you.

"If we did this (mobile games), Nintendo would cease to be Nintendo." - Iwata

NEStalgia

Ok, aeshmas core. I give up. 3 hours of throwing myself at it and it get nowhere. I'm 5 levels above it, i get him to 15 percent health or so and he wipes my team every time. I have no idea what to do with it. It's the second round with it. Every time it's around 15% that i just can't heal and revive faster than he damages.

NEStalgia

EvilLucario

@NEStalgia That boss is more of a wake-up call in that you need to learn how Chain Attacks work. Once you complete two different Blade Combos, activate the Chain Attack and you'll power through over half of the boss's HP if you break both orbs.

If you're brute-forcing it without Chain Attacks, it's not going to go over so well.

Metroid, Xenoblade, EarthBound shill

I run a YouTube/Twitch channel for fun. Check me out if you want to!

Please let me know before you send me a FC request, thanks.

Switch Friend Code: SW-4023-8648-9313 | 3DS Friend Code: 2105-8876-1993 | Nintendo Network ID: ThatTrueEvil | Twitter:

Ralizah

@NEStalgia Reduce the core's HP to just above the point where it starts wrecking your team (50 or 40% HP left, I think) while also slapping it with various element orbs. Then chain attack it, burst the orbs, and you'll tear through its most dangerous phase in a few moments.

Ralizah

NinjaAceTrainer

@NEStalgia Though this is completely unlike the other advice, I beat it by focusing Nia and Mòrag on the weapon, and Rex on the core. This was so Mòrag could take the aggro and Nia could build her healing arts up. It doesn't really matter which Nia attacks, so long as she builds arts to help Mòrag out. With Rex on the core, he can deal a lot of damage without the risk of gaining aggro and dying. It's been a while, but that's what I did in a nutshell.

Just your everday ninja, who may also be an ace trainer. Link to the NL Inklings here!
https://discord.gg/6bsgt3t

NEStalgia

@EvilLucario @Ralizah Wake up call, my bum-bum. The thing's an obscene difficulty spike of the worst kind (not that that's unusual for XC overall) with a grotesque AoE attack.

I was trying to fight it normally for a while. I didn't understand about bursting orbs etc at all (the tutorial explained it badly), and I can't get orbs on it reliably (does it ever actually show you anywhere what orbs are accrued? Hard to tell when to do the burst and what to prepare for. I still don't fully understand it, but even before posting here I'd read that on some walkthroughs, started bursting 2 orbs....and still got wiped 40 seconds later with him at 10-15% health, and thanks to the combo, no revives (I hate using combos due to it erasing your revives....)

Finally I remembered you can just change the difficulty on the fly so I cheesed it for that horrible thing on Easy. If the game keeps doing that, it's going to get frustrating fast.

@NinjaAceTrainer I think that's the first battle, this is the second when there's only the weapon. The one in between the two was annoying too because the enemy kept running around and making me chase, meaning I charged no arts, and then kept spinning my whole party in the air. But that was merely annoying rather than obscene like this one.

NEStalgia

Ralizah

@NEStalgia You should be able to tell on the combo paths which elemental orbs you've slapped on it based on what abilities you've sealed. Or just look at the color of the orbs orbiting around it.

Anyway, worry not! I can't speak to anything in New Game+, but that stupid core was easily the worst boss fight in the game.

Ralizah

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