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Topic: Unreal Engine 5 is coming to the Nintendo Switch

Posts 21 to 30 of 30

BruceCM

Waits for what?

SW-4357-9287-0699
Steam: Bruce_CM

rallydefault

Pizza, I think. I don't know. Wings. Barbeque. Lots of things, really.

rallydefault

Octane

@GrailUK Pretty much what @ThanosReXXX said. The point of tech demos is to show the processing powers of these new consoles. It's all rendered in real time, and that's kinda the point. To show what's maximum graphical fidelity if you will. And it showed some big game changers, like the dynamic lighting (and sound), and the high fidelity assets. If you're making an open world game, then you probably don't want it to be filled with those high-res movie quality assets, but for a more linear game that would be an option I'd imagine.

Whether it was someone pushing the control stick forward during that flight section, or just scripted doesn't really matter in this case. If it is scripted, I can understand why, because it would take a lot of time to develop at all (you're basically developing a game at that point), whereas the point of a tech demo is just to show of the graphical fidelity. The problem is that people looking at this think it was meant to be a game, but it never was.

And keep in mind that UE5 is optimised for all platforms. So a proprietary engine that is specifically made for a console can potentially to even more than this.

Octane

GrailUK

@Octane @ThanosReXXX Indeed. I appreciate it's purpose etc. It's not totally disingenuous, but it doesn't help when Geoff 'face of the industry' Keigthly (or whatever his name is) tweets 'REAL PS5 GAMEPLAY'.

Edited on by GrailUK

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

Octane

@GrailUK I mean, most of it was actual gameplay to be fair. The first 90% of her walking around looks just like any Tomb Raider game, but better. So yeah, I guess it's actual PS5 gameplay in that sense. Just don't get too hung up on the terms. It's just a tech demo. In a month or two we'll have seen some actual first party games for PS5 and Series X, and then you can put all your worries to rest.

Octane

ThanosReXXX

@GrailUK Well, it may be scripted, but as said it IS interactive. These tech demos always have button prompts for something. That is of course a minimal interaction, but still. The walking and climbing bit was probably also done by actually moving the stick, much like with that Wii U Zelda demo that I mentioned earlier.

@Octane Although I do agree with all you say, there's one tiny side note: there doesn't need to be a proprietary engine to get the most out of a platform, because UE5 was specifically developed, like UE4, but even more so, to be scalable, and to get the most out of the platform that it's running on, so I think it's fair to say that until we see this demo running on Series X hardware, we won't be able to make any sensible comments on whether or not this demo showed the true power of the PS5 dev kit, or if it would look exactly the same on series X. There are some hardware differences after all, so if they scale to accommodate to that, then for all intent and purposes, we should be seeing some differences.

But having said that, I don't think we're ever going to see the exact same demo running on Xbox hardware, because it was a collaboration between Epic and Sony, so it's probably a Sony-only demo.

Edited on by ThanosReXXX

'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

Nintendo Network ID: ThanosReXX

Octane

@ThanosReXXX I wasn't specifically talking about the differences between platforms; but I imagine that a Sony-developed engine can get more out of the PS5 than UE5, because they can specifically build it for a single system; whereas UE5 needs to be scalable by nature, which means you're going to have to sacrifice something. Similarly an in-house developed engine for Series X can problably get more out of the system than UE5 could.

Octane

ThanosReXXX

@Octane In some ways, yes. But if an all-purpose/multi-platform engine has enough add-ons/plugins to cater to the individual strengths of the platform it's running on (which UE5 does have), then you could still see the difference between those versions, and that was mainly my point.

So, if the Series X's better hardware can be used to good effect, then in theory, this same demo should look better than on the PS5, unless of course it's all about fast-swapping all those movie quality assets, in which case, the faster drive in the PS5 might offer some benefit, even though the CPU and GPU are still the most important in that process anyway.

'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

Nintendo Network ID: ThanosReXX

rallydefault

Bottom line: Improvements are great, there will be improvements, yay improvements. But let's wait and see what some actual games look like.

rallydefault

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