Forums

Topic: The Nintendo Switch Thread

Posts 41,001 to 41,020 of 43,690

Grumblevolcano

Given the NSO situation, I wonder whether games like Team Sonic Racing and Crash Team Racing would be inactive for online multiplayer.

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

NintendoByNature

@DFaceG_Rebooted dude i know. For me the year started last month. I want all 3 resident evil games, shaekdown Hawaii castlevania collection for sure. There's others I want but that's just for may not including june

NintendoByNature

Therad

Grumblevolcano wrote:

Given the NSO situation, I wonder whether games like Team Sonic Racing and Crash Team Racing would be inactive for online multiplayer.

Why would they? It should cost basically zero for them to include multiplayer.

Edited on by Therad

Therad

Grumblevolcano

@Therad Not what I'm talking about, I'm talking about not being able to find matches (i.e. empty lobbies) in the Switch version because of the NSO requirement.

Edited on by Grumblevolcano

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

HobbitGamer

@Grumblevolcano Well the multiplayer on other consoles costs money too, yeah? I don’t see why it would be much different than Smash or MK8, anyway.

#TeamPineapple
#MeatAndGreet

Switch Friend Code: SW-7842-2075-5515 | My Nintendo: HobbitGamr | Nintendo Network ID: HobbitGamr

NEStalgia

Weird...anyone remember my repeatedly corrupt data with my Smash install? But LGPikachu/Eevee was fine as were other digital games (DKCTF, NSMBU, etc.)

Well I haven't used Switch much in the past few months, having been playing various PS/XB games instead. I just popped physical copies of Ys VIII into both switches in the house yesterday......both machines needed a system update, so I let that go ahead. Both systems downloaded the patch for YS. Then BOTH systems said the install was corrupt and needed to scan for corruption and redownload. After re-download both systems were OK. It's not possible both systems developed a bad SD card randomly at the same time coincidentally while playing Smash, so all I can think of is whatever went wrong with smash or the system update at the time may have messed up the entire file system permanently..... UGH! Between, this and the X1 HDD randomly spinning up every 60 seconds, I swear I'm going to dust off the SNES and never look up again

NEStalgia

Galarian_Lassie

@Grumblevolcano Considering Activision (unlike Nintendo and some other third parties) puts their games frequently on sale (Diablo 3 had a sale just a month after it was released), I think there'll be plenty of new players joining in online.

Where am I going! Nowhere, unless if I say otherwise!

Therad

Grumblevolcano wrote:

@Therad Not what I'm talking about, I'm talking about not being able to find matches (i.e. empty lobbies) in the Switch version because of the NSO requirement.

Yeah, I knew what you meant. But it is basically free for them to add it anyway, regardless if there are enough subscribers.

Therad

Therad

AlohaPizzaJack wrote:

@Grumblevolcano Well the multiplayer on other consoles costs money too, yeah? I don’t see why it would be much different than Smash or MK8, anyway.

While that is true, paid online is a bad idea regardless of platform. It is bad for consumers and bad for developers. The only one it is good for is the platform holder.
Or rather, in the short term it is good for the platform holder. But it is bad for their own titles as well, such as Splatoon.

Therad

WebHead

@Therad buuuuuuut we all subscribe anyway because its not an option. That is how they get em.

Edited on by WebHead

WebHead

3DS Friend Code: 4296-3217-6922 | Nintendo Network ID: JTPrime

HobbitGamer

@WebHead Exactly. Love it or leave it, the only way to play online in 90% of console games is through a paywall. Developers know this too, so it’s not like they’re at a weak point. Consumers en mass accepted paywall multiplayer long ago.

#TeamPineapple
#MeatAndGreet

Switch Friend Code: SW-7842-2075-5515 | My Nintendo: HobbitGamr | Nintendo Network ID: HobbitGamr

Aozz101x

im creep out with thoese eyes... :P

3DS Friend Code: 3153-5789-3951 | Nintendo Network ID: Aozz101x

Grumblevolcano

@AlohaPizzaJack While that is the case for Xbox and Playstation, judging by online activity outside the big 3 (MK8 Deluxe, Splatoon 2, Smash Ultimate) since NSO went live that's not the case for Switch yet. Whether Mario Maker 2 changes that though is a different situation (special edition having 12 months NSO suggests Mario Maker 2 will be like Splatoon 2 in which you can't do much without NSO).

Edited on by Grumblevolcano

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

DFaceG_Rebooted

I doubt SMM2 will be restricted to online, though it will undoubtedly be the primary selling point. I can see offline play of your own levels and LAN sharing being a thing given the Switch's hardware (and Splatoon 2 for reference).

You're wrong until I say otherwise.

Therad

AlohaPizzaJack wrote:

@WebHead Exactly. Love it or leave it, the only way to play online in 90% of console games is through a paywall. Developers know this too, so it’s not like they’re at a weak point. Consumers en mass accepted paywall multiplayer long ago.

I think that is such a strange argument. That is basically saying nothing can change, if that were true we would all live in caves.

Therad

DFaceG_Rebooted

AlohaPizzaJack wrote:

@WebHead Exactly. Love it or leave it, the only way to play online in 90% of console games is through a paywall. Developers know this too, so it’s not like they’re at a weak point. Consumers en mass accepted paywall multiplayer long ago.

What?
How the heck can you actually argue this?
PC games are often online multiplayer. No paywall except your internet plan (internet is still gonna have to be paid for with console gaming too, so you're effectively paying less still). The Wii U and older consoles lasted years with no paywall for online games. Heck, FORTNITE, arguably the biggest online game around right now, doesn't require the online services for any of the consoles it's on (Unless it does for Xbox One. I've only attempted it on PS4 and Switch, neither of which required their respective online services).

You're wrong until I say otherwise.

HobbitGamer

@DFaceG_Rebooted I said console, not PC (Thought there are games on PC that are understood to require a sub) I also didn’t say everything on console required it, I said 90%. Many generations didn’t have paywalls, that’s true. But when Microsoft brought in Xbox Live for the original Duke, people adopted it and accepted the extra cost on their system. Then after awhile, Sony also did it, and people accepted that. Nintendo is just the last to come aboard the S.S. Subscription voyage 😂
@Therad That wasn’t how it meant to sound. I was just pointing out that the presence of multiplayer paywalls on consoles hasn’t prevented devs from providing multiplayer modes. 😁 Hopefully that’s better for clarity.

When I say “people” accepted it, I’m referring to the fact that enough people were okay with it that a company didn’t reverse course out of fear over lost consumers.

#TeamPineapple
#MeatAndGreet

Switch Friend Code: SW-7842-2075-5515 | My Nintendo: HobbitGamr | Nintendo Network ID: HobbitGamr

RR529

Surprisingly I got my copy of Onimusha Warlords in today (I didn't think it would even ship until next week due to Golden Week), so hopefully I get to start it tomorrow (just 4 more levels left in Boxboy+Boxgirl...).

Edited on by RR529

Currently Playing:
Switch - NSMBU Deluxe
PS4 - Moss

Top

Please login or sign up to reply to this topic