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Topic: Would you rather have a Smash 4 Deluxe Edition now or wait for a Sequel?

Posts 41 to 60 of 89

Sisilly_G

I don't see how a "from scratch" Smash is going to yield any significant improvements over a port of Smash 4. I don't want to invest in another exhaustive collection of amiibo or be presented with the prospect of obscenely overpriced DLC again. I've held off on buying DLC for Smash 4 in anticipation that it would be ported to the Switch fairly early into its life (with all DLC on cartridge) and I'm pretty confident that we'll see it early next year. Frankly, I'd be surprised if we didn't.

The gameplay is virtually the same from one iteration to the next anyway, so I don't understand exactly what it is that people would want from a sequel. I just want more characters and stages, and perhaps a Brawl-style single player campaign. It also makes sense to port Smash 4 as it will help Nintendo to fully harness the potential of amiibo sales, as all of the characters are now available. I'm surprised that Smash Switch hadn't been released to coincide with the final wave of amiibo around July.

Edited on by Sisilly_G

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iLikeUrAttitude

@kkslider5552000 Well think of it this way:
On one side you have a small install base of Wii-U owners and a growing install base of Switch owners who probably haven't played any Wii-U games because they did not own one.
But on the other side of the coin you have the people who do own the game and may feel ripped off having to buy it again (probably for full price cause Nintendo).

Maybe it shouldn't have new characters, but new stages, all DLC, and new modes are a must.

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iLikeUrAttitude

@sillygostly I would LOVE another single player campaign! The subspace emissary was the best part of brawl.
But the earliest I see a Smash 4 port coming is mid - late 2018, heck maybe even 2019.

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GoldenGamer88

@ilikeike I can see your point and it'd be the more likely route they'd take with Smash 5 but I've always been someone who'd prefer to minimize the loss of fighters, even including most of the clones, from installment to installment as much as possible. Cutting clones just won't ... well, cut it, as these have historically been the dessert of the main course, the little sprinkles on your sundae that most people didn't need but appreciated nonetheless. They require only a fraction of the development time needed for a full newcomer, thus cutting several of them only frees time for one or so newcomers. And once you start cutting unique fighters, their exclusion is felt in the entire fanbase. Sure, it's always been like that with fighting games but with a Smash 4 port, you'd have its entire roster from the start without a single loss and could work from there to introduce newcomers and add veterans like Ice Climbers, Squirtle or Ivysaur.

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skywake

ilikeike wrote:

Take the base game of Smash 4, which is fantastic as it is, and make minor adjustments to the core gameplay through tweaks in physics, movement, etc. with additional help from an experienced third-party partner like Bandai Namco.

To what end? What would changing the game's physics and controls bring to the game? At best you've created a token change just so you can call it a sequel. At worst you make the game physics "worse" in a way that annoys the already super picky competitive scene. Sure this is just about the only thing that a "Smash 5" could bring that a "Smash 4 for Switch" wouldn't have. It's also just about the only thing they could potentially get wrong.

iLikeUrAttitude wrote:

But on the other side of the coin you have the people who do own the game and may feel ripped off having to buy it again (probably for full price cause Nintendo).

I've already brought the game twice and brought some of the character DLC. I was more than happy to buy it again for Wii U for a HD version of the game with a different collection of modes and stages. They've already done this with this game before, I don't see how it would be an issue on Switch. Especially if they're including the DLC because I don't think many people got all of the DLC for Smash. Unlike Mario Kart 8 where the DLC was something just about everyone would have got.

Edited on by skywake

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kkslider5552000

Now, I should've stated, I don't want NEW fighters in a Smash Bros. 4 Switch version. If they brought back Ice Climbers and other previous characters, that would be cool. But I do think they're starting to reach a point where unless there are no major aesthetic changes, that it is just a bit too ridiculous and exhausting to make a complete Smash Bros worthy game with even more characters than we already have. I would gladly take other additions over trying to top the size of post-DLC Smash 4 or never doing anything new aesthetically, personally.

Of course, if they Splatoon it, that might not be as big an issue.

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Ralizah

Port of Smash 4. It's so massive and full of content that a sequel will only disappoint. A port with all the stages and DLC from both versions alongside Switch exclusive content would make it the definite Smash experience.

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skywake

To summarise my thoughts on what they should do:
1. Smash 4 basically as it was on Wii U ported to Switch
2. Include all Smash 4 characters + DLC and add just a couple of new ones (eg Inklings)
3. Take stages from Wii U and 3DS, maybe even just a selection from the two rather than all of them
4. Include a few stages for games released since Smash on Wii U (Splatoon, BotW, Arms, Snipperclips)
5. Include a couple of new game modes that weren't on Wii U/3DS
6. Have some surprise third party character/stage that makes sense for Switch (Skyrim, Doom, Rayman)

And that's it, no need for a sequel

Edited on by skywake

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Late

I don't see a reason to redo everything from scratch. There isn't really much they can do to the core fighting part. It works really well as is. I'd just add characters, stages and modes until there's a good reason to make a sequel.

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Dogorilla

I only bought the Wii U version so if they made a port that included all the stages and modes from both the Wii U and 3DS versions I might get it. I'd much rather have a whole new game though.

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Namco

I want Super Smash Bros. for Switch. I don't think it has to be a straight port with additional content. I'd like some changes, just as the Wii U version is very different from the 3DS version. I don't think Super Smash Bros for Wii U is as refined as most people say it is and adding more characters will disrupt the balance further.

I'm not saying there shouldn't be new characters, we need Inklings for sure. There are plenty of characters deserving of a spot. Personally I'm always rooting for Ridley or Skull Kid. But maybe Nintendo will never see them as significant characters. They're still okay with duplicates though... Also show some love for third party again with surprises like Shovel Knight, Shantae or Dragonborn.

Anyway my point is they shouldn't only add content but improve characters and modes as well. Genres like Pokémon, Fire Emblem and Mario are over represented. It is not easy to cut a character and I don't see any that won't start a riot in the Smash community when missing. But I had a few ideas that are probably to be rejected anyway

1# Bring back Pokémon trainers. That way more than one Pokémon can be assigned to a single character. Personally I think Red was quite unique and interesting character! Now consider the more widely recognized Ash. Pikachu, Charizard and Greninja are his flagship Pokémon, that saves us two spots already ...If only people could accept that Pikachu is not the ultimate definition of Pokémon.

2# Divide similar Fire Emblem characters in categories of weapon class. Instead of reducing character choice you could actually increase it while getting rid of duplicates. For example have Hector, Frederick, Cherche, Arthur and Camilla fall under ''Axe Users'' as different skins and have Chrom, Alm, Roy and Marth fall under ''Male Lords'' Too complicated or too much work? Probably

3# Duplicates like Pit / Dark Pit, Star Fox / Star Wolf, Mario / Dr. Mario should fall under the same character spot. Female / Male Fire Emblem and Animal Crossing characters and other skins already do it so...

Edited on by Namco

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StuTwo

@skywake here here!

Smash for Wii U is a fantastic platform for a game to continue to develop from. Using it as the base but just adding a few things (like Ice Climbers or Pokémon trainer that we’re cut due to 3DS limitations) makes a lot of sense.

It also frees resources for Nintendo to do something cool and new in a way that Smash never will be again. Like when the Mario Kart team got to make ARMS because we got a port of Mario Kart 8 instead of a new game from scratch.

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iLikeUrAttitude

@Snaplocket While it may be true Nintendo hasn't said anything, what reason would Nintendo have to make a sequel so soon after the Switch's reveal? It just wouldn't make sense for Nintendo to give us another Mario Kart when we just got a deluxe version. It already sold over 5 Million copies and personally that would be stupid of Nintendo to give us a sequel. I think Mario Kart 9 will go into the console's next iteration.

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iLikeUrAttitude

@Snaplocket I still don't see it happening considering everyone seems to be satisfied with Mario Kart 8 deluxe. If i were Nintendo I would just support the current install base of the game we have now.

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BigHiroKid

I'd rather have Smash 5 than a WiiU port to be honest.
Also, I want it to be developed by Retro Studios or another new studio, just to shake things up.
I wouldn't mind if that means we won't get it in 2018 either. If Smash 4 were to be ported, that would only mean we'd have to wait many years until Smash 5 gets released, if at all on Switch.

BigHiroKid

iLikeUrAttitude

@BigHiroKid What improvements do you think Retro Studios would make to the series that Nintendo couldn't do themselves?

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Octane

@skywake I actually wouldn't mind if they removed a couple of characters in process as well. I'm probably one of the few people that don't believe that more is always better. So even if they end up with a few less characters than Smash 4, I'm fine with that. Keep some of the classics, remove a bunch of characters and add a few new ones. Add new items, new stages, and remove some of the old ones. Basically treat it like Splatoon 2. The base game is clearly a port, but they removed a bunch of stages, clothing and weapons and added a bunch of new gear, stages and modes. You could pass it off as a sequel, it would play differently than the last iteration, but you wouldn't have to start all the way from scratch.

It's unrealistic to expect the games to grow with each sequel, and to prevent the games from becoming 'too samey', I have no problem if they also remove a some of content. I think I would prefer this over a straight up port with a three new characters added to the roster.

Octane

SilverEdge92

I'm content with waiting for Smash 5 and I've always said that with as much work and care Sakurai and his team put into Smash 4, the series can afford to skip a generation to give them the time away from it that they so rightfully and desperately deserve. Not to mention that by 2022, when the Switch's successor is on the market, or at least been revealed, there's bound to be so much more new material to incorporate and Sakurai's sure to have tons of new ideas after five years away.

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BigHiroKid

@iLikeUrAttitude I'm not saying Nintendo wouldn't be able to improve the game, it's just that when one development team works on a franchise too long, things tend to get stale.
It's like with movies: ever wondered why the third installment of a trilogy is often the worst? Mostly that's because the same guys have been working on that franchise for too long and they ran out of ideas.
Different minds = more voices = better products.

BigHiroKid

iLikeUrAttitude

@BigHiroKid Well I think you can make and exception with Nintendo seeing how Mario, Zelda and their other franchises are still years old and the new entries in the series always seem fresh.
Yes Retro has done a great job with Nintendo ips like Metroid and Donkey Kong, but what if the development team takes a different approach the fans may not like? I am more comfortable with Sakurai and his development team staying with Smash because they always seem to surprise people with the latest entry. Plus it may take a while for Retro to get use to the game and that would mean waiting longer for Smash.

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