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@JackEatsSparrows It's a character action game like DMC.
I'm not blind that they will always throttle ingame progression to some extent to lure people into MTX, but if reviews come out from actual gamers that it's seriously bad, then I'll skip DMC5 as well. Which is a shame since I love games like DMC and Bayonetta.
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Happy New Years. And we’ll reconvene when Fire Emblem drops. I definitely believe that’s going to be in the “must play” category.
I’m sure it’ll be a fine game (though truthfully I never thought DMC was all that good in the first place... Bayonetta is soooo much better IMO, don’t get me wrong though I still think it’s good). But I’m just tired of this ever-progressing trend toward completely ruining our games. You give them an inch and they’ll take a mile. I wouldn’t say this about a series whose future depends on the success of the next entry, because in that case the future of the series becomes more important than making a point, but DMC is not in jeopardy if DMC5 fails, and as such, I’d very much like to see it fail commercially so Capcom gets the point and backs off with the nonsense. I’d also SFV, but I was dumb enough to preorder that one back in the day... a lesson I’m not keen on repeating.
Similar to DMC and the old school GoW (New GoW is a different style game). I think Bayonetta is the best of the 3 by a considerable margin, but all three are really good.
Edited on Tue 1st January, 2019 @ 00:04 by JaxonH
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@Ralizah @JaxonH Thanks, I might check out some gameplay vids and reviews on 1 & 2
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Bayonetta 2 is better than Bayo1 IMO. The first game had some uneven difficulty spikes, and some merciless QTE that got sprung on you without warning. QTE are part of the game, it’s just his style, but the second one incorporates them much more naturally. But they aren’t too prevalent in either game.
Bayo2 was dang near a perfect game. I believe it scored more 10/10 than almost any other game that year. Was surprised Dragon Age Inquisition won GotY over Bayo2. It was fantastic but... it wasn’t on that perfection level Bayo2 was.
Bayonetta 2 is an absolute must own. Quite possibly the best action combo-based game ever created. I’m struggling to think of another one that did it better
Edited on Tue 1st January, 2019 @ 00:54 by JaxonH
I got both games and I’m still struggling. I’ve heard 2 is great but I won’t play it until I finish 1 and I’m not enjoying that as much as I thought I would.
Definitely should play on the easier difficulty.
Bayonetta 1 can get brutal. I remember getting stuck on these two angels that were a pair. Oh my gosh I died so many times. I didn’t enjoy it as much as Bayonetta 2, but when you get past those difficulty spikes it does go back to being a really enjoyable game.
Bayo2 is balanced much better than Bayo1. Had practically zero complaints from start to finish
The difficulty spikes I can sort of handle but some of those QTE just make me want to throw the pad sometimes 🤬
@BenGrimm The QTEs are junk, which is why I much prefer Bayonetta 2 over 1. 1's still fantastic though. Hard difficulty in 2 is equal to Normal difficulty in 1.
I really hope Platinum eventually develops an RPG on the Switch someday. NieR: Automata had everything I love about Platinum games (responsive controls and engaging, lightning-fast combat) while also ditching the stuff that I dislike in Bayonetta (score-based combat, overt linearity, terrible writing, QTEs everywhere, etc.).
@Ralizah Idk if linearity is a strike against games like Bayonetta and DMC. Bayonetta and DMC are basically 3D transitions of old school beat-em-ups and action-adventures like Streets of Rage and Castlevania mixed with much more advanced combat. In these types of games, the combat is the star of the show and takes center stage over everything else. Level design and enemies also help for that, but having non-linearity in the progression wouldn't necessarily make it better or worse. In some ways, it being laser-focused in sticking with what it knows best helps in its design.
Ya, linearity fits Bayonetta well. It’s purely focused on the combat, which I actually love being score based. It’s completely optional and doesn’t hinder your progress, but it provides a ton of replayability, and the satisfaction you get from a pure platinum is beyond words.
I actually lost interest in Nier after a few hours. Great game. I don’t recall having any particular complaint with it. It just failed to grab me like Bayonetta. I’d give it another shot if it came to Switch though.
Wonderful 101 and Bayonetta 2 are the 2 P* games that really hooked me. And W101 had its flaws, but man was that game fantastic. I would LOVE to see that game ported over to Switch, though I would miss the dual screen segments, which I found to be some of the best on the U. They did a really good job with that dual screen gameplay... really good job.
I'll double emphasize the writing problems in Bayonetta. Bayonetta 2's story I think was trying to be a ridiculous parody of dumb video game stories but just ended up as a dumb video game story instead. It makes me wish they didn't even bother with a story or cutscenes because who cares?
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@kkslider5552000 Yeah story is the worst part of Bayonetta. 1 is convoluted and not very interesting, and 2 is kinda just dumb. I'm only interested in why Bayonetta got beaten up on 3's teaser trailer for how things happen, not the why or the destination. I'm there for the spectacle basically.
Fortunately, story is not a selling point for Bayonetta like it is in an RPG. So it's harmless to me, and instead I focus my energy in making fun of it, like how the main villain of Bayonetta 2 looks like a kite of all things. Like, seriously?
@EvilLucario Extremely limited design freedom bothers me a lot more in 3D games, for whatever reason. I have similar issues with the Uncharted games. NieR felt like a journey of self-discovery, both in terms of the narrative aspects and the gameplay. Bayonetta is an incoherent, spectacle-driven series of setpieces that left me feeling exhausted every time I played.
At least the second game was more approachable, with its less irritating setpieces, more balanced difficulty, and larger window for witch time activations.
The story in Bayonetta 2 is nothing more than spectacle which serves as a vehicle to transition combat segments. It’s not a good story and it really doesn’t make much sense, but I love watching the cut scenes nonetheless.
It’s not Uncharted linear though. There is a lot of exploring and hidden secrets in Bayonetta 2. Within the confines of the linear path, but it’s still enough to do it’s job. The reason it sucks in Uncharted, is because there’s nothing to glue it all together. Gameplay is mediocre- the sole selling point of the entire game is graphics and story. Unfortunately since the bulk of your time is spent in gameplay, if the gameplay is subpar... well... With Bayonetta 2, The gameplay is immaculate. The star of the show. Every second is an adrenaline rush from start to finish. And that’s why it succeeds. And that’s why being linear is OK because the whole point of the game is the combat. You wouldn’t expect exploration in a fighting game either. Because the focus is fighting.
The best part about it though is it’s skill based. Highly skill based. And you feel a real sense of progression not just as you unlock more moves, but as you master the ones you already have, improve your timing with dodges, etc. I remember playing the multiplayer online with Sinalefa (who loves that game as one of his absolute favorite games of all time), and while it’s co-op, it’s also competitive to see who gets the better score. I remember the first stage I got stone medals, but then it all came back and I started getting double platinums, repeatedly. Kind of felt like I was showing off in a game he loved more than me. I actually think half of those were sheer dumb luck. Normally I don’t play that well. But it sure felt good getting those platinum medals.
Just got done playing the good ol’ Wii U. Ya, that’s right. I’ve been playing Wii U all evening and well into the night. What game, you might ask (or not, but I’m going to tell you guys anyways)... Fire Emblem 7 GBA. Picked up where I left off on chapter 26, and I had to replay the chapter THREE TIMES before successfully recruiting Jaffar. Dear goodness. The first time I thought you could just walk up and talk to him once you made your way down the map. But nope. Beat the entire stage and then had to restart (and got worried the save file was updated to the next chapter where I couldn’t restart). Second time I recruited Nino, then carried her all the way to Jaffar, set her down, and she got one shotted the very next turn by Ursula wayyy down at the bottom of the map with some crazy magic spell that could reach like 20 freaking spaces. Third time I barely managed it, talked to Jaffar on the 14th turn (it was a “Defend the Prince for 15 Turns” map). Wasted a lot of my physics and special weapons but, all worth it in the end. I think there’s only a few chapters left before the game is over anyways. Might as well use em up!
Edited on Tue 1st January, 2019 @ 07:37 by JaxonH
Ah yes. The “sniper“ spells (Bolting, Purge, and Eclipse). There were times I felt they relied on those too often... but, thankfully, they had lower durability.
Nino has pretty good growth rates in pretty much everything sans Defense. I actually power leveled her on one playthrough years ago. Unfortunately, she got cursed in her Magic stat of all places. Still powerful, but it could've been even better...
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If there's one thing I don't think gets praised enough with Bayo games is the music. Absolutely love it.
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How much more of the game do I have to go? I’m at ch. 26xx in the 3rd triad of the game (is that the word for when it gets divided into three equal sections?) Nino is so fragile, I just wanted Jaffar tbh.
Also. Vestaria Saga demo from STEAM... you try it? Or did you miss that comment
Aaaand... I see I’m actually on the second story, not the 3rd like I thought. I am over halfway done with the game though. Lyn’s story is finished, and apparently I’m at the end of Eliwood’s story.
Wait... Hector’s story is the same as Eliwood’s. It has some exclusive chapters here and there but it seems it’s all the same otherwise. Ok. I thought there were three parts with three different stories. Apparently that’s not the case? I’m so confused
Edited on Tue 1st January, 2019 @ 19:19 by JaxonH
Apparently SSBU was the best-selling single-platform release on Amazon in 2018. It even beat out the vaunted $10 and $20 PSN cards.
I'm really eager to hear NPD's report on December.
Edited on Tue 1st January, 2019 @ 19:39 by Ralizah
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