What has happened to the STEEP port featured in the original January sizzle reel? I don't believe it is cancelled, as Ubisoft has often stated they haven't cancelled the game, and also Gameseek has a release date of 17th November 2018. https://gameseek.co.uk/pd/VideoGamespz09pk7y9w/Steep
I hear a lot of people stating that the Nintendo Switch's OS [ start up screen before any app or game is loaded ] is empty and boring. Ironically it's really not as empty as it seems in fact compared to the Wii U the Switch actually gives you a lot more options with what you can do within your Nintendo Switch's OS. [ You had to exit a game to change any account settings on Wii U which didn't have the best load times ] They may had taken out the background music but I believe that it saves power and reduced the loading time. I can see where you are coming form if you miss internet browser and Youtube app and such, even though half of the time people would talk about how bad they were and even go as far as saying they would rather not have them on the consoles because they have phones and laptops that do the same thing and better for a lower price. What do you guys think, is the Switch os a subtraction or is it an improvement?
@Grumblevolcano I don't think anyone should be surprised by this. I don't think EA cares about the Switch, apart from perhaps something like another FIFA game and maybe the odd EA Originals.
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@RobertAGamer Compare to the 3DS and you'll understand why people think the Switch UI is empty and boring. On 3DS there's themes, badges and folders which allows you to customize your console a lot.
@Grumblevolcano I like that the Switch keeps only the important futures and doesn't include extra features that could potential reduce load times and performance. You don't actually need a themes, badges, and folders to enjoy your Switch. You just need a fast responsive os that lets you do what you need to do without extra things clogging up your time and system resources. With that said Nintendo should in the future add an option to turn on and off folders along with themes. With all of these being optional to turn off and on.
We can expect more indie titles to get physical with the opening of Super Rare Games, a UK based publisher who aim to bring an eShop title to the Switch each month in print runs limited to 5,000 copies available only from their website at a fixed price of £29.99 plus shipping (or local equivalents in Euro or USD), along with even more limited editions containing extra goodies.
Their first title will be Human: Fall Flat, which will be released on 9th March. 500 limited edition copies will also include the game's soundtrack on vinyl. All copies will have a trading card, with a random 125 copies having cards signed by the game's developer.
A further two titles are in the pipeline, but they are holding their cards close to the their chests as they only intend to announce these games a couple of weeks prior to release.
Hmm, was kinda hoping we'd get the burnout remake. Oh well, let me know when you want my money EA.
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The Mummy Demastered has been updated with a smoother frame rate, shorter load times, and re-balanced death mechanic! Switch version adds all new HD Rumble!
This update includes:
Initial load time has been drastically reduced.
HD Rumble added to Nintendo Switch version
Revamped the death mechanic:
> Health Packs regained from Undead Agents default to full
> Weapons Regained from Undead Agents have more ammo
> Undead Agents health more fairly balanced, based on number of Health Packs they are holding
Health drops are more fairly balanced
Spawn Frequency of Bats, Ravens, and Spiders re-balanced
I just found it really infuriating that the game would give me full control for all of the mundane sections - but whenever anything cool happened, they'd take control away from me!
Yeah, that's also my biggest complaint about ND's games. They relegate the busywork to the players, but never give them enough agency to do anything that might muss with the game's precious pacing, especially in crucial sequences.
While I don't agree that the Uncharted games require little in the way of interaction (they do during gunfights and puzzle sections), I would agree that they're cinematic to the point where they feel like they're constantly railroading the player in certain directions all the time, which is incredibly unappealing.
Never liked Uncharted, and have never played one I didn't lose interest in. And I've played most, even the one on Vita.
Being Sony's top franchise, it's kinda why I never cared much for their games. God of War was always decent, never great, Killzone and Resistance were meh... only in recent years have they finally started making some games that truly excite me. Shadow of the Colossus, Horizon and The Last of Us are all great games. More of that, less of the rest.
Anyways, I got the new Skull & Co Gripcase for Switch, and it's amazing. SUPER comfortable, still docks (It's a tight fit but it does fit) and the case is the PERFECT case I've been looking for that can house both a Switch + GPD Win 2 (or Switch + New 3DS XL if you prefer).
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