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Topic: Would you do a lot of traveling with your Switch, or would you prefer to stick to a 3DS?

Posts 81 to 100 of 109

FaeKnight

Eh, not a fan of Majora's Mask. I had it on N64, and the game was okay to an extent. But the "3 days" limit passes far too fast. And the stuff needed to do so you can leave town as I remember reset as well each time you reset the 3 days. And also took me most of the 3 day limit to be able to accomplish. Which overall meant that I barely saw anything of the game past the deku scrubs task.

FaeKnight

Switch Friend Code: SW-6813-5901-0801 | Twitter:

BlueOcean

@FaeKnight It's much easier on 3DS though! They have improved gameplay and progress. And runs much better.

I wonder if Luigi's Mansion will use the second analogue button.

BlueOcean

Trajan

@FaeKnight That's why you play the song of half time.

Also, I'd return that to gamestop.

Edited on by Trajan

Sakurai: Which is why I think we should forget about console wars and focus on what’s really important: enjoying the games themselves.

"If we did this (mobile games), Nintendo would cease to be Nintendo." - Iwata

FaeKnight

Trajan wrote:

@FaeKnight That's why you play the song of half time.

Also, I'd return that to gamestop.

Which you need to know in order to play

To be fair, I hadn't beaten Ocarina of Time until fairly recently when I bought the 3d remake for the 3DS. But that was mostly because I got extremely frustrated trying to sneak through the Gerudo Fortress back when I originally played the game. It never occurred to me at the time to try using arrows or the hookshot to do a stealth take down of patrols.

FaeKnight

Switch Friend Code: SW-6813-5901-0801 | Twitter:

JayJ

@FaeKnight I don't blame you for not liking Majora's Mask, personally I was never a fan of it either and always thought of it as a black sheep in the Zelda series. That said it is one of those unpopular Nintendo games that has managed to get a very dedicated cult following with hardcore gamers who seem to love it. Yoshi's Island and Super Mario Bros 2 were also the same way, as was Twilight Princess. It is kind of amazing how Skyward Sword never seemed to obtain that status.

Edited on by JayJ

JayJ

FaeKnight

The US Super Mario Bros 2 is a good game though. Weird when compared to SMB 1 and 3, but a good game. Yet another game I wasn't able to beat when I originally had it though. My reflexes and patience weren't good enough at the time.

I suspect the reason Skyward Sword never achieved such status is the motion controls. For some reason motion controls really annoy people. When done right, they can be fun. Exhausting, true. And you'll look like a fool with most full body motion control games (especially Kinect ones). But if they're done right it can add to the game very nicely. For example aiming with a bow in BotW, very well done motion controls.

FaeKnight

Switch Friend Code: SW-6813-5901-0801 | Twitter:

JayJ

@Yosheel It was back in it's day, a lot of people considered it a disappointing game that was too dark and too big of a departure from Ocarina of Time. It wasn't really held in high regard until much later when a bunch of people on gaming forums started to look back upon it fondly.

@FaeKnight I know a lot of people love Super Mario 2 these days but it wasn't exactly well received back in it's day, a lot of people thought it was far too different from the first game and it received a lot of criticism. The first and third game are the ones everyone always loved on the NES, Mario 2 was just too weird and a bit too difficult for a lot of people.

As for motion controls I would have to agree with you. They worked best when you were playing simple pick-up-n-play games like Wii Sports, in more complex games they often came across as more of a hindrance than anything. Fun until you got tired of it, then it would just seem unnecessary.

JayJ

FaeKnight

JayJ wrote:

@FaeKnight
(snipped)
As for motion controls I would have to agree with you. They worked best when you were playing simple pick-up-n-play games like Wii Sports, in more complex games they often came across as more of a hindrance than anything. Fun until you got tired of it, then it would just seem unnecessary.

When they work, motion controls can be a blast. I don't regret buying a kinect for my 360, and still want the XB1 version so I can play my Kinect games on the xb1. The built in webcam and mic are just nice extras IMO. Kinect Bowling, Avengers: Battle For Earth, and The Gunstringer are a great fun. And I enjoy the occasional session with Kinect Adventures a lot. Not too often, it's exhausting. I also use my Kinect for a personal instructor with tai chi once a week and my normal workouts twice a week.

Broken motion controls, those are an issue. When I first heard of Rise of Nightmares I wanted that game. I bought a kinect with that game in mind even. Then I played the demo, and realized that while the combat motion controls worked well the movement motion controls were at best a nightmare. Half the time it wouldn't register you were trying to move. And when it did know you were trying to move, half of those times it would register you moving in the wrong direction. Which gets you killed repeatedly in a game where you have to time moving past traps (and fight near said traps).

And don't get me started on Kinect Star Wars. The only part of that hot mess that actually worked was the "Let's Dance" clone. Which was kind of fun, but more annoying with how it butchered decent songs to make them Star Wars themed.

FaeKnight

Switch Friend Code: SW-6813-5901-0801 | Twitter:

JasmineDragon

Yosheel wrote:

Majora's Mask is unpopular...?

I don't think it was ever truly unpopular, but I remember when Majora's Mask was the black sheep of the LoZ family. It always had this reputation of being a good game but a little too quirky for its own good, and maybe just too difficult. I do think its cachet has increased quite a bit over the years, starting almost immediately after Wind Waker came out (as these things tend to do).

Switch FC: SW-5152-0041-1364
Remind yourself that overconfidence is a slow and insidious killer.

BlueOcean

@JayJ When Majora's Mask was released not many video games forums existed. I remember it was my favourite N64 game back in the day and was praised by magazines.

It's like Super Mario Sunshine, people now say it wasn't appreciated but it was a commercial and critical success. Same for Twilight Princess.

Not great examples of unpopular games. Now with social media and online forums everything seems much intense than it really is because things are repeated constantly.

BlueOcean

FaeKnight

To be fair, the Game Cube wasn't a popular console (compared to the competitors), and the Wii sold very well but ended up collecting dust in most homes after the "new gimmick" excitement wore off. My brother has a wii. He loves the games he has on it. But even he rarely turns it on, and that's been the case for years now. Even the N64 wasn't as popular as the PS1, although it did beat out the Sega Saturn. So "critical and commercial success" and "unpopular and under appreciated" are not mutually exclusive in this case.

Also to be fair, the PS2 is considered the best selling console of all time. Compared to it, every current gen console would be considered a flop.

FaeKnight

Switch Friend Code: SW-6813-5901-0801 | Twitter:

gamer1000k

I would love to get a Switch to use as a travel console, but I'm holding off on getting one until the software at the very least reaches feature parity with the Wii U (virtual console, Netflix/Amazon Video/browser/etc) and hopefully there's another hardware revision to address some of the physical shortcomings as well (mainly ergonomics and durability).

I've got a long enough backlog (and a reasonably powerful laptop for gaming while traveling plus emulators on my smartphone) that I'm not in a huge rush and can wait for the Switch's successor if need be (or for something like an updated version of the Razer Edge Pro (https://www2.razer.com/gaming-systems/razer-edge-pro) and stick emulators on it).

FaeKnight wrote:

Eh, not a fan of Majora's Mask. I had it on N64, and the game was okay to an extent. But the "3 days" limit passes far too fast. And the stuff needed to do so you can leave town as I remember reset as well each time you reset the 3 days. And also took me most of the 3 day limit to be able to accomplish. Which overall meant that I barely saw anything of the game past the deku scrubs task.

Totally agree. I haven't played the new version (don't have a 3DS), but I really didn't like the constant time pressure and feel that was the biggest misstep with the game's design. The masks were awesome though, I really hope they bring something like that (or at least multiple playable characters) into future Zelda games.

Edited on by gamer1000k

gamer1000k

shadow-wolf

@FaeKnight @gamer1000k I used to be like you two — I avoided Majora's Mask since I didn't want to feel pressured with time running out when exploring or doing temples, etc. But once I played it, I realized the time limit is barely an issue and the game is amazing and a must-play. I highly recommend you give it a try. I gave the N64 version a try and was pleasantly surprised by how manageable it is. As @Trajan mentioned the Song of Half Time is very useful in this regard. And it's important to plan — the temples and tasks are cleverly designed to be doable in spurts, so you could complete one task and get a certain item, go back in time, and then continue along with plenty of time to do other tasks as if you never went back in time. You can also keep all your Rupees through the "bank" system in Clock Town so that you do not lose them after going back.

TLDR; Majora's Mask's time limit is nowhere near as bad as it sounds — a combination of the Song of Half Time and going back in time every time you complete a certain task or get a certain item pretty much removes the stress of the time limit. I rarely felt like I was racing against time in Majora's Mask thanks to the aforementioned strategies.

Edited on by shadow-wolf

shadow-wolf

BlueOcean

@shadow-wolf Absolutely right. Another thing I can add is that it's one of the best worlds ever created in a video game if not the best because everything is cohesive and has a progression.

Each character has a story through the three days and you can be there and change what happens. It's absolutely wonderful, it's not like in most games where all NPC do random stuff with AI loops. Majora's Mask is so smart and feels like a real world.

I feel sorry for those that could not dive into all this, but it's never too late and the 3DS version is even better.

BlueOcean

FaeKnight

shadow-wolf wrote:

@FaeKnight @gamer1000k I used to be like you two — I avoided Majora's Mask since I didn't want to feel pressured with time running out when exploring or doing temples, etc. But once I played it, I realized the time limit is barely an issue and the game is amazing and a must-play. I highly recommend you give it a try. I gave the N64 version a try and was pleasantly surprised by how manageable it is. As @Trajan mentioned the Song of Half Time is very useful in this regard. And it's important to plan — the temples and tasks are cleverly designed to be doable in spurts, so you could complete one task and get a certain item, go back in time, and then continue along with plenty of time to do other tasks as if you never went back in time. You can also keep all your Rupees through the "bank" system in Clock Town so that you do not lose them after going back.

TLDR; Majora's Mask's time limit is nowhere near as bad as it sounds — a combination of the Song of Half Time and going back in time every time you complete a certain task or get a certain item pretty much removes the stress of the time limit. I rarely felt like I was racing against time in Majora's Mask thanks to the aforementioned strategies.

My problems were three fold. First of all, "song of half time"? Where the frell do you learn that? And second of all, it reset the stuff needed to leave Clock Town, meaning that every time you have to reset time I had to redo those tasks. Which were taking me most of 2 in-game days to accomplish each time. And finally even once you leave town, where do you go next? The game offered zero clues where you're suppose to go next, so you end up wandering around aimlessly trying to find your next destination, and having to reset time before you find one of the temples. Which would lead back to problems #1 and #2.

This made what should have been a good game a great annoyance.

FaeKnight

Switch Friend Code: SW-6813-5901-0801 | Twitter:

gamer1000k

@shadow-wolf I have actually played Majora's Mask (granted, it was an emulated N64 version) and you're right, there's more than enough time in each 3-day cycle to make meaningful progress.

I guess for me, any game that has a strict schedule where certain things need to be done at very specific times and has automatic passage of time creates pressure, and ends up making the game feel like work in many cases. I've got Stardew Valley in my Steam library, and I just can't really get into it for this very reason.

For me in Majora's mask, it did discourage exploration and I just ended up following a walkthrough. At least it's easy to reset the timeline. I probably would have enjoyed the game a lot more if time didn't advance automatically so I could casually explore each area at my own pace and advance things when I was ready instead of having to constantly reset everything.

Still, I would be willing to try it again if I could find a cheap 3DS or Nintendo makes it available on a future console I'll inevitably end up getting (like the Switch once they get their act together on the virtual console).

gamer1000k

RedderRugfish

From my memory, playing the song that slows down time gives you almost three hours before the moon hits. More than enough time to do what you want to do in each session.

Mario Maker 2: JN2-5GV-VTF
Latest Level: The Mario Repair Shop 361-D5D-1CG

FaeKnight

If Majora's Mask kept the OoT system of time only passing when you're in the field but it pauses in towns and temples the game would have been more manageable. Having to do a lengthy string of fetch quests to leave town every time time resets meant I didn't have enough time to try figuring out where to go next.

FaeKnight

Switch Friend Code: SW-6813-5901-0801 | Twitter:

Trajan

I've heard the 3ds version is really easy with the way quests are organized. I had to follow a guide on the 64 version to get all the masks. I don't remember how you find out about the songs.

Problem with 3d games back then is that due to poor resolution, if something was different, half the time you wouldn't notice. I think the old strategy guides were pretty necessary. At least for me. Running around lost for 3 hours isn't fun. Didn't need a strategy guide for ALTTP though.

Tbh: I think MM is a better game than OoT. I only played MM for the first time last year (on 64; its what got me back into video games and to buy a Switch). I played OoT again a few months ago on 3ds. I need to get MM 3ds and play it again to confirm.

I'm different now though. I like quests more than dungeons. When I was younger I quit MM in the first dungeon.

Sakurai: Which is why I think we should forget about console wars and focus on what’s really important: enjoying the games themselves.

"If we did this (mobile games), Nintendo would cease to be Nintendo." - Iwata

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