The only thing I remember about the one Advance Wars DS game I ever had was making my own maps and RP'ing on them by myself. Same thing I do for the Worms franchise really.
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I already have one, but I want other people to be able get one too.
So... I won't be able to get one during the holidays when Odyssey comes out? At least now I have a reason to keep complaining about Nintendo for the reminder of this year.
I think maybe the reason Advance Wars never caught on like FE is precisely because the appeal was gameplay only.
The support conversations of Fire Emblem are what really elevated it beyond just a great strategy game, to a timeless strategy game. Connecting with characters, following intriguing dialogue and an interesting story are what makes a good game a great game, or a great game a fantastic game you'll fall in love with.
Echoes is a perfect example I think. It has absolutely no inclusion of any "dating" aspects, yet it preserves the crucial support system and is fantastic for it. In fact, despite its drab route the enemy maps, it's one of the most engaging and interesting FE games I've ever played. And the reason is the excellent support convos, the dialog in towns and castles and at Mila Statues, and the addiction of ranking up compatible support members.
I think if Advance Wars had that- doesn't necessarily have to be serious like FE either- it could be a lighthearted story but with interesting and lovable characters and top shelf voice acting like a Echoes- I think if it had that it would be every bit as popular as FE.
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Who on Earth wants to see that in an Advance Wars game? Who plays Advance Wars for the plot?
I think that was the point. People don't want to play Advance Wars for that reason. So the devs are not that interested in the series because they're more interested in making games with a story.
Interestingly this is probably one of the reasons why AW would make a better mobile game than FE....
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Ubisoft has apparently been given free reign with the game. While Nintendo obviously has to approve of how their characters are used, apparently even Ubisoft's most outlandish ideas have been met with little resistance.
Ubisoft has apparently been given free reign with the game. While Nintendo obviously has to approve of how their characters are used, apparently even Ubisoft's most outlandish ideas have been met with little resistance.
@IceClimbers "There appears to be a fair deal of substance to its mechanics. The 8 playable characters each have an individual skill tree of sorts through which they can develop their own special abilities. Each of them start with a base skill that they can later improve, in addition to learning new ones. For example, Mario has a passive ability which enables him to automatically fire at an enemy if they enter his field of vision during the enemy’s turn. Some of these powers are common across multiple characters, but the unique ones like Peach’s powerful ability to inflate enemies using a foot pump until they explode adds a layer of strategy to the game. Players will have to take care when considering where to place each character.
If its in-development prototypes are any indication, Mario + Rabbids is set to offer a decent amount of content outside of its 20 or so hour long campaign. Sources recall seeing indications that an online suite was being tested several months back, although this mode was inaccessible in the aforementioned test builds. At the very least, we know the final game is set to offer 2 player co-op locally in some capacity. An additional mode named ‘Arena’ was spotted in the test UI, too, which promised some local co-op action."
Not a fan of the memey Rabbid stuff, but this all sounds really promising.
@Spoony_Tech@MarcelRguez I never really stuck with the dark theme of DoR. I always loved the Haribo-like, cartoonish sprites of the first three games (that's what brought me into the series in the first place) and how it always seemed ironic that there were explosions and bombers dropping bombs on those poor 10 infantry troops. Yet, they blended perfectly. I feel like DoR took some of that colorful magic away with its dark-clouds-of-doom-and-apocalypse rhetoric.
Don't get me wrong, I did like the fact that there was more of an emotional connection between you and the characters in Days Of Ruin (that mayor, though), not to mention there's still enough of the AW's staple strategy gameplay in there, which is a huge plus in my book. At the end of the day.... I do wish IS didn't sacrifice the colorful visuals Advance Wars (was) known for. I usually play AW for the sheer satisfaction of explosions after concocting deep strategies, but if IS wants to introduce a proper, emotional, take-sides story... how about they do it WITH the Haribo visuals? They're not mutually exclusive.
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The devs are not that interested in the series because they're more interested in making games with a story.
If they really wanted to focus on narrative, we wouldn't have gotten Fates. But I agree, AW is one of those series everyone was thinking about when Nintendo announced they were going mobile.
@Vee_Flames I think one of the main reasons they even went with the darker themes was because the first 3 di dnt sell well so why not. All the games rated well but it's a shame none of them sold well enough.
John 8:7 He that is without sin among you, let him first cast a stone.
MERG said:
If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.
@DarthNocturnal They sold well enough in Japan but never outside of Japan. Don't forget, if Fire Emblem Awakening didn't sell well Nintendo was going to can the series and look what happened there. It sold modest at best.
Actually looking at game sales charts it didn't even sell much of anything in Japan. Also it's much cheaper to make handheld games back then so I'm sure they turned some profit.
Advance Wars Dual Strike sold a whopping .39 million copies on a system that sold well over 100 million. With these figures I would be surprised if we ever see another game again as I don't think all 4 games sold over 2 million combined.
@Spoony_Tech Japan didn't get AW 1 or 2 until late in the GBA's lifespan, and only in the form of a double pack. It had little to no market push by Nintendo, so it tanked (pun intended). It also had some pretty hilarious localization changes that tried to tone down the militaristic designs of the characters.
The series has always had a somewhat weird history when it comes to availability, actually. Just look up Super Famicom Wars, being released in 1998 was the least of its problems. It's no wonder the franchise hasn't ever done that well.
Days of Ruin is especially weird. It has a complete Japanese translation on the cart (it can be enabled via cheats), but it wasn't released in Japan..... until it became a reward on Japan's Club Nintendo, playable on 3DS.
That'd sure be nice to have on My Nintendo.
Eh, pretty sure we'll get a 10% discount for it for 50 coins.
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