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Topic: Super Neptunia RPG

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Magician

I've been playing this since its release day. I just now finished the main story. Overall, I enjoyed my time with the game. The art is gorgeous, the soundtrack is whimsical, the writing has a few scenes worth a chuckle here and there, and the voicework sells the characters really well.

The downsides? The game is perhaps too easy. I spent time grinding defensive passives that weren't necessary at the endgame. And more glaringly, the game performance. It doesn't become unplayable at any point in time. However, frames do drop consistently in combat, and loading time into zones can be mildly annoying.

Super Neptunia RPG isn't an award winner. But if you're an rpg fan, I'd rank this on par with its contemporaries in the genre. Battlechasers: Nightwar, Southpark: Fractured But Whole, etc. Totally worth your time if you aren't put off by the sugary sweet cast and lower difficulty.

Switch Physical Collection - 383 games (as of August 17th 2019)
Currently playing: Dragon Quest Builders 2 (Switch) Mary Skelter (PS Vita) Borderlands The Pre-sequel (PS4)
Favorite Quote: "Any sufficiently advanced technology is indistinguishable from magic." -Arthur C. Clarke

BruceCM

Cool, @Magician .... Is it still similar to the other Neptunia games, then?

SW-4357-9287-0699
Gamertag: BruceCM

Magician

BruceCM wrote:

Cool, @Magician .... Is it still similar to the other Neptunia games, then?

The only other experience I have with the Neptunia series are the Rebirth games on PS Vita, which are 3D. Super Neptunia RPG is instead a 2D rpg/platformer, much like Valkyrie Profile. So they're quite different in that regard.

Switch Physical Collection - 383 games (as of August 17th 2019)
Currently playing: Dragon Quest Builders 2 (Switch) Mary Skelter (PS Vita) Borderlands The Pre-sequel (PS4)
Favorite Quote: "Any sufficiently advanced technology is indistinguishable from magic." -Arthur C. Clarke

BruceCM

Cool! I'll probably get it on sale sometime, then....

SW-4357-9287-0699
Gamertag: BruceCM

Sunsy

Nice to see someone enjoying this one. I've been playing this one myself on Switch recently, along with Hyperdimension Neptunia ReBirth 1 on PC. Working on this one slowly though to really enjoy it, and I'm glad to be playing these two as I've been curious about this series.

The only downside I find is the load times. Example, when I load my save, it stays a good while on the load screen before it loads.

Sunsy

DenDen

Glad to see something possitive about this one.
Im still not sure to get it or not.
To me it seems as a downgrade.

Top 10 games
1 secret of mana
2 majoras mask
3 breath of the Wild
4 final fantasy 9
5 Octopath traveler
6 Lufia II
7 super mario world
8 bravely default
9 pikmin 2
10 Diddy kong racing

Switch Friend Code: Sw-2926-4689-1966 | My Nintendo: DenDen

Heavyarms55

I've got this one sitting on my desk but I am trying to finish some other games before I start it. I wish they'd bring the main line games to Switch as well. I'd happily double dip!

Nintendo Switch FC: 4867-2891-2493
Discord: Heavyarms55#1475
Pokemon Go FC: 3838 2595 7596
PSN: Heavyarms55zx
Feel free to add me

Heavyarms55

Gonna share this here and on the "games you recently beat" thread too:

Just finished Super Neptunia RPG. My thoughts on the game are kinda a mixed bag. There are some things about it that I really enjoyed, it has all the 4th wall breaking humor, references to other games and gaming culture and anime girls that I would have expected from a Neptunia game and I enjoyed that part quite a bit. From Pokemon parodies to a literal Mario Bros section, it does all of that very well. And it always feels good at the end of an RPG when your characters are totally crazy strong.

In terms of game play however it's not as positive - for a game with a focus on it's 2D nature, it baffles me why we cannot use the D-pad to move in the platforming sections. I can't think of a good reason for this. Also, the break gauge mechanic is utterly broken and non-functional. I beat the entire game without ever having a battle where I even triggered it once - aside from the tutorial. The break gauge is increased by hitting enemies, but everything, even bosses die way before you get even the lowest tier charged. Unless you deliberately use attacks the enemy resists - however doing that makes everything painfully slow because you get an action point penalty for doing that. And this is another issue, because of the way this game handles damage, it is possible to find yourself totally locked out against an enemy if you don't have a type they aren't immune to. Thankfully this is rare - but this just shouldn't be a concern.

Moving on, another issue is a general lack of polish in the game. For starters, on the main menu, selecting load game doesn't have a sound when you press the button, and takes a moment before going to the save game list - and on that list it does not default to your most recent file, simply starting at game 1. Selecting the game has the same problem, you press A and wait a very noticeable 3-4 seconds before the game responds. Once you are in the game, things generally run smoothly - unless you use the speed up button - which can cause the game to soft lock at the end of the battle and happened to me enough that I stopped using it almost entirely for fear of triggering the glitch.

Another issue I didn't like was the use of foreground decoration to hide pits, enemies and items, and enemies being right in your face when you get to a new screen with no time to react. All very annoying.

My final issue was the cut scenes. I am perfectly okay with cut scenes, I even like visual novels which are basically nothing but cut scene... But that content needs to have a purpose, character development, humor, world building, plot, something. I'd estimate at least 40 minutes of the game was spent listening to Neptune talk about eating pudding. We get it. Anyone who plays the Neptunia games knows she loves pudding - you don't need to repeat that joke in every single scene several times! Further, if you're going to have so many cut scenes, animate your characters better! GBA titles had sprites with more animation than these characters did, aside from Neptune I think everyone only had like 4 different animations. And one character consistently started moving before her walk cycle actually began! She just weirdly floated for a moment then moved her legs - repeatedly!

All in all, I had fun playing the game, but I seriously doubt I'll revisit it ever. It just lacks the polish and the creativity to warrant that. If you are a big fan of the Neptunia series, this game is worth a play through, once. It's got the humor and the characters you already know you like. But for anyone else, it's probably not worth going out of your way for. I'd give it a 5 out of 10.

Nintendo Switch FC: 4867-2891-2493
Discord: Heavyarms55#1475
Pokemon Go FC: 3838 2595 7596
PSN: Heavyarms55zx
Feel free to add me

TechaNinja

There was a recent patch I heard. Did that help with performance at all?

TechaNinja

Switch Friend Code: SW-8482-3881-0028 | My Nintendo: TechaNinja | Nintendo Network ID: TechaNinja | Twitter:

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