@KirbyTheVampire If anything, even with a large inventory, I was constantly having to leave good weapons behind.
While I think the durability system could stand to be tweaked somewhat, I also think it's a secretly brilliant way of:
A) introducing an ammo system to the game to balance out the stronger weapons
B) forcing the player to learn how to use multiple types of weapons
C) keeping the combat fresh by having the player cycle through a constantly evolving arsenal
It's unrealistic, of course, but so is Link carrying around a house's worth of equipment wherever he goes in previous games.
Awesome trailer. Hard to know exactly what was going on though!
I'm glad 2 of my wishes were correct. It takes place in the past and it involves a new gameplay mechanic.
I guessed underwater swimming but a motorbike is even better. Should be fun to use in the main game anyway.
'Cause the thing is, if you want a hill-climbing, rolling vehicle Zelda already has one. Hell, Breath of the Wild already has one if they put in the dev time to program it anew: Gorons. Goron Link is just more fun than, and I must stress this, the second motorcycle in Zelda canon.
You literally find Majora's Mask just sitting there in the first DLC, the only reason Link couldn't just find the Goron Mask in the same way is because it would be harder to program with the physics.
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Topic: The Legend of Zelda: Breath of the Wild
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