@KirbyTheVampire To be fair, the last Direct was "focused on Splatoon and Arms" and they rattled off a list of games, some new, some 15-20+ titles deep for 3DS and Switch. "Focused on 2017" doesn't mean they're not going to drop 2018 stuff more freely than they imply, but it also doesn't mean they will. I agree, I expect it's mostly about the games we know about (because we know about a lot of games already) and they're not going to steal too much of the futures thunder for a console that hasn't even had one holiday with its launch titles yet (remember BotW still hasn't had a Christmas season, nor has the hardware, that's still a "new" game to promote for holiday 2017 for the mass market.), but they might cover some games coming between Jan-Mar.
@NEStalgia I suppose that's true. Fingers crossed they don't leave too much of a gap between this holiday season and next E3 in terms of games that they let us know about.
@KirbyTheVampire Considering they already teased FE2018 right after the January Switch presentation, I imagine we'll get maybe "up to 3" "2018" games that we won't know if they're Jan-Mar or December 2018, and also, if SMTV is included, that's going to be 2017 for Japan but 2018 for us most likely. DQ11 possibly fitting that role too. I think they'll follow up with a November Direct at some point to bring some hype for 2018 and "focus" on Mario again to build the holiday-shopper hype up for the future. Dumping it all at E3 pleases gamers and retail partners, but doesn't help the momentum through December as much as breaking it up and keeping in the news cycle. News is forgotten a week later. Games came out last week and people are already games they need new games
Tell you what: get a Western AAA video game running natively on an ARM platform without any technical or performance compromises, and then you can tell everybody that this is not a technical issue.
Don't be ridiculous, of course they would need to downgrade the graphics. But that is because the GPU is underpowered when compared to the others, not because of the CPU.
Game development today is extremely standardised and decoupled from the hardware. Gone are the days when you needed to optimise low level stuff. Game engines are also built to be able to scale, no one wants to reinvent the time and time again.
Btw, I think it has gone inflation in the word AAA. It is such an overused and meaningless word.
Kinda discredits what some are saying about Nintendo and the Eshop not wanting repeat games the first year. Nintendo is perhaps being too selective to the point they will start ticking even more indie developers off.
John 8:7 He that is without sin among you, let him first cast a stone.
MERG said:
If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.
[warning, the following is an example of an extremely unlikely scenario, so don't get your hopes up]
Well, a spiritual successor to Eternal Darkness, Shadow Of The Eternals, is in the works. After the Silicon Knights went bankrupt, a few people behind Eternal Darkness started their own Kickstarter project for a spiritual successor, I think it failed, twice. As of last year, the project was in development again. Maybe Nintendo picked it up, Bayonetta style? Doesn't explain why they're trademarking ''Eternal Darkness'' though...
That's quite a bit of Namco support there. Namco Museum, One Piece, DB Xenoverse 2, Tales, Taiko. Nice to see. That's on top of possible Smash Bros and Pokken ports.
But that is because the GPU is underpowered when compared to the others, not because of the CPU.
So companies willfully build gaming platforms that use more complex, energy-hungry, and expensive x86 CPUs even though there's no difference in performance between x86 and ARM chips. Got it. That makes perfect sense.
Like I said before: get a Western AAA game running without any compromises on an ARM platform, then you may reply to me about how there's no technical difference.
No, they build games for x86 because that is the platform the platform holders have chosen. Not the other way around.
They introduced new Mega evolutions in the Ruby and Sapphire remakes, right? So if there's indeed a game coming to the Switch, it could mean they're also going to introduce new Alolan formes. Maybe extend a bit beyond the Kanto pokes this time? Still think a Morelull-infected Bug/Fairy Paras would've been a perfect Alolan form. But alas, GameFreak decided metal hair Dugtrio was more important...
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