I have 88.5GB free on my 128GB card, because, when I'm done with a game and know I won't be replaying it for a while, I archive it to free up the space. It's nice that the icon still stays on there, though, showing off my "collection" even when those pieces of software aren't occupying space on my system.
@Peek-a-boo DOOM on Switch is preferable if you don't want to be tethered to a TV or you really like the motion controls (both apply to me, thus my disinterest in purchasing it on other platforms). If you're going full dual-stick and don't play games in handheld mode, though, it makes no sense to get it on the Switch if you own literally anything else that can run it.
@Ralizah That's the weird thing, now I don't have interest in DOOM at all but why don't they include motion controls in the other versions? Apparently it's not that difficult to implement. And my DS4 has a gyro sensor in it. I guess it works in Gravity Rush, but aiming in any other game is locked down to dual sticks, even though the tech is right there!
@Ralizah That's the weird thing, now I don't have interest in DOOM at all but why don't they include motion controls in the other versions? Apparently it's not that difficult to implement. And my DS4 has a gyro sensor in it. I guess it works in Gravity Rush, but aiming in any other game is locked down to dual sticks, even though the tech is right there!
I also find it really weird. Using motion to fine calibrate your movements are so much better than only dual stick. It is the nearest you can come the precision of a mouse.
I wouldn't be surprised if it is simply a case of not wanting to upset the "hardcore gamers". Motion really got a bad flack in the later Wii days and the Wii U didn't really help. Splatoon showed me you can really have an acceptable level of control on a console without too much auto-aiming.
@YummyHappyPills Well, that's the problem. At least the touchpad is used in most games, even though it's often nothing more than a glorified button or a set of buttons. But that's just gimmicky gameplay. Tearaway had you draw on the touchpad for example. But gyro can enhance certain games.
@Therad But if it's optional, it shouldn't be a problem I think. Unless there are people that associate any game with motion controls with the gimmicky Wii games.
@YummyHappyPills Well, that's the problem. At least the touchpad is used in most games, even though it's often nothing more than a glorified button or a set of buttons. But that's just gimmicky gameplay. Tearaway had you draw on the touchpad for example. But gyro can enhance certain games.
@Therad But if it's optional, it shouldn't be a problem I think. Unless there are people that associate any game with motion controls with the gimmicky Wii games.
I can only agree, it shouldn't be a problem. It isn't a technical issue, so it must be something else.
@Octane In fairness, they only patched it in after the Nintendo crowd begged for it, and almost no PS4 owners I've met have shown interest in motion controls being patched into their version.
@Ralizah It depends on who you ask I guess. Plenty of people only buy a PS4 (or Xbox) to play FIFA on. Then again, I also know people that turned off motion controls in Zelda before they even started playing the game.
It's weird. I almost want to force everyone to sit down and spend a few hours playing Splatoon with gyro turned on. It takes a while to get used to I guess, but it's vastly superior to aiming with the control sticks.
@YummyHappyPills Try Tearaway, Gravity Rush or Infamous. Unfortunately, that's most of them.
I don't find the "PS4 crowd" is very embracing of anything that hasn't been the established norm for the last 3 generations of consoles. Dual analog or nothing. You can often see them slagging on motion and kb/m despite never having even tried them.
Not that everyone who has a PS4 is like that...just seems to be a general thing I often see, though.
I always find it fascinating when ps4 players are elitists. I can understand the logic behind the PC master race, they have clearly put much effort and money into the hobby. But ps4 owners? Anyone can buy and plug in a console. There is nothing special with it.
Then again, I also know people that turned off motion controls in Zelda before they even started playing the game.
It's weird. I almost want to force everyone to sit down and spend a few hours playing Splatoon with gyro turned on. It takes a while to get used to I guess, but it's vastly superior to aiming with the control sticks.
I'm one of those guys. Reason is that when I get used to motion controls, I can't enjoy handheld anymore. It happened with Mario Odyssey; totally unable to play that in handheld now.
@Octane Of course it depends, but, in general, the number of Switch users open to gyro controls in DOOM (and with other games, too) is MUCH higher than the number of "hardcore" PS4 owners who the same game. As others have said, the Playstation community is almost religious about sticking with dual analog control methods.
@YummyHappyPills
"If it has motion - bad
If its a port of an old game that ISNT on PS4 - bad
If it isn't gritty and full of story - bad
Portable - bad"
Those Sony gamers are Really Pathetic.
I feel pity to them to not embrace the New way of playing.
How horrible to be born as a gamer like that.
That's why i back to Nintendo gamer again.
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