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Topic: Wargroove

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hadrian

@Tsurii I've just noticed that it has very scalable difficulty settings to suit all people.

hadrian

Heavyarms55

Oh wow. Act 3 Side 1 was a heck of a mission! I see why these are optional missions! Way tougher than the main story missions so far! I WAY underestimated it at first because I had barracks and the enemy had only a few units. But wave after wave getting swarmed by harpies, and at end giants and trebuchet! Like, I don't even have giants in the main story yet! Why do random bandits have better units than my army!? Man it was satisfying to win that! First time my stronghold took damage, but I won and kept all the villagers alive! Even ended up with a 3 star A rank! Feels good man!

@Late, yeah, I think speed is definitely the most important factor. Because I lost a LOT of units in the above mentioned level but still got a good score.

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Spanjard

Whitewatermoose wrote:

  • Finally, is the game fun?

That really should be your first question.

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JoeDiddley

I’m loving the game so far. The scalable difficulty will hopefully keep me playing until the end as it’s quite challenging already.

I hope we have a thread (this one?) for recommended user created content.

I’m not interested in creating any campaigns myself, but I’m excited to give some a spin.

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Bevinator

When I started playing this I was afraid it would be too easy (it was easy even for tutorial maps). However, I can confirm that this game is NOT easy and provides a good, fun challenge. I’m having a blast! Such a good turn based strategy game.

Will also echo what others have said and say that this game is definitely it’s own. It’s obviously influenced by advance wars and fire emblem, but has so many of its own quirks and features that it feels fresh.

Unbelievable quality considering the price. If this had been developed by Nintendo it would have had a fifty quid price tag, which I would have gladly paid.

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Heavyarms55

One thing I am really noticing about this game is that the AI is distinctly smarter than Advance Wars. The AI wont casually walk into range of your trebuchets and archers. In Advance Wars that was something I abused heavily. Also I love using my commander as a decoy. The AI will often chase the commander into range of those units. It's a very fun risk/reward strategy.

Whitewatermoose wrote:

  • Biggest positives and negatives in your opinion?
  • Finally, is the game fun?

The biggest pros are solid gameplay, memorable characters, beautiful art-style and animation of 2D sprites, great music and mountains of replay-ability due to the ability to make and share custom content.
The biggest con I can think of is how gaining a resource advantage can snowball very quickly. And yes the game is very fun!

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Onion

Out of curiosity, how does this compare to Tiny Metal? I'm pretty interested in this game but I'm still on the fence. I'm a huge Advance Wars and Fire Emblem fan so both games have been on my radar for a while now.

Onion

bixente

I just started playing it and It's so charming. The graphics, music, characters etc. Sometimes you can tell right away that you'll love a game, this is one of those times for sure.

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Heavyarms55

@Onion There is no comparison. As far as I am concerned, this game surpasses Tiny Metal in basically every way. Stylistically it is very much like Advance Wars and Fire Emblem were on GBA and DS. Where Tiny Metal opps for a different sort of 2.5D style. Mechanically if you played Advance Wars you will be instantly comfortable with Wargroove. Further, while Tiny Metal lacked multi-player initially and as far as I know has no map editor to speak of, Wargroove has both off the bat. In terms of game play it feels like a natural evolution of both Fire Emblem and Advance Wars. Boasting elements from both, with some fringe inspiration from Final Fantasy Tactics Advance too. Going a step further, Wargroove has not only a map editor, but the tools to allow you to build a full custom campaign, complete with cut scenes and you can share that content with anyone. Wargroove is also fully cross play compatible with the Switch, Xbone and Steam versions of the game. Further, despite the update, Tiny Metal is only 2 player, where Wargroove is up to 4.

If the question is Wargroove or Tiny Metal, no question, Wargroove is the superior game. And to top it all off, Wargroove is 5 dollars cheaper, with a whole hell of a lot more content!

Edited on by Heavyarms55

Nintendo Switch FC: 4867-2891-2493
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Onion

@Heavyarms55

Sweet, that's basically all I needed to hear! Soon as I finish Xenoblade 2 and FE Warriors, I'll probably pick it up. Tiny Metal was supposed to have a map editor of some kind I believe, but I'm not sure if it lived up to that. I know it didn't start with multiplayer and it had to be patched in later, which is already pretty bad. I actually had no idea that this game had cross play, which will be pretty handy if my friends pick up the Steam version.

Onion

RedderRugfish

Heavyarms55 wrote:

One thing I am really noticing about this game is that the AI is distinctly smarter than Advance Wars.

Was it ever explained why the AI had such a burning hatred for APC units?

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Grumblevolcano

Turns out side missions don't disappear if you continue with the main campaign before completing them, I was struggling with Act 3 Side 1 too much but Side 2 and Mission 2 were a lot easier.

Edited on by Grumblevolcano

Grumblevolcano

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Heavyarms55

@ReaderRagfihs I don't believe so. If it was I never heard about it.

@Grumblevolcano Was that the mission with Caesar where you had to defend the settlement? Cause that mission was a hell of a fight! I was ecstatic when I pulled a 3 star A rank on it!

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Kai_

The game gets a lot less frustrating when you discover that getting 3 stars is only tied to completing maps in the fewest turns. I was repeating them and expecting that getting almost no unit deaths was a requirement but apparently not.

Kai_

3DS Friend Code: 0989-2471-3448

Heavyarms55

@Kai_ Yeah knowing that the regular units really are totally disposable does make completing maps faster, easier. But I am not the biggest fan of that method of ranking. To the degree that it makes me not really care much about getting a good rank.

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Heavyarms55

I have to say, the saving in this game is so freaking fast, that the first time I hit "save and exit" from the campaign, I was worried the game glitched and didn't actually do anything. I went back into the campaign to see if it had actually saved! It's as close to instant as it can probably be. I'm used to there being at least 5-15 seconds for a game to save.

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RadioShadow

Heavyarms55 wrote:

One thing I am really noticing about this game is that the AI is distinctly smarter than Advance Wars. The AI wont casually walk into range of your trebuchets and archers. In Advance Wars that was something I abused heavily. Also I love using my commander as a decoy. The AI will often chase the commander into range of those units. It's a very fun risk/reward strategy.

Well the Advance Wars 1 AI was predictable / had questionable choices. The best being how it always would prefer to attack your APCs, instead of attacking Infantry that were capturing the HQ. XD

Advance Wars 2 & DS did improve the AI, so there's that. Although some rare cases, they like to walk into the area where the Indirect Unit can attach them. XD

Untitled

Edited on by RadioShadow

RadioShadow

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Heavyarms55

So this morning I realized that Muru's Groove-power is kinda nuts. It is so OP being able to just spawn a ready-made unit anywhere like she does. Having a commander walk up and just poop out a ready made-ready to move/attack unit is pretty nuts. Get her within dragon/bomber range of the enemy stronghold just poop out a dragon - swoop in and do the deed.

@RadioShadow They did improve it, but I still found it pretty easy to lure them into range of my rockets even in Dual Strike.

Edited on by Heavyarms55

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bixente

Reviewer on Switch Watch said he finds this is the kind of game you dip your toes into on the side whilst having a main game as your focus. I guess I can relate to this, as I've mainly been playing Breath of the Wild, as well as some Puyo Puyo Tetris and Tales of Vesperia. I suppose the difficulty puts me off more sustained playing sessions.

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Heavyarms55

I don't know that I agree with that position. Not saying one has to focus entirely on Wargroove, but it is not the small sort of game I would think of as a side thing like PuyoPuyo-Tetris.

Nintendo Switch FC: 4867-2891-2493
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