Forums

Topic: The Elder Scrolls V: Skyrim

Posts 1,081 to 1,100 of 1,381

Spanjard

@KirbyTheVampire Thanks a lot for the tip! That helped me out incredibly. I did beat him before with a lot potions, but now I reloaded my save to do it like this. I also forgot to feed till now I just realized.

SW-7849-9887-2074

3DS Friend Code: 3754-7789-7523 | Nintendo Network ID: Longforgotten

SKTTR

I never changed the difficulty setting. It's set to normal by default, and I don't intend to change that ever. Changing it to easy or very easy would be like cheating. If there are tough enemies that homerun me into the sky I'll make an escape at my next attempt until I'm strong enough and happen to cross them again. Though one day I'd like to try the highest difficulty from beginning with a new character.

Snaplocket wrote:

@SKTTR You kinda missed the game's biggest problem in that the core gameplay just isn't that great. Not enough to ruin the game of course but it's a pretty big sticking point for me. The systems look very deep but they're really not, I found myself just spamming arrows and outright ignoring enchantment or alchemy because they were both completely pointless.

The core gameplay is much like many other western action-rpgs, in fact much of it reminds me of some of the best classic topdown/isometric RPGs I ever played, like Ultima Online and Planescape Torment. Of course it is not a Zelda by any means from the gameplay aspect, but that's a different genre anyway.

From what I've played and in my opinion
Skyrim is maybe 40% action-adventure and 60% action-RPG.
Zelda:BotW is 90% action-adventure and 10% action-RPG.

You might have found yourself spamming arrows, but if you haven't got so much interest in playing an archer but were, let's say, more of an alchemist guy, you would have most likely gone that route instead, because it would have been your natural preference and it certainly wouldn't have been pointless. It would be more work on a certain level to be a good alchemist (especially since arrows have the benefit of not weighing anything), but different people different tastes. I believe some players really never use bows and just go for straight alchemy.

backloggery.com/SKTTR

Snaplocket

@SKTTR If that's the case then maybe Western Action Rpgs need higher standards because just about every Japanese Action RPG I've played had far more exciting and rewarding combat systems. In those games, there's not nearly as many options but the combat and gameplay in general is far more fleshed out and highly satisfying. Nothing in Skyrim feels particularly in depth or rewarding to me, unless you intentionally went out of your way to do one of the more awkward playstyles. It might just be my taste, but the melee combat is terrible, archery and magic are all right at best, and most of the systems aren't really worth bothering with. If you disagree with me, fine, but even the few WRPGs I've played (Shadowrun and Borderlands) had very satisfying gameplay while still having good stories.

Edited on by Snaplocket

Switch FC: SW-0930-5375-7512
3ds FC: 3539-8977-1109

Snaplocket

DOUBLE POST ALERT

Just finished the main quest. The story was pretty cool and there were a lot of great moments but the ending really sucked, it was VERY anti-climatic, New Super Mario Bros had a way more satisfying ending and that's saying something. I mean, there's not even any credits.

Edited on by Snaplocket

Switch FC: SW-0930-5375-7512
3ds FC: 3539-8977-1109

SKTTR

Yeah, maybe. I cannot see why you you think bow has better gameplay though.
Bow is distance aiming and attack.
Magick is medium range aiming and attack.
Melee weapons are close range aiming and attack.
For me there's no balance issue or any reason to praise the bow and damn the other means of combat in the same breath, because from a gameplay perspective they all play exactly the same.

I haven't played the two examples you mentioned so I can't say anything about it, but if there's a focus on action gameplay and combat controls that allows the player to forget about the character, skills, and equipments stats then it's not an RPG anymore but probably an action game with RPG elements.

backloggery.com/SKTTR

Snaplocket

@SKTTR Melee combat is honestly a mess in my eyes, it's impossible to put any kind of strategy into it, but whatever, it's your opinion. If you, or the majority who praise this game, don't agree with me then fine.

Edited on by Snaplocket

Switch FC: SW-0930-5375-7512
3ds FC: 3539-8977-1109

KirbyTheVampire

@Spanjard No problem. Werewolves don't seem that strong at first, but once you discover the power attacks, it becomes a whole new game, haha. There's also a whole skill tree for them when you press the button that brings up your regular inventory and skill tree. Figured I'd say that in case the game doesn't tell you. Not sure if it does, cause it's been a long time since I played Skyrim. Also, quick tip for the feeding. Once you click on the body to start feeding, if you press the powers button to do a roar, it will cancel the feeding animation but you'll still get the benefits of the feed, and it also has the benefit of scattering the enemies. You can also press the Sheath Weapon button, which will also cancel the animation, but it has the very minor annoyance of "sheathing" your claws, so then the camera zooms closer to your character, so you'll have to press the button again to "unsheathe" them, which is a bit annoying. Not a big deal whatsoever, but I figured I'd throw it out there.

@Snaplocket There is a bit of strategy to the melee combat. Not much, but it's there. Strategic usage of power attacks has saved my life countless times. Then there's the blocking and ability to poison your weapons and such.

Edited on by KirbyTheVampire

KirbyTheVampire

SKTTR

Snaplocket wrote:

@SKTTR Melee combat is honestly a mess in my eyes, it's impossible to put any kind of strategy into it, but whatever, it's your opinion. If you, or the majority who praise this game, don't agree with me then fine.

I have seen that in melee combat you can block with a shield, and parry / wait for your chance to hit. That's one strategy. Other strategies include playing with an ice staff in one hand to freeze enemies and a sword in the right hand to make crushed ice out of them (that's how I play at the moment). I believe there are many combinations of melee and short range combat that make it exciting enough, even though there of course have been RPGs with better combat before and after Sykrim. A lock-on feature would have been nice (maybe there's one buried in one of the skill trees?).

I personally like the combat, I've seen much worse combat in RPGs before.

Edited on by SKTTR

backloggery.com/SKTTR

Snaplocket

@SKTTR I guess when I said "no strategy" I should have said "no strategy beyond the extremely basic whack enemy or wait for them to attack first."

Switch FC: SW-0930-5375-7512
3ds FC: 3539-8977-1109

KirbyTheVampire

@Haru17 I'm sure there's a decent amount of enjoyment to be found, but it just didn't hook me nearly as much as Skyrim. I don't know why, really, because a post-apocalyptic Elder Scrolls-esque game sounds like a lot of fun.

I might try one of the older Fallouts like New Vegas and see what I think. I don't want to write the series off at all.

And yeah, I'm really excited for the next ES game. I think there's a ton of cool stuff that can be done within the universe. They really did a good job of setting up a world with a huge amount of possibilities. Heck, Tamriel is just one continent in that world, and we haven't seen the whole thing yet.

I think all the advancements in game development that have occurred since the release of Skyrim will do the series a lot of good, too. The only major problem with Elder Scrolls games is the bit of jank, so it'll be great when they can iron that out.

KirbyTheVampire

Spanjard

You do have the “stagger them with your shield” option. Also, some of the upgrades give more depth in this regard. But really, of all the things that would bother me with this game the combat is the least to do so.

SW-7849-9887-2074

3DS Friend Code: 3754-7789-7523 | Nintendo Network ID: Longforgotten

Haru17

@Snaplocket The credits are on the title screen. And yeah, the closest Skyrim gets to cutscenes is immobilizing your character and having a scene play out before you. Didn't you like Sovngarde though?

And yeah, you can really do some experimenting with the combat. Plant an ash rune and lure enemies toward you with ranged attacks, then stealth kill the enemy as soon as it pops out of the ash rune. Shame there's no stealth attack bonus for magic though.

@KirbyTheVampire What I've been wishfully speculating lately is that they'll take a really long time in development and include all 16 daedric realms as dungeon types. Unlikely, I know, but I think it would be cool to be able to find secret portals in all the places of the world to explore the other planes. Even if they did half of them as single dungeon story sequences, it would still be cool to get a sliver of the locations and how they function.

Beyond that my wild guesses are SMT/Persona demon negotiations / a Middle Earth nemesis system for the generic bandits and a building and tree scaling system for thieves.

Don't hate me because I'm bnahabulous.

DarthNocturnal

I'd like an improved settlement system. Allow us to set up some kind of auto-repair, maybe train guards with certain skills (front gate guards that focus on melee, then have some in a tower with archery). And let their equipment and abilities impact the defense rating (seemed odd how you could give a guard power armor and a gatling laser, and he'd still only count for 2-6 defense).

"Sometimes, I just don't understand human behavior" - C-3P0

Snaplocket

@Haru17 The thing is, to me, I'm not gonna bother with any creative strategies when it's so much easier to just sneak up on an enemy and hit them with 2 or three arrows. The main problem with the combat is that it generally wants to pick one playstyle and stick with it for the entire. I could use magic or melee but at this point, all the enemies are scaled up to the point they're ineffectual and the only way they become viable would be to start a new playthrough. In most RPGs you with enemies with varying weaknesses and fighting styles to give you an incentive to try different tactics. Here all enemies do is melee, archery, or magic, there really isn't a whole lot of variety to the combat (imo).

On a side note, yeah, the final area was really cool, doesn't stop the ending from sucking. Final thoughts on the game, I really liked it but it wasn't as enjoyable as a lot of other games to me. Overall, I think I'd give it 4 to 4.25 stars out of five.

Edited on by Snaplocket

Switch FC: SW-0930-5375-7512
3ds FC: 3539-8977-1109

KirbyTheVampire

@Haru17 They definitely should do more with the planes of Oblivion, but I personally feel like they should keep it to only a couple or so, and really make them expansive. I kinda feel like it would be doing them a disservice to show them all off at once, but have them be really small and short experiences. I'd personally rather see only a couple per game, and have big, expansive experiences with them. It would let you appreciate them a lot more, and you'd know there was more planes to look forward to in future games.

I feel like it would almost end up being like the shrine system in BoTW. They were cool, but you're not gonna really remember individual shrines the same way you do traditional Zelda dungeons. The planes would be a lot more interesting than the shrines, though. Those were just bland, sterile-feeling puzzle rooms that usually only take a couple minutes to get through.

It would really make for a memorable game, though, for sure, and if 6 was the last ES game, I would be all for it. I just think for the purposes of keeping the series as interesting as possible, it's better to have a few planes that are really fleshed out than seeing them all in one game IMO. The element of mystery and discovery in open world games is really important.

Edited on by KirbyTheVampire

KirbyTheVampire

Deathwalka

@SKTTR that's awesome that your experiencing it for the first time. It took me a couple of attempts to get into it but once I did it's so immersive u get lost in a bubble.

Also to the user saying it's dark in dungeons, I think that's the point, it really would be! Use a torch or get the magic candlelight and u will be fine.

And to those who are saying some people are too hard, well there are many strategies u can use to combat that, that's the great thing about sky rim in that u can plan a battle properly and annihilate your enemies even the strong ones.

Deathwalka

KirbyTheVampire

So I started a new character a few days ago, and I'm planning to "evict" Anise from her cabin and stay there until I can acquire my house of choice. Does anyone know which specific storage containers in her house are safe storage?

KirbyTheVampire

DarthNocturnal

@KirbyTheVampire

Everything in the basement, I believe. Even the sacks with vegetables.

"Sometimes, I just don't understand human behavior" - C-3P0

Haru17

@Snaplocket But that place was the ending...? They're not going to kick you to the title screen, it's an explorative game.

@KirbyTheVampire I know 16 dungeon types in addition to the normal ruins, forts, and caves would probably be a bit impractical on the development end. I was just thinking it would be a nice way to up the ante after they found a good balance of factions, level design, combat, and progression in Skyrim. Honestly it would be difficult to incorporate all of the daedric realms into one setting just from a storytelling perspective — there's no real reason to go back to the Soul Cairn. And even Dawnguard only had a whole two daedric realms involved, one of which the dragonborn never even visited. Maybe we could just find portals hidden in dungeons like the Black Books in Dragonborn, I loved how they added extra little dungeons to the world so conveniently.

I think Skyrim's leveling system is really quite perfect, although maybe quests should reward generic XP that only counts toward level ups and extra perks, not specific skills. Having the legendary skill system that was patched in around the release of Dragonborn could keep characters that use few skills from getting stuck at low or mid levels. And then they could go back to sleeping to level up like in Oblivion to make it more diegetic, maybe even show the journal entries for the quests you had completed since last leveling up. I dunno, what do you want in the next game?

Don't hate me because I'm bnahabulous.

Top

Please login or sign up to reply to this topic