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Topic: Trials Rising - The first Switch game with analog trigger support?

Posts 1 to 20 of 54

infernogott

Since today the open beta of Trials Rising is out on all consoles and PC. I just tried the Switch Version and wondered if it supported the analog triggers of the Gamecube Controller. And it does! So you get the true Trials experience on Switch, if you use a GC Controller Try it out!

Edited on by infernogott

infernogott

kobashi100

Read some views on reset era. 30fps with drops isn't a good sign. Looks like I will cancel pre order and go with PS4 version.

kobashi100

Dogorilla

That's interesting, I thought the Gamecube adapter only worked with Smash Bros.

'Trans rights!' -Donkey Kong

MarioLover92

@Dogorilla It works with nearly every Switch game, it'll just recognize GameCube controllers as Pro Controllers. I tried Mario Kart 8 Deluxe with the GC controller adapter and it worked perfectly.

"Super Mario Maker on Switch.................CALLED IT!"
-Me while watching the 2/13/19 Nintendo Direct

Dogorilla

@MarioLover92 That's pretty cool actually, I had no idea

'Trans rights!' -Donkey Kong

JaxonH

Just played the demo and I came away massively impressed.

At first I was extremely upset when I read the article which showed a massive disparity between versions. But as it turns out, every other stage looks normal, and even the one they made look dusty like you’re in the desert, actually looks really good. If I hadn’t seen comparisons I wouldn’t have thought anything was out of place.

Resolution is solid, even in handheld mode. No lag or frame rate issues (except 2 very brief stutters in one of the stages- not sure what brought that about but, that aside it’s been fine).

I just reinstated my preorder for the retail version, and preloaded digitally on top of it. That’s how impressed I was with this game from the demo. It’s not perfect but they did a really great job with this game on Switch.

NOW PLAYING
NS: Final Fantasy XII, Final Fantasy X, Dragon’s Dogma, Mortal Kombat XI, Darksiders, Cuphead, Hellblade, Trials Rising
X1: Trials Evolution
GPD Win 2: Fire Emblem Path of Radiance
3DS/Wii U/PS4/PSVR//Vita/PC/Rift: [nothing]

Jesus is Lord.

My Nintendo: JaxonH

SepticLemon

I can confirm that Trials Rising supports the analogue triggers of GameCube controllers, but...

...it's not totally, clean, control set up, it feels like a Steam controller with assigned buttons and controls. What I mean by this is that the analogue part of the triggers act as the right joycon's analogue stick. Right trigger actuates pushing the stick up, and the left trigger actuated pushing the stick down. This is why if you're on the world map in the game, you can oddly zoom the map in and out with the trigger, even though the HUD suggests that it's for the right stick. Then the digital clicks on the GCN triggers are simply ZL and ZR on the Joycons. Bizarrely, left and right on the GCN dpad are assigned to the L and R buttons on the Joycons, and the Z button on the GCN controller is assigned to the select button so that you can restart stages in the game rather than just warping to a checkpoint and forfeiting your gold medal.

It would be nice to have menu control with the dpad, but with a GCN controller, you have to do everything with the analogue stick, which is annoying for me personally as I've always used a dpad for menu control. But it is REALLY nice to see a racing game on the Switch with analogue trigger support. Makes me wish that the Pro Controller had analogue triggers on them!

Edited on by SepticLemon

SepticLemon

Twitter:

Bart_T

Wow, that's hella cool. Not that I ever used 'm in previous Trials games, though. I'm an all-or-nothing type, even with analog triggers.

Haven't had any trouble with any particular level on the Switch so far. Can't wait for my physical copy to arrive Tuesday.

Bart_T

gcunit

So, the question is, do any of the wireless Gamecube controllers, other than the Wavebird (eg. the various third party options released last year for Smash Ultimate), have analogue triggers?

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

SepticLemon

@gcunit I believe there's one GameCube shaped Switch controller that has analogue triggers. The rest just have digital L, R, ZL and ZR buttons. I'll need to look up which controller has it, I completely forgot the name of the company that makes it.

SepticLemon

Twitter:

gcunit

@SepticLemon Thanks, I'll bear it in mind.

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

JaxonH

I just like using the analog stick. I've gotten pretty good with it, I'd say. At first it was weird but, I suppose anything different from the norm will seem weird at first.

Some of these levels get hard though. Man... just brutally difficult. I fail the contract but, feel pride just in making it to the finish after 2 dozen rewind starts

NOW PLAYING
NS: Final Fantasy XII, Final Fantasy X, Dragon’s Dogma, Mortal Kombat XI, Darksiders, Cuphead, Hellblade, Trials Rising
X1: Trials Evolution
GPD Win 2: Fire Emblem Path of Radiance
3DS/Wii U/PS4/PSVR//Vita/PC/Rift: [nothing]

Jesus is Lord.

My Nintendo: JaxonH

Rockermh

Hi guys,
I'm considering buying a GameCube adapter to use in switch for trials, do the analog triggers work with third party adapters as well?

Rockermh

JaxonH

@Rockermh
Not sure, but I’ve heard the GameCube analog doesn’t work how you’d expect. ZR is analog forward and ZL is analog backward or something.

Have you tried using the right analog stick? At first it felt weird but, it didn’t take long before it started feeling natural.

NOW PLAYING
NS: Final Fantasy XII, Final Fantasy X, Dragon’s Dogma, Mortal Kombat XI, Darksiders, Cuphead, Hellblade, Trials Rising
X1: Trials Evolution
GPD Win 2: Fire Emblem Path of Radiance
3DS/Wii U/PS4/PSVR//Vita/PC/Rift: [nothing]

Jesus is Lord.

My Nintendo: JaxonH

JaxonH

Oh my goodness this game gets hard! Insanely hard.

It’s a miracle I made it through that last mount Everest level. Only took me 20 minutes lol. I’ll never be able to beat it by completing the contract for the level I don’t think. Just finishing it felt like a victory to me though.

I’m so glad this game has instant re-tries. So the second you mess up you press B and it instantly resets you at the checkpoint right before you messed up. That’s what makes this game so much fun to play. And you compress minus to restart at the beginning of the stage anytime you want as well.

Is anyone actually able to beat that mount Everest stage? Good night... The developers take great pleasure in torturing us gamers

NOW PLAYING
NS: Final Fantasy XII, Final Fantasy X, Dragon’s Dogma, Mortal Kombat XI, Darksiders, Cuphead, Hellblade, Trials Rising
X1: Trials Evolution
GPD Win 2: Fire Emblem Path of Radiance
3DS/Wii U/PS4/PSVR//Vita/PC/Rift: [nothing]

Jesus is Lord.

My Nintendo: JaxonH

JaxonH

@kobashi100
You might wanna download the beta and try it for yourself. I’ve been playing this game for several hours and I can confidently say the performance is dang near perfect during gameplay. I’ve had a few frame stutters but they were all during crash animations or things like that. It’s definitely above the “acceptable” threshold.

And it looks pretty good too. It’s a little rough around the edges. There’s some pop-in that occurs on the menu screens, which is weird. But during gameplay it’s great. I feel like this is another one of those games where as soon as an article is written that misrepresents it- once that narrative gets pushed out everybody piles on top of it. Now, I can guarantee all you’re going to hear from everyone is how horrible it is.

This is why I like playing things for myself. When I had read all these reports I went and canceled my pre-order because I was convinced it was bad. How could it not be, right? I saw with my own eyes this fog or dust in the first level and it’s obviously unacceptable... oh how wrong I was. Come to find out that was the only level in the entire game that did that, and it actually looks pretty good because they designed it to be a desert level in the Switch version. All I’m reading on Reddit is people piling on to insult how horrible this version of the game is, but then you read stuff from the levelheaded people who are playing it and everyone’s like... uh, actually looks pretty good to me, seems to run fine for me, etc.

Play it for yourself. Then make the call. In my personal opinion this is a bit rough around the edges, overall a great release on Switch and something that I value very highly. I was playing Trials at work yesterday and I cannot tell you how amazing it is playing this game on the go on a portable system. Like this series was made for Switch.

Edited on by JaxonH

NOW PLAYING
NS: Final Fantasy XII, Final Fantasy X, Dragon’s Dogma, Mortal Kombat XI, Darksiders, Cuphead, Hellblade, Trials Rising
X1: Trials Evolution
GPD Win 2: Fire Emblem Path of Radiance
3DS/Wii U/PS4/PSVR//Vita/PC/Rift: [nothing]

Jesus is Lord.

My Nintendo: JaxonH

Rockermh

@JasonH
Thanks for the reply, the joysticks definitely work pretty well, I'm glad that the devs added that in. I've played the previous Trials games quite a bit, so I'd prefer to use analog triggers now that I know the option is there, but it's definitely playable with the joystick.

@SepticLemon
Thanks for sharing that link, that's a great price. There's a shop close by that sells a Nyko third party adapter for fairly cheap, so I'm planning to buy one today (mostly so I don't have to wait for shipping 😊), we'll see how it goes...

Rockermh

SepticLemon

@Rockermh OK Cool. What I'll suggest is testing that adapter with Smash Ultimate and see if you can change the size of the shield by pulling the trigger softly; the biggest shield is done by pulling the trigger all the way back, whilst you can get a little shield by pulling the trigger very softly. If you can do that in Smash, you'll be able to get analogue acceleration in Trials Rising, you'll need it if you want to shave the milliseconds off your best times, because acceleration at full-whack isn't always the best way to get the best times.

SepticLemon

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