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Topic: The Nintendo Switch Thread

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Joeynator3000

....Wut? o.o

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DarkRula

The only thing I remember about the one Advance Wars DS game I ever had was making my own maps and RP'ing on them by myself. Same thing I do for the Worms franchise really.

DarkRula

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MarcelRguez

@Frosty_09 I won't disagree with that. As long as it doesn't overlap with Fire Emblem in terms of focus and target demographics, I'm good.

MarcelRguez

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Octane

Murph wrote:

WebHead wrote:

To me Switch's biggest sales enemy this year is supply problems. they are battling other companies like Apple for more parts to ramp up production.

Yep.

Nintendo slashes Switch consoles sales target as Apple gobbles up components.

http://www.idownloadblog.com/2017/05/30/nintendo-slashes-swit...

I already have one, but I want other people to be able get one too.

So... I won't be able to get one during the holidays when Odyssey comes out? At least now I have a reason to keep complaining about Nintendo for the reminder of this year.

Octane

Haruki_NLI

Yay we can complain about them for a reason they cant control!!

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JaxonH

I think maybe the reason Advance Wars never caught on like FE is precisely because the appeal was gameplay only.

The support conversations of Fire Emblem are what really elevated it beyond just a great strategy game, to a timeless strategy game. Connecting with characters, following intriguing dialogue and an interesting story are what makes a good game a great game, or a great game a fantastic game you'll fall in love with.

Echoes is a perfect example I think. It has absolutely no inclusion of any "dating" aspects, yet it preserves the crucial support system and is fantastic for it. In fact, despite its drab route the enemy maps, it's one of the most engaging and interesting FE games I've ever played. And the reason is the excellent support convos, the dialog in towns and castles and at Mila Statues, and the addiction of ranking up compatible support members.

I think if Advance Wars had that- doesn't necessarily have to be serious like FE either- it could be a lighthearted story but with interesting and lovable characters and top shelf voice acting like a Echoes- I think if it had that it would be every bit as popular as FE.

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

IceClimbers

Clearly they just need to put in a tank petting minigame and then remove it from the localization to drum up controversy.

3DS Friend Code: 2363-5630-0794

skywake

MarcelRguez wrote:

Who on Earth wants to see that in an Advance Wars game? Who plays Advance Wars for the plot?

I think that was the point. People don't want to play Advance Wars for that reason. So the devs are not that interested in the series because they're more interested in making games with a story.

Interestingly this is probably one of the reasons why AW would make a better mobile game than FE....

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"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

IceClimbers

Some new Mario + Rabbids details:
http://www.neogaf.com/forum/showthread.php?t=1382610

Ubisoft has apparently been given free reign with the game. While Nintendo obviously has to approve of how their characters are used, apparently even Ubisoft's most outlandish ideas have been met with little resistance.

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Ralizah

@IceClimbers "There appears to be a fair deal of substance to its mechanics. The 8 playable characters each have an individual skill tree of sorts through which they can develop their own special abilities. Each of them start with a base skill that they can later improve, in addition to learning new ones. For example, Mario has a passive ability which enables him to automatically fire at an enemy if they enter his field of vision during the enemy’s turn. Some of these powers are common across multiple characters, but the unique ones like Peach’s powerful ability to inflate enemies using a foot pump until they explode adds a layer of strategy to the game. Players will have to take care when considering where to place each character.

If its in-development prototypes are any indication, Mario + Rabbids is set to offer a decent amount of content outside of its 20 or so hour long campaign. Sources recall seeing indications that an online suite was being tested several months back, although this mode was inaccessible in the aforementioned test builds. At the very least, we know the final game is set to offer 2 player co-op locally in some capacity. An additional mode named ‘Arena’ was spotted in the test UI, too, which promised some local co-op action."

Not a fan of the memey Rabbid stuff, but this all sounds really promising.

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veeflames

@Spoony_Tech @MarcelRguez I never really stuck with the dark theme of DoR. I always loved the Haribo-like, cartoonish sprites of the first three games (that's what brought me into the series in the first place) and how it always seemed ironic that there were explosions and bombers dropping bombs on those poor 10 infantry troops. Yet, they blended perfectly. I feel like DoR took some of that colorful magic away with its dark-clouds-of-doom-and-apocalypse rhetoric.

Don't get me wrong, I did like the fact that there was more of an emotional connection between you and the characters in Days Of Ruin (that mayor, though), not to mention there's still enough of the AW's staple strategy gameplay in there, which is a huge plus in my book. At the end of the day.... I do wish IS didn't sacrifice the colorful visuals Advance Wars (was) known for. I usually play AW for the sheer satisfaction of explosions after concocting deep strategies, but if IS wants to introduce a proper, emotional, take-sides story... how about they do it WITH the Haribo visuals? They're not mutually exclusive.

God first.
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MarcelRguez

skywake wrote:

The devs are not that interested in the series because they're more interested in making games with a story.

If they really wanted to focus on narrative, we wouldn't have gotten Fates. But I agree, AW is one of those series everyone was thinking about when Nintendo announced they were going mobile.

MarcelRguez

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Haruki_NLI

But what would you call it? ADvance Wars: Mobile Stri....wait.

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Spoony_Tech

@Vee_Flames I think one of the main reasons they even went with the darker themes was because the first 3 di dnt sell well so why not. All the games rated well but it's a shame none of them sold well enough.

John 8:7 He that is without sin among you, let him first cast a stone.

MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

I'm memory of @Mr_Trill_281 (rip) 3-25-18

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Spoony_Tech

@DarthNocturnal They sold well enough in Japan but never outside of Japan. Don't forget, if Fire Emblem Awakening didn't sell well Nintendo was going to can the series and look what happened there. It sold modest at best.

Actually looking at game sales charts it didn't even sell much of anything in Japan. Also it's much cheaper to make handheld games back then so I'm sure they turned some profit.

Advance Wars Dual Strike sold a whopping .39 million copies on a system that sold well over 100 million. With these figures I would be surprised if we ever see another game again as I don't think all 4 games sold over 2 million combined.

Edited on by Spoony_Tech

John 8:7 He that is without sin among you, let him first cast a stone.

MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

I'm memory of @Mr_Trill_281 (rip) 3-25-18

Switch Friend Code: SW-7353-2587-4117 | 3DS Friend Code: 3050-7580-4390 | Nintendo Network ID: SpoonyTech | Twitter:

MarcelRguez

@Spoony_Tech Japan didn't get AW 1 or 2 until late in the GBA's lifespan, and only in the form of a double pack. It had little to no market push by Nintendo, so it tanked (pun intended). It also had some pretty hilarious localization changes that tried to tone down the militaristic designs of the characters.

The series has always had a somewhat weird history when it comes to availability, actually. Just look up Super Famicom Wars, being released in 1998 was the least of its problems. It's no wonder the franchise hasn't ever done that well.

MarcelRguez

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Spoony_Tech

@MarcelRguez That makes more sense as to why outside of Europe and NA it only sold .01 million for the first 2 games.

John 8:7 He that is without sin among you, let him first cast a stone.

MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

I'm memory of @Mr_Trill_281 (rip) 3-25-18

Switch Friend Code: SW-7353-2587-4117 | 3DS Friend Code: 3050-7580-4390 | Nintendo Network ID: SpoonyTech | Twitter:

Joeynator3000

DarthNocturnal wrote:

Days of Ruin is especially weird. It has a complete Japanese translation on the cart (it can be enabled via cheats), but it wasn't released in Japan..... until it became a reward on Japan's Club Nintendo, playable on 3DS.

That'd sure be nice to have on My Nintendo.

Eh, pretty sure we'll get a 10% discount for it for 50 coins.

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

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