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Topic: Was ARMS a failure?

Posts 21 to 39 of 39

Haru17

MarcelRguez wrote:

@iLikeUrAttitude Them CGIs ain't cheap. Their budgets are the definition of inflated.

That might be part of why Square Enix publishes quality games when they actually finish them (glances at Waifu Camping Simulator XV). Now that I stack Life is Strange, Rise of the Tomb Raider, and Deus Ex: Mankind Divided up, they've published like half of my favorite AAA games this gen.

Anyway Tomb Raider 2013 got a trilogy all the same so I don't see what's left to complain about.

Edited on by Haru17

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Varking

Not a failure at all. It sold over 1.7 million copies as far as we know which is great for a new fighting game IP. Yes, the activity in the game dropped significantly but this happens with just about any single new IP fighting game. Look at an established IP like Dragon Ball Fighter Z and check how much the activity dropped over the coarse of 90 days. It happens. I hope they get a chance to make an ARMS 2 and I wasn't even that bullish on the first one.

Varking

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Ryzaerian

You know what happens when you’re fighting someone in ARMS and are about to win and they ragequit?

You get denied the win. Just like that.

On that basis alone, I consider ARMS a failure and wish I could get my money back. It takes a truly brainless developer not to implement an obvious win when someone forfeits the match.

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ieatdragonz

@iLikeUrAttitude Well I don't know if this will help with your complaints of no lore, but there's an ARMS comic coming out with the actual fighters having speech bubbles. I doubt it will be anything of substance (especially since its a free comic on free comic book day May 5th), but it's something.

Although in my opinion, ARMS failed as a game... to me. When the testpunch came out I was so excited. It was fun, fun, and best of all *FUN. But I don't know I lost that feeling from the demo. The demo was quick and easy to get a match against someone on your skill level, but now it feels like Splatoon, I missed out simply from not playing with my no badges.

Only difference is Splatoon I'm actually really good at, with or without the snails. I do wanna give ARMS another shot, but its on a back-burner compared to Xenoblade, Bayonetta 2, and Fire Emblem Warriors.

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iLikeUrAttitude

@ieatdragonz Yes I was already aware of the upcoming comic by Dark Horse and I'm looking forward to it.
I shouldn't have to read a comic to get a decent amount of lore though. Don't get me wrong Splatoon isn't that deep either but at least it tells a story in the main campaign and through conversations by the squid sisters and other NPCs. The closest thing to lore in the base game is Biff narrating in the background before a fight starts in the single player campaign.

I also had loads of fun playing the testpunches (Twintelle is hella thicc).

To be honest I would have no problem taking time to catch up in the skill level of the current players. I picked up Splatoon 2 around this year and didn't take that long for me to get used to the motion controls and get the hang of chargers (No inkbrush, roller, or duelie peasantry allowed) and before I knew it I'm level 45 now.

I'm also on the same boat as you, if I had the time (and money) to play ARMS I would but thanks to all the other upcoming hits it's my lowest priority when compared to Octopath Traveler, Mario Odyssey, Mario + Rabbids, and more.
Also get xenoblade

Edited on by iLikeUrAttitude

Good... good
Now play Dragon Quest

meleebrawler

@Ryzaerian Can you name a game that actually implements such a system, without it being prone to abuse by colluding players to, at the very least, inflate win percentages?

The problem with online play is that it is almost impossible to distinguish malicious disconnects from honest ones. Yes, in an ideal scenario a player whose opponent essentially forfeits should earn a win, but can you honestly say the same for when the opponent suffers a technical issue like his controller breaking down mid-battle? The only real solution is to punish those who disconnect frequently for any reason (stuff like Marvel 3's bad connection servers, Killer Instinct Jail, Splatoon 2's clear warning), as they drag the game down for everyone, while maybe providing perks for sticking through the end.

@ieatdragonz Fighting games, man. You have to accept that people who put more time into the game WILL be better than you, and the number of those only grows larger the longer you stay away. It's not an ARMS-specific thing, just a natural part of the genre.

@iLikeUrAttitude Have you even looked at the new gallery image's descriptions? More specifically, the ARMS Lab Confidentials? A tone of lore can be gleaned from those, not unlike Splatoon's Sunken Scrolls.

Edited on by meleebrawler

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Ryzaerian

@meleebrawler I understand your point. Having said that, I absolutely believe that punishing all disconnects is the solution.

After all, involuntary disconnects are generally few and far between. Ragequits, when unpunished, happen all of the time.

The majority of competitive, ranked games punish a player for leaving the match, regardless of circumstances. It works, and it’s certainly better than the alternative.

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NinChocolate

Well, let’s ask this: is the Pikmin franchise a failure?

NinChocolate

meleebrawler

@Ryzaerian Actually, in this game's Party mode, a disconnecting opponent does result in a win for you. But that's because there's basically no stakes or reason to inflate wins there. (And maybe to keep the player in the lobby, ready to play).

Edited on by meleebrawler

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rockodoodle

Wish Nintendo did a little bit more with it. Added a story mode and a few characters. Hell, I would have even paid for it. That said, I enjoyed it. It was likely profitable, so I guess it was somewhat of a success.

rockodoodle

Malcrash

I think it failed in terms of garnishing up a huge fanbase, like Splatoon. It has a community and it has sold well for a new IP, but there is no denying that this is probably a lesser Nintendo franchise in terms of community

Malcrash

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jump

It failed to be huge, the worst type of failure!!!

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Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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