It seems like Nintendo would rather give 2D games spiritual successors instead of remakes. First there was ALBW which was Not ALttP and now we have Triforce Heroes being inspired by Four Swords Adventures.
Hmm, maybe we'll see Minish Cap 2 on NX instead of it getting a remake. If Nintendo can remember that the game existed that is.
You guys have all been begging for remakes and remakes and remakes all year, especially for Twilight Princess, I never understood it personally as the game isn't even a decade old...
Straw-man argument 1-oh-1, why don't you try and not-talk-dumb! (read in rhythm)
? please don't bother quoting me unless you have something to contribute. cheers.
If this remake actually happens for Wii U, then all of the good Zelda games will have been remade for 8th gen
No not really I hate majora's mask and i love skyward sword which hasnt been remade
The NX is going to be delayed to Holiday 2017 you heard it here first, also It should be pretty obvious what my favorite game of all time is cough Skyward Sword cough
You guys have all been begging for remakes and remakes and remakes all year, especially for Twilight Princess, I never understood it personally as the game isn't even a decade old...
Straw-man argument 1-oh-1, why don't you try and not-talk-dumb! (read in rhythm)
? please don't bother quoting me unless you have something to contribute. cheers.
Also, wow; did this just become the Majora's Mask hate thread? 0_0 I don't care what pedantic faults can be found, that game is still in the 99th percentile compared to everything else.
The biggest thing going for Majora's Mask is that it's different. It's certainly okay to dislike Majora's Mask for those things that carried it too far from what was good, but it doesn't compare to the sin committed by many Zelda games, especially Minish Cap; being too close to A Link to the Past. I'd take a questionably experimental Zelda over a formula Zelda any day.
It just so happens that all of those things that were considered questionable in Majora's Mask worked for me wonderfully
On a related note, TriForce Heroes may kinda bug me with some of the things it's doing, but at least it's setting itself apart from 4 swords in every way. The story certainly is new to Zelda, at the very least.
In what universe is Minish Cap similar to A Link to the Past....? -.-
Now, this is going off my foggy memory of playing Minish Cap a few years ago, but here's what I can remember:
They both use a very traditional feudal setting. Link lives with a Blacksmith in a house south (and slightly east) of the castle. Both had Hyrule Castle at the center or the map, with a wizard taking over and kidnapping princess Zelda. Many of the characters are based off of Ocarina of Time and other previous games that were based off of A Link to the Past. You had to cross the land and collect artifacts that unlock the mystical sword. It has a dual worlds mechanic in the form of the normal-sized perspective vs the tiny perspective. It has many similar items that not every Zelda has, such as the pegasus boots and the lantern. It uses a similar arrangement of the overworld theme. I'm sure there are more.
These may sound like things that most Zelda games have in common, but that's because most games are based on the formula that started with A Link to the Past. Majora's Mask was not one of those games.
Majora's Mask is just a bad idea period. When I play a Zelda game, or any exploration game for that matter, I don't want to be held to a time limit. Exploration is all about discovering things at your own pace, and the 3 day system pretty much conflicts with that.
@Nicolai Those are very vague similarities. Minish Cap is plenty different enough from ALttP to be considered a unique game, it's only similar by comparison to other Zelda games which are very different from each other (too different IMO). I would actually put the dual worlds system as a significant difference between the two, sure it's another system that involves two copies of the same level but in terms of execution it's very different. With the dark world you simply explore two copies of the same world with some subtle design changes. But at Minish size, you interact with the levels completely differently, there's different paths that you can and can't take you interact with gameplay elements differently depending on your size. Then there's also Kinstone fusion, which adds to the exploration a bit by giving you new treasures and access to new areas.
In what universe is Minish Cap similar to A Link to the Past....? -.-
Now, this is going off my foggy memory of playing Minish Cap a few years ago, but here's what I can remember:
They both use a very traditional feudal setting. Link lives with a Blacksmith in a house south (and slightly east) of the castle. Both had Hyrule Castle at the center or the map, with a wizard taking over and kidnapping princess Zelda. Many of the characters are based off of Ocarina of Time and other previous games that were based off of A Link to the Past. You had to cross the land and collect artifacts that unlock the mystical sword. It has a dual worlds mechanic in the form of the normal-sized perspective vs the tiny perspective. It has many similar items that not every Zelda has, such as the pegasus boots and the lantern. It uses a similar arrangement of the overworld theme. I'm sure there are more.
These may sound like things that most Zelda games have in common, but that's because most games are based on the formula that started with A Link to the Past. Majora's Mask was not one of those games.
So what you're saying is that saying it's like LTTP is a dumb (or at least fairly pointless) thing to say.
Ok. Though you're ignoring that half of those things are potentially (if not unquestionably) unimportant in the grand scheme of things.
Wow, looks like my argument was eaten alive while I was asleep
@kkslider5552000: @Bolt_Strike: Perhaps I should make the point that none of those things I mentioned make Minish Cap a bad game. All I am saying is that Minish Cap, like many other Zelda games, have the feeling of using ALttP as a template, and Minish Cap doesn't. Minish Cap is still unique in countless ways, many of which are the really important things such as gameplay elements, features, and interaction with the world around you, as well as simply not featuring Ganon. But there are a number of things that remind me of ALttP as I play it, and you know that Capcom was looking closely at ALttP and OoT as they were making it. By contrast, Majora's Mask only uses the graphical engine and character models of OoT, but is different in almost every way.
Personally, this matters to me in video games. It may not to anyone else, but even if I get a vague feeling as playing the same game as before, I feel a bit redundant. I appreciate every asset that makes a game original.
Wow, looks like my argument was eaten alive while I was asleep
@kkslider5552000: @Bolt_Strike: Perhaps I should make the point that none of those things I mentioned make Minish Cap a bad game. All I am saying is that Minish Cap, like many other Zelda games, have the feeling of using ALttP as a template, and Minish Cap doesn't. Minish Cap is still unique in countless ways, many of which are the really important things such as gameplay elements, features, and interaction with the world around you, as well as simply not featuring Ganon. But there are a number of things that remind me of ALttP as I play it, and you know that Capcom was looking closely at ALttP and OoT as they were making it. By contrast, Majora's Mask only uses the graphical engine and character models of OoT, but is different in almost every way.
Personally, this matters to me in video games. It may not to anyone else, but even if I get a vague feeling as playing the same game as before, I feel a bit redundant. I appreciate every asset that makes a game original.
And people say I have high standards when it comes to originality and innovation. There's nothing wrong with a template as long as they put a unique twist on it, and you actually need some consistency to ensure that the games retain what makes them good in the first place. Zelda doesn't really do this, and this is one reason why I'm turned off by several games in the series (Majora's Mask, Wind Waker, and now Triforce Heroes being good examples). IMO it's better to vary things with gameplay elements like shrinking or merging into walls or what have you because those kinds of mechanics add something unique to the gameplay without detracting from the game's quality.
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