finally got it downloaded.
i loved the fact that we can used a controller to make stages in stage builder again (i might be wrong, but i think that was never in Smash Bros Wii U.)
Joker is pretty fun to play as, i like his moves, it will take me some time to get used to playing as him.
My Top 9 Favorite Games of All time.
1. Judgement
2. Baldur's Gate 3
3. Bully (Rockstar)
4. Person 4 / Golden
5. Sonic Adventure 2
6. Xenoblade X
7. Ape Escape 2
8. Animal Crossing: New Leaf
9. James Bond 007 Nightfire
Joker plays pretty meh... the rebellion gauge mechanic is kinda unreliable . If you don't perform well with Arsene around you lose advantage, Joker is pretty helpless without his persona. Also, apparently you get almost zero knockback from being shot multiple times with a handgun, gotta try that in real life.
Obviously I stil have to get the hang of Joker, but that is my experience so far. I almost got him in Elite smash but I'll probably drop him after that. Too bad because I love Persona 5.
A piece of the Triforce appeared before you! (>'.')> ▲ Touch it now!
3DS Friend Code: 2621-2624-1857 | Nintendo Network ID: Acegamer-62
Has anyone tried to a pixel art stage yet? I'm not going to yet, but I just want to know, apparently your "pixels" have to be 4x4, which is going to be annoying. Also wished you could change the texture color so you had more options there. shrugs
Anyways I'll eventually make a sad attempt to create a stage with one of my favorite anime girls, maybe more if the limits will let me. lol
My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr
Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.
Though I've never played Persona 5 (I plan to at some point!), I enjoy playing as Joker. He's definitely at his best when you fill up the meter though, since his special moves are more powerful. Mementos is a pretty cool stage, too.
The stage builder isn't too bad, either. It's already much better than Smash 4's, since you can either use the touch screen or the controller and free-form drawing is optional. As far as I can remember, Smash 4's stage builder forced you to draw all the terrain in free-form - I tried it and I didn't care for it that much. Kinda lame that you can't copy-paste objects, though.
Can anyone help me figure out the area of the drawable space in the large stage setting? (using the grid option obviously)
I'm terrible when it comes to counting tiny squares and figuring all of that out, I want to see if making an anime background is possible.
My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr
Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.
Hey guys. I made an animated DK stage i put 4/5 hours into.
It features wooden barrells that fall from the sky due to DKs stomping. Anyone staying on the outside of the main beam may come in contact with them and be fired off stage as there are canon barrells hidden inside them.
Other than that its just a straight forward stage with a giant dk stomping and flailing a bit lol.
I was super tempted to put the DK Rap as the background music but i decided not to. Maybe i missed a beat lol
I made Sabrewulf's stage from the original Killer Instinct, wish I had more to work with with tools and more item use, but this is how I was able to do it, made with a few different references.
The SNES original:
My creation which uses some ideas from the arcade version:
Ok so i added grabbable edges to platforms (nightmare). Made most of dk ungrabbable as you would grab alot of edges unintentionally while moving.
Added gravity to the barrells and platforms for them to move on. They can blast you off stage so collide with them at you're own risk.
I made dks feet smaller and left more space between them and the lower platform as cpus could get high damage whilst in there and it was difficult to smash them out.
Angled and redrew his arms to stop barrells rolling back into his body/getting stuck.
Please check it out. I think its pretty much finished now. Let me know if it's smashable.
Edit : Added wind under DKs feet to stop players camping in the middle where it is hard to get a smash out. So you can throw your enemies into the wind forcing them to the outter part of the stage. Then you can smash them. The AI still tries to go through the wind as opposed to up and over his leg so i set the wind to 60 not 100 to give them a chance.
This plays a lot better with human players.
I plan to do no more work on this as i can't identify any further playability issues and i don't imagine many people will play it lol.
Ugh, how do people draw with this stupid editor? >.<
I'm trying to make something but not only is it not accurate, but it's filling up the meter like crazy.
My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr
Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.
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