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Topic: Super Smash Bros. Ultimate

Posts 121 to 140 of 3,767

Octane

@AlternateButtons I'm not against a port, I just want enough new content to warrant the purchase. Ditch a 20 characters or so and add a dozen or so new ones. Just to make it feel and play different. Different moves etc. If that's the case I couldn't care less if it was based on the Wii U version or if it's build from scratch.

Octane

khaosklub

@Octane
kinda what custom moves are for. I'd prefer for them to just make more in depth custom moves and add 20 characters

khaosklub

KaiserGX

@khaosklub At least have them be a bigger part of the game. I like the kind of stuff they did with Megaman and it benefits people who either do not wish to relearn characters, and people who want the old characters revamped. I want more moves for Ganondorf that make him feel less like Captain Falcon for starters. This needs to be balanced though for it to be tournament viable. I mean I don't care about tournaments and competitive play but I want at least for this feature to end up being something people actually use instead of just something that needs it's own mode and people forget about it or don't care.

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Knuckles-Fajita

@Joeynator3000 Im pretty sure you also said Xenoblade would be delayed and look how that went

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skywake

AlternateButtons wrote:

Has it not occured to anyone that this IS a new game but it just uses the same engine and art style as Smash 4? That would explain the quick 3 year development cycle. Reusing assets would make a lot of sense since there isn't much else they can improve on graphically.

Yes. Which is why I said earlier in this thread that its all semantics and marketing. At some point we decide its a port and not a sequel. I suspect Smash on Switch will be hard to pin down

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Garage

kkslider5552000 wrote:

I feel like this is gonna be Smash Bros. 4.5, regardless of what they call it. Like, there's no good reason to not reuse the majority of content from 3DS/Wii U. Like look at Mario Kart 8 Deluxe, there's not much they need to do to make a massive hit, let's be honest here.

Exactly.

Garage

khaosklub

@KaiserGX
Yeah, they did it pretty well with mega man, though I'd prefer more variety for the down B.

I would personally prefer if they reworked gannondorf into his own character, along with toon link, really should have had wind waker moves with items unique to his game. They could easily replace current gannondorf with Blackbull from F-zero, and give Ganondorf moves more reminiscent of his games.

I also wouldn't mind some more clones who function a bit differently, like if they put in blood falcon for real and changed some stats to make him feel very different while using the same moveset. Maybe even give the amiibo some real functionality, like using the sticker album idea from brawl, and saving those stats to an amiibo, allowing you to save your character for a sub space emissary type mode, and having a special amiibo battle mode, where you can customize your fighter and fight with other customized characters. If they balance the stickers well, you can have some very interesting matches.

khaosklub

Silly_G

@Joeynator3000 : YES! That would be amazing!

I'm a big sucker for Miis and I don't want them to be abandoned. I would like to see a new Fit game too. Their very inclusion in Smash is hilarious.

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IceClimbers

The article in the Switch's news section refers to it as "Super Smash Bros. (working title)".

Smash 4 development started in 2012 after Kid Icarus released and the game released in 2014. That was on two platforms with a lot of content made from scratch and the work that went into keeping the balancing/gameplay the same across the two versions. They did all of that in two years.

Smash 4 DLC wrapped up in early 2016. If Smash Switch started around then, they'd absolutely have enough time to make a new Smash game considering it's only on one platform and they could reuse a lot of assets.

It's definitely a new Smash game.

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Knuckles-Fajita

@IceClimbers Careful, Bolt_Strike will show up saying how its not possible as its not enough time

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Bunkerneath

Please have a story mode, like subspace from the Wii

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kkslider5552000

This thread will be hilarious if it's a Splatoon 2 situation where people get butthurt that the sequel is similar to the last game.

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Knuckles-Fajita

@kkslider5552000 This'll be the problem it faces, as both would have the issue facing other "Competitive" games.

How would you make an Overwatch 2 different enough?

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Octane

@YummyHappyPills Mostly new maps, new characters, new moves. Maybe new items? And even though many people don't like this idea; Ditch a lot of the old stuff. Remove 50%-75% of the old characters/maps/etc., and add in new stuff to fill in the gaps. The game will play very different, it'll be a new experience to new and old players. And you don't get the issue that in ten years time the character roster becomes so big that it's impossible to keep it. It's the Pokemon dilemma, it's going to be unsustainable one day.

Octane

KaiserGX

Honestly if it were up to me, and I know people would hate me, I would get rid of a lot of characters, and revamp a lot of the characters to the point where they are almost new. Have custom movesets more incorporated into the main game as well, where it's not a separate mode but another choice when you select your character. Maybe there could also be a selection of pre-made builds that mimic certain clones characters (like have a Falco build for Fox named "I Prefer The Air" or "Don't Get Too Cocky" for Wolf).

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Octane

@KaiserGX You're not the only one. I think that by removing a bunch of content, refining the reminder and adding some new content can make a game feel like new.

Octane

gcunit

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Haru17

What you're saying about Smash increasing its character count even more after Brawl being unsustainable is accurate, but removing content doesn't make the core content feel new. And Mario/Link/Samus/etc are a lot of the carryover content for Smash. The only way to make them feel new is to recreate the base combat mechanics and animations — how you make an actually new game. Smash 4 will feel like Smash 4 as long as you jump and float and punch the same regardless of axing a bunch of Fire Emblem characters or not.

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SLIGEACH_EIRE

This is at the end of the credits of the Smash Bros. Wii U/3DS reveal trailer.

Untitled

https://www.youtube.com/watch?v=xvudMu-5kIU

Now this is what's at the end of the Switch Smash Bros. trailer.

Untitled

How I possibly read this is that it's an updated port of the Wii U/3DS game. Nintendo and HAL Laboratory made the original game but only Nintendo and not HAL Laboratory are working on this upgraded port. If you pay attention to gaming, you would have heard Sakurai recently talking about doing consultancy work, I think that's what he may be doing on this project and he was talking about Smash Bros. in this interview.

"…Well for me, every time I always think, “This might be the last one.” If it’s a request from a client then I’ll consider it, but I do wonder, “Is it alright if I’m not the director?” It might be good to take on more of a consulting role."

http://www.nintendolife.com/news/2018/02/famitsu_interview_hi...

https://sourcegaming.info/2018/02/07/18755/

Nintendo wouldn't say at the end of the trailer in tiny writing that this is an "original game".

It will be interesting to see if the 3rd party character license agreements are still in place for this port. I don't see why not, although if it's an all inclusive game, then Capcom and Square Enix probably won't make the same money for Ryu and Cloud as they did when they were separate paid for DLC characters.

I also think it was wrong for Cloud to be in Smash Bros., even Ryu to a lesser extent. There hasn't been a new Street Fighter game on a Nintendo home console since the SNES, that's well over 20 years.

Edited on by SLIGEACH_EIRE

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