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Topic: Tiny Metal

Posts 21 to 34 of 34

FX102A

I do have a demo code for this game for being a Project Phoenix backer (go ahead laugh XD).

Still haven't tried it though.

FX102A

zitpig

How come Project Phoenix backers got a demo, but Tiny Metal backers didn't? That's kind of strange.

[EDIT] "How", not "Home"!

Edited on by zitpig

zitpig

zitpig

Sorry for double post, but new email from the Tiny Metal team and PC demo.

Tiny Metal Team wrote:

To all allied forces of Artemisia,

This is Second Lieutenant Nathan Gries of the Artemisian First.
We will finally be launching our all out attack on the 21st of December 2017. We will going through the PS4, Nintendo Switch, and Steam routes!

The Artemisian First needs you to contribute to the war effort and drive back the invaders. Special thanks to all of you who have supported our war efforts thus far, the road has been long and hard, and we would like to take this opportunity to thank all of our troops on the front lines.

Here is the secret code to our operation! Feel free to spread the word, stream it on the web and talk about it with your friends and family. Of course, please leave us a comment.

Download demo here - https://emails.kickstarter.com/mpss/c/2AA/6TYCAA/t.2cv/ObkRNh...

Second Lieutenant Nathan Gries

Transmission ends...

Thought of the day
"Maim, kill, burn!" - Spec Ops

zitpig

Ralizah

Pretty honest interview, although this isn't going to look good PR-wise.

http://www.siliconera.com/2017/12/11/tiny-metal-needs-sell-15...

What has been the biggest obstacle for Project Phoenix?
Hiroyuki Yura, Director/Producer: We could actually deliver with a bit more programming, but the fact is, if you read my updates, we aren’t happy with what Airborne Studios (an art outsourcing company used by CIA) delivered. We aren’t happy at all, it looks too cheaply made.

Tiny Metal is about to launch. What was its biggest obstacle during development?
Hiroyuki Yura: We wanted to have multiplayer on release in Tiny Metal, but we couldn’t so we’re going to put it in a free patch a few months afterwards. To me a game is done, when we have multiplayer. This is a situation I don’t like.

If Tiny Metal doesn’t live up to your standards why are you releasing it now?
Hiroyuki Yura: Well, we have a relationship with our publisher, Sony, and we have our promises with our investors. That’s why we need to put it out.

How do you feel about the relationship to the Project Phoenix backers? Aren’t the backers similar to investors, to some extent?
Hiroyuki Yura: Not really, they are not investing. Another thing, what is not acceptable is we have not delivered what the artists wanted. They are lending me their name and their strength and I need to make sure I deliver on the part they want it to be portrayed.

I used to be a violinist. And if someone is selling a CD of my performance, I expect it to be properly mixed, properly recorded, I have proper arrangements, and I have music. If these criteria are not met, I will be very angry and say this is horrible you haven’t prepared anything. It’s the same thing with this. We felt, although we did our best with Airborne, it’s not their fault. In terms of the pipeline, it’s nobody’s fault. It’s my fault because I did not prepare enough money for that failure. I did not prepare enough time for that failure. I accept that. I would never blame the artists or the pipeline.

Look what happened to Inafune-san, he’s a friend by the way. We have lunch every few months. We talk about his experience with Mighty No. 9 and I talk about mine with Project Phoenix. He is regretting what happened because he got it done with the budget he had and a lot of people are disappointed. He didn’t deliver what he wanted to and is full of regret.

How many units of Tiny Metal need to sell to resurrect Project Phoenix?
Hiroyuki Yura: 150,000 units, worldwide on all consoles.

How reasonable is that goal?
Hiroyuki Yura: I think it is a lot of units.

What do you think is a reasonable amount of units for Tiny Metal to sell?
Hiroyuki Yura: Probably 50,000.

How many units do you think Tiny Metal will sell?
Hiroyuki Yura: Probably 100,000.

If you think you will be short 50,000 units, what do you plan to do next as a company?
Hiroyuki Yura: We don’t need to discuss our internal business decisions. There are a lot of things I can’t tell you about. What I can tell you, in general, is this is not the only thing we do. We have other jobs that will basically feed us. That 50,000 [units] would be nice to concentrate on this, but if we can’t do that we can do recordings. We can do other work. We can do programming work for other companies. If we make the right game we hope, it will sell. If we don’t, it won’t sell. Then it will be another challenge to get Project Phoenix’s budget.

Edited on by Ralizah

Currently Playing: Yakuza Kiwami 2 (SD)

redael

Its up on the UK e-shop @ £19.99

Bought it this morning and only had a run through the first mission so far.

redael

3DS Friend Code: 4253-3474-0326 | Nintendo Network ID: redael | Twitter:

neufel

Can't wait to read some early comments on this game. With such a surprise release, and absolutely no (big) reviews at launch, I'm a bit scared.

neufel

3DS Friend Code: 3239-2806-0987

zitpig

neufel wrote:

With such a surprise release

It wasn't a surprise release - it's even been delayed once. It got a 9/10 review from NintendoLife. I don't know what other reviews say/rate it though.

Edited on by zitpig

zitpig

neufel

@zitpig
I can say I'm guilty for the release date. It's just that as it wasn't in the "coming soon" section of the eshop, so in my point of view it just popped up this morning (which is cool)

As for the review, I've seen it yeah, and I'm glad it's good! I wasn't expecting a full review just 25mn AFTER I whined about the lack of reviews though. That is some really quick post obscolescence.

neufel

3DS Friend Code: 3239-2806-0987

zitpig

I've been looking forward to it for a loooooong time (I wrote above that I was a backer for the failed KickStarter) and am glad it's finally out and got a good score from here. I'll definitely be putting time into it over the Xmas holidays

Edited on by zitpig

zitpig

Spoony_Tech

Can't wait to play this. With all the Fire Emblem love the 3ds got over the last 5 years really left me feeling cold. Not that I mind FE but Advance Wars has always been more my thing. This will finally fill a void I've had for a long time.

John 8:7 He that is without sin among you, let him first cast a stone.

MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

I'm memory of @Mr_Trill_281 (rip) 3-25-18

Switch Friend Code: SW-7353-2587-4117 | 3DS Friend Code: 3050-7580-4390 | Nintendo Network ID: SpoonyTech | Twitter:

MegaMari0

So I finally got around to finishing the campaign. Not a bad effort for an Indie game. Personally, it feels unpolished. The intro sequence has a fps problem until about half way through when it smooths out and allows you to skip it. An annoyance to say the least. Voice acting never became a nuisance to me. They also had the Advance wars series to draw from so the number of units and terrain should have been pretty diverse. I felt air and sea battles were sorely missed. It didn't quite scratch that AW itch but it served a purpose until Wargroove shows up.

"When expecting booby traps, always send the boob in first." -Megatron-

3DS Friend Code: 3153-3802-3566 | Nintendo Network ID: coldfusion88

Heavyarms55

I picked this up and was a little disappointed. It feels kind of bare bones. Functionally it runs fine, but the lack of map editors, VS, non-story missions (like War Room in Advance Wars) just failed to really hold my interest. They have a solid frame of a game with this, but it needs more content and most customization.

Nintendo Switch FC: 4867-2891-2493
Switch username: Em
Discord: Heavyarms55#1475
Pokemon Go FC: 3838 2595 7596
PSN: Heavyarms55zx

Heavyarms55

@MegaMari0 I agree entirely.

Nintendo Switch FC: 4867-2891-2493
Switch username: Em
Discord: Heavyarms55#1475
Pokemon Go FC: 3838 2595 7596
PSN: Heavyarms55zx

zitpig

Yeah, it's close, but it's missing some of the gameplay elements from AW. Still, it's the best we've got for now. So very close, but no cigar.

Hopefully WarGroove will indeed scratch that AW itch.

zitpig

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