@Joeynator3000 Yeah, he's a bit over the top, and dropping them f-bombs left and right, so at times it can be too much, but in general, I like his enthusiasm. It's real, and I like genuine people.
'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'
@ThanosReXXX Haha, yeah, that was pretty much the same vision I was having about the game. Not Heavy Metal magazine specifically but the whole Totally Metal vibe of the era. Weird, but kind of retro fun from the "real world" aesthetic of the NES era!
@ThanosReXXX Got it, played it and oh my stars I get it!!! Not disappointed at all. Definitely an 'in the zone' game and HD rumble makes the experience so tangible. When you fire a shot at a boss you can feel it pulse and fire. Gorgeously satisfying.
I never drive faster than I can see. Besides, it's all in the reflexes.
I don't have audio on the videos ATM, but for you guys playing it, what kind of music does it use? The eShop trailer had some weird haunted house kind of ambient thing going on rather than the techno/metal I'd expect. What do you get in game, musically?
@ThanosReXXX The more I look at it the more it gives me the vibe of what would have been an arcade cabinet...not so much at the arcade where a line wrapped around the building for Street Fighter, but at some dive sandwich shop in the 80's with the dude with the red mohawk glued to it. And I mean that in a good way.
@GrailUK The more I read this, the more I see this:
All we need is some rad mullets and leather.
Though honestly that music isn't doing it for me....I see this game and I want to PLAY IT LOUD (anyone (excluding @ThanosRexxx) get it?), and instead it has that ambient thing going on. That part seems wrong. Where's the wailing, gnashing guitars? Where's the electrosyth? 2/10, not enough synth.
@NEStalgia That Red Mohawk guy sounds like the perfect candidate for Kung Fury part 2, if the guys behind the brilliant first part ever decide to make a sequel...
As for your other comment, although I probably wasn't supposed to react: Don't you mean "I love it loud" or "shout it out loud"? If so, I'll tell Beth we'll be playing this all night, or maybe for a hundred thousand years, and she'd understand because she's hotter than hell and she might even be good at it too because she's got the magic touch...
Hail to the army... (and imagine that smiley having a longer tongue)
@NEStalgia For some more of that classic rock vibe, check out their website: https://thumpergame.com
Besides the obligatory wallpapers, they also have sound tracks.
'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'
@ThanosReXXX Haha, so, you ended up selling me on the game (darnit, I keep letting you do that, forgetting that's what you do! ) My experience with it is weird. There's something that feels "hollow" about it, but I can't pick what. I think it's the music. It's a little better outside the first level, but...it just feels off. It may not be "bad" but it's not the music I want to hear when I look at the game...it's mostly just percussive effects with maximum minimalism. And I'm not a fan of maximum minimalism. My eyes see rock and electro, and my ears hear minimalism. It's too jarring. This game needs some power behind it!
And yet the gameplay is freakishly addictive. I sat down just to try it out quick after some Kart and somehow I was at the start of level 3 the next time I checked. On the "big" screen I was S ranking a lot of maps, and A-ranked the first level due to a boss blunder. I moved to handheld after that and started C-ranking most things (and B-ranked the level) - not seeing what's coming up in the distance is a problem. The game is playable on handheld but you have to be content with more errors and lower ranking.
Very addictive, well made game (and I don't even like rhythm games. I'm not a musician for a reason. Sixteenth notes, eighth notes with a syncopated...bah, lemme just play them all right now before I forget them! ) BUT I'd deduct from a review score for the music having the wrong mood for the game IMO. They're trying too hard to be relevant in the edgey PC/PS4/VR audience by being as edgey as possible. It's like some of the cringey 90's Sega ads. "Rhythm violence" (violence against what, odd lava lamp shapes dipped in neon that look like a 1990's SGI demo crossed with a Guns n Roses cover, or the lone floating Majora's Mask head that pops up at the end of a level? I'm mostly being violent against metal guardrails on curves. ) And "hellscape".... So they're trying to make it look more "bad/counter-culture" than it is as they talk about it which is just silly. Revel in its bombasity, give me some in your face music to match the in your face gameplay and stop trying to be so occult about a game about a runaway minecar coaster combating metallic triangles that represent vague tentacles.
But the gameplay is fantastic, certainly. It's like F-Zero crossed with Guitar Hero, crossed with a fighting game.
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