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Topic: What About a DS/3DS Slot On A New Switch?

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SwitchForce

JasmineDragon wrote:

I'm not here to stomp on the 3DS. It was, for a long time, my favorite video game system of all time. I still have a bunch of DS/3DS games, some of which I'm still only halfway through and which I hope to keep playing. Every time I go to Gamestop I look at the 3DS shelves to see if there is anything there that I still want. But the system is on life support right now, and it's only a matter of time before someone pulls the plug.
It would be crazy, even by Nintendo standards, to believe otherwise.

And you seems to think your Nintendo. Amazing we got a Nintendo Management Insider people. They know better then Nintendo. You short term look is just that far to short. If you read what they said they are still keeping 3DS coming but NS is taking up most of the time and from that you infer you know better then Nintendo. Links verified please? Just cause you can't get what you want you seems to think you know better then Nintendo which unless you can show proof otherwise is just pure fantasy thoughts. That's what I called Koolaid drinker in withdrawal. I go to GS and see new 3DS games but you seem to have omitted that to fit what you think GS should have is disingenuous as well here.

SwitchForce

skywake

RC_Russ98 wrote:

if the game doesn't really use the bottom screen you can. May cause some types of issues but eh

And that's the issue. All good and well to port/remaster 3DS/DS games for the Switch and work out these issues. Probably even fine to push out a virtual console limited to games that will actually work with how the Switch is setup. But a physical cartridge slot implies near full backwards compatibility and requires them to physically change the hardware to suit. Like I said earlier, it might have worked at launch as a transitional thing. They could have got around some of the screen issues by having an alternate grip which lets you play the Switch in portrait mode. But they didn't and I don't think it makes sense for them to release a revision to support 3DS software later on when 3DS support makes less and less sense.

SwitchForce wrote:

You short term look is just that far to short. If you read what they said they are still keeping 3DS coming but NS is taking up most of the time and from that you infer you know better then Nintendo. Links verified please?

I think it's pretty short term thinking on your part to be thinking about hardware launches based on what you currently see when you walk through gamestop. Look at the overall picture. For example here is a graph showing Nintendo's sales for 2017 vs 2016 taken directly from their latest financial report. I think it's pretty obvious where Nintendo is going to focus their efforts regardless of what PR statements they put out regarding 3DS....
Untitled
No sane executive would look at the above figures and think "Wow, the Switch really needs 3DS backwards compatibility to capitalise on all this excitement about 3DS"

Edited on by skywake

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"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

JasmineDragon

@SwitchForce Okay, you win. The 3DS will be around forever.

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Vinny

I don't think Nintendo ever did something like this before. If anything, they actually removed some slots on new hardware revisions.

Edited on by Vinny

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bluemage1989

For the Switch a few choice 3DS remakes would be fine for me. For everything else I still have three 3DS systems (New3DS, 2DS and 3DSXL) and to be honest I liked the system but never bought every game I wanted for it. Hopefully over the next few years I can pick up some of what I missed.

bluemage1989

skywake

RC_Russ98 wrote:

@skywake I see what you mean. So whats your take on them doing the virtual console route? Same take or different?

3DS/DS Virtual Console is more likely for two reasons. Firstly they can pick and choose which games make sense and even force them to run in display modes that make sense. And because it'd be emulation they could do things like add a bit of AA or render them at a higher resolution to cover the vast gap in resolution. All of that with a level of quality control that wouldn't be possible if they made all games compatible. Secondly you pay for Virtual Console games, hardware backwards compatibility technically costs them money.

With that said there are some things going against it. As others have said the significant gap in screen aspect ratios and the way you play games will make it hard for some games to work well. Gamecube and Wii games for comparison are single screen releases with a relatively standard input method. Then there's the significant gap in resolution but without the rose coloured glasses that people will have for Gamecube or N64 VC. I'd happily get Super Mario Kart for the 100th time on Switch but do I really want to play Smash Bros for 3DS on Switch?

I wouldn't be opposed to more VC of any kind at all. But personally I'd hope for Kid Icarus Uprising HD over Kid Icarus Uprising on VC. Or a HD revisiting of Link's Awakening in the style of A Link Between Worlds instead of A Link Between Worlds in 240p.

Edited on by skywake

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

electrolite77

I agree with those who can't see this happening. Some kind of emulation backwards compatibility similar to what MS have done with 360 games on XB1, but restricted to games that work well, may be a possibility. Whether it will be called Virtual Console or not IDK. I don't expect Nintendo to be as generous as Microsoft and let users transfer games for free but at some point Nintendo want the 3DS userbase to migrate over to the Switch and this could be a neat way of pushing them.

Either that or quick HD remasters with some kind of discount for those who have the game on 3DS. Digitally of course. This is attractive given how bad 3DS games look.

Also makes sense for Nintendo as a way of sustaining revenue from sections of the 3DS back catalogue.

However I've been around Nintendo long enough to know this won't happen. If they do any kind of 3DS VC set up or remasters they'll expect everyone to pay again.

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electrolite77

@SwitchForce

It's called logic. Nintendo have struggled to support two systems and been open about wanting to avoid that in the future. Now they've got the Switch which keeps them in both portable and home system markets, with the potential for different hardware variants in the future but one development environment. Not only that, it's doing very well. Why they would want to throw all that away by trying to support another format that would compete in the portable.market that they currently pretty much have to themselves makes no sense.

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electrolite77

@RC_Russ98

The N64 disappointed sales-wise and finished a long way behind the PS1, having suffered long software droughts.

The GameCube got outsold by Sony 7-to-1 and even lost out to the Xbox.

Wii U flopped even harder. That's 3 of the 4 generations since Sony entered the market and 2 of the 3 since Microsoft entered the market where they've struggled to sell and support 2 Systems.

Factor in that games development is getting more complex and expensive, that their competitors aren't trying to support 2 Systems and that they have a new handheld out-the Switch-and there's very little to suggest they're daft enough to launch a competitor to themselves.

Also....

https://www.gamesindustry.biz/articles/2013-01-16-nintendo-me...

https://www.gamespot.com/articles/nintendo-s-next-console-and...

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electrolite77

RC_Russ98 wrote:

@electrolite77 3DS games don't look bad I don't get where people are getting that from. Certain games yes, but a lot of them still look great.

All in the eye of the beholder of course but I struggle to play on it now. I've never been impressed by 3DS graphically. I got a Vita not long after getting a 3DS and the difference was stark back in 2012. 3DS has only ever looked more and more dated to my eyes.

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electrolite77

@RC_Russ98

There's a lot they need to do with the Switch. I don't find the prospect of Nintendo having one system depressing at all though, in fact I really like the idea of being able to get all Nintendo's franchises in the one place.

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Blathers

RC_Russ98 wrote:

I just don't like how the switch isn't very portable (way to big to be carried in a pocket)

I mean, you can get a case, or carry it in a bag.

Or y'know... wear cargos/three quarters
Untitled

Edited on by Blathers

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EvilLucario

No one can sufficiently consistently support two systems at the same time. Even during the Wii/DS days where both exploded with popularity, the Wii still paled in comparison to the amount of great first-party DS games out there like Elite Beat Agents.

Sony failed with the PSP and Vita, Nintendo failed with the GameCube and Wii U. How do you expect anyone succeeding if those two can't even be able to?

Unifying both platforms is a gamble for Nintendo that ultimately works out so they can concentrate everything to one platform, boosting software production and development.

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skywake

RC_Russ98 wrote:

@electrolite77 3DS games don't look bad I don't get where people are getting that from. Certain games yes, but a lot of them still look great.

They look decent on the 3DS but if you scale them up they don't look that great. And with the Switch you'd at the very least be scaling them up to be 4x the size on the Switch if not larger on a TV. Which in itself isn't ideal given the Switch has about 9x the number of pixels.

Like I kinda said earlier you can get away with NES, SNES and even N64 because they're old enough to be "retro". You can get away with Wii and Gamecube because there's less of a resolution jump from 480p. But 3DS is in this awkward spot where it's too new to be retro and to low res to look decent on a large display. So it doesn't quite work. I'd much rather sequels and remasters....

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

ThanosReXXX

skywake wrote:

They look decent on the 3DS but if you scale them up they don't look that great. And with the Switch you'd at the very least be scaling them up to be 4x the size on the Switch if not larger on a TV. Which in itself isn't ideal given the Switch has about 9x the number of pixels.

Like I kinda said earlier you can get away with NES, SNES and even N64 because they're old enough to be "retro". You can get away with Wii and Gamecube because there's less of a resolution jump from 480p. But 3DS is in this awkward spot where it's too new to be retro and to low res to look decent on a large display. So it doesn't quite work. I'd much rather sequels and remasters....

You must not be familiar with the Citra emulator. Since the article that Nintendo Life did on it almost two years ago, development of the emulation has gone from strength to strength, and games look perfectly fine, even on big screens.

Article:
https://www.nintendolife.com/news/2016/04/nintendo_3ds_games_s...

Links:

https://www.polygon.com/2016/4/27/11521836/nintendo-3ds-emula...
https://citra-emu.org/

Video of old version running Mario Kart 7:
https://www.youtube.com/watch?v=dm_lDHrCcc8

Video of last year's version running Pokémon Omega Ruby and Alpha Sapphire:
https://www.youtube.com/watch?v=z_Nni6NZoy0

The latest video on the emulator's progress:
https://www.youtube.com/watch?v=NEpgCGLA_ns

(Instead of posting them directly, I made all the videos into normal links, because I didn't want to spam the thread with them, and there's additional info underneath the videos that you or anyone else interested might want to read)

Now just imagine what Nintendo themselves could do, if even hackers can already come up with something as brilliant as this...

'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

Nintendo Network ID: ThanosReXX

ThanosReXXX

@RC_Russ98 They do indeed. The newer version seems to be more user-friendly, so perhaps you might want to give it another go. If you check that last video, it gives plenty of info on the changes, and I also put a link to the official site in my comment.

@skywake Well, no offense, but that's a rather sour response.

I simply wanted to show what is possible, and how good it actually looks, contrary to what you said or might have been thinking.

As far as physical hardware backwards compatibility is concerned: a system on a chip in a more capable system such as the Switch could achieve the exact same results with additional software. And besides, VC is also emulation, so it isn't really a foreign topic for Nintendo and who the hell cares in the end whether or not emulation is achieved via hardware or software? As long as it works, and equals or improves upon the actual hardware, I don't think we're going to hear many complaints...

'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

Nintendo Network ID: ThanosReXX

Heavyarms55

I think the hardware support is VERY unlikely, but as a Virtual console type service, entirely possible.Most likely a future Switch would be smaller, making a second game slot difficult at best. Even if it were not smaller, likely it would be because a more powerful chip is being used and thus cannot spare the room. DS/3DS games are small, but not that small relative to the space it would take to support a separate cartridge slot on the system. Digitally, I could see them porting many games in the future however.

Though personally I want GBA and Gamecube support first.

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Monkey_Balls

This topic takes me back to when the Switch/NX was first announced and folk were speculating about what it could be. Huge wishful thinking on my part, but I was hoping it would be compatible with 3DS cartridges and able to connect to a Wii U (akin to the Gamepad): a handheld featuring backwards compatibility with both systems while also having its own library. Hey, I did say it wishful thinking.

Having said that, maybe Nintendo's next system (or systems) will be the child of Wii U and Switch: a home console and handheld combined/connected (with a proper base unit in the home). Hiding the second screen in the dock while playing on the TV seems to be a missed opportunity, particularly with Wii U ports coming to Switch. Okay, (apparently) Nintendo don't want the Switch to be seen as another Wii U (despite the ports) but it's strange that a dual-screen function wasn't implemented. Nintendo's next system will be interesting.

Eh, I digress. I'd like to see a DS/3DS slot on Switch but doubt it will happen. Virtual Console, though? Fingers crossed...

Monkey_Balls

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skywake

ThanosReXXX wrote:

As far as physical hardware backwards compatibility is concerned: a system on a chip in a more capable system such as the Switch could achieve the exact same results with additional software. And besides, VC is also emulation, so it isn't really a foreign topic for Nintendo and who the hell cares in the end whether or not emulation is achieved via hardware or software?

Unless you're increasing the resolution of sprites and textures you're still going to have issues. And if you're doing that why not go all out and make a proper HD remaster. Whatever way you slice it the 3DS and DS are the least appealing consoles to be taking games from. Especially if they're running the original unmodified code. To put the resolution into perspective here's an image showing the resolutions of previous Nintendo consoles:

Untitled

Too low res to be impressive, too new to be retro.

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

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