15,821gcunitFri 30th Jun 2017 I have to rewind here to HZD for a moment. I've only played about an hour of it, so can't speak for the game in general, but it's shortcomings as a game compared to BotW are definitely apparent in that first hour, having already played BotW. BotW almost immediately opens up the game and sets you free on your adventure. HZD sets you off almost on rails, and then constantly interrupts you with trigger-point dialogue (sometimes talking about something that you haven't seen) and extended cutscenes. Skyward Sword gets blasted for the length of its introduction, but HZD feels almost as bad, except with a higher visual fx budget. HZD keeps you on virtual rails once you're out in the open, nagging you to keep up with the dude etc., and when you think you've got a bit of slack to experiment with the environment, you approach some rocks to climb them only to discover your character is incapable of anything other than walking surfaces. HZD feels like a 5-10 year old game in a high fidelity skin. That intro section has totally crapped on my hype for that game, and based on that limited play time I can see why HZD is an 85 while BotW is a 95. Use the 'ignore' button, it works. Currently playing: Rocket League; Splatoon 2; Super Mario Odyssey; Xenoblade Chronicles; Fire Emblem; Suikoden; Kirby Triple Deluxe; ICO; Gravity Rush; Ratchet & Clank; Red Faction: Guerilla; Fez; FIFA 18 Nothing is true; Everything is permitted.