Forums

Topic: What path do you want to the next console Zelda to go down?

Posts 21 to 24 of 24

FullbringIchigo

BotW with either a new or expanded map and no weapon breakages, instead a system where you weapons get less effective with use unless you maintain them IE: if your sword has an Attack of 100 as you use it it goes down to say minimum of 50 (and maybe it can even look in worse shape) unless you either use special items to restore it or go to a blacksmith in a town

you could also use this system on Shields too

"I pity you. You just don't get it at all...there's not a thing I don't cherish!"

"Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!

StuTwo

Just 3 words:

Zelda: Battle Royale

StuTwo

Switch Friend Code: SW-6338-4534-2507

Excalibur_120

I want the traditional dungeons back, as well as the big chests that contain new items. And I want a better story! If this requires some sacrifice on the linearity, then be it! While BotW is impressive in its own way, I found wandering around the sparse overworld annoying and repetitive at some point, since there is nothing to find except of Korok seeds and breakable weapons. I am more of a OoT or TP type.

Excalibur_120

StuTwo

Seriously (although I would like to see a battle royale in the BoTW template) - BoTW was pretty much exactly what I've always wanted a Zelda game to be. More of that with a new map and a broader range of enemies and I'm happy.

I do think there is scope to add in some minor item-based progression elements on to side quests and larger (optional) dungeons into the world but I don't think you can marry the freedom of BoTW with the lttp/OoT template much more than BoTW already does. "It'd be perfect if they just added traditional dungeons" is a comment that I've seen a lot of but I really think that people who say that haven't actually considered the inherent contradiction that it presents. The best you can do in that way is to look at how Hollow Knight with it's branching routes offers an evolution of the Super Metroid gameplan (which is exactly the same as the lttp gameplan anyway) and do the same with Zelda. That isn't a slight by any means - it's an improvement - but it's still very limited.

Improving the BoTW gameplan seems like a more fruitful creative avenue. I'd like to see (beyond a much broader enemy roster) Nintendo developing the game to give your actions a more meaningful impact on the world. If I don't save a random minor NPC from attack maybe there'll be consequences in my subsequent interactions with the world?

I'd like to see a lot more NPCs wandering around the world trying to accomplish their own goals (like soliders trying to hunt down monsters for themselves). A more dynamic world in general. That seems to me like the next big step for them to tackle.

StuTwo

Switch Friend Code: SW-6338-4534-2507

This topic has been archived, no further posts can be added.