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Topic: Super Mario NX

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GrailUK

@Octane I have no idea dude lol!

I never drive faster than I can see. Besides, it's all in the reflexes.

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Bolt_Strike

I think the powerup system is one thing they're going to overhaul as well. BotW's physics could affect powerups as well, imagine being able to burn anything with the Fire Flower, freeze water with the Ice Flower/Penguin Suit, or stir up wind gusts with the Helicopter Block. Maybe now is also a good time to revive having enemies steal powerups from the NSMB beta, that would be an interesting twist that could add some difficulty and possibly a puzzle solving element (imagine having to give an enemy a powerup on purpose to solve a particular puzzle or maybe having to defeat a powered up enemy to get a Green Star). I've also seen the idea of upgrade powerups being tossed around on other forums, like if you could get a Hammer Suit and then upgrade it to a Boomerang Suit or an Ice Flower to a Penguin Suit.

Bolt_Strike

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iKhan

Bolt_Strike wrote:

I think the powerup system is one thing they're going to overhaul as well. BotW's physics could affect powerups as well, imagine being able to burn anything with the Fire Flower, freeze water with the Ice Flower/Penguin Suit, or stir up wind gusts with the Helicopter Block. Maybe now is also a good time to revive having enemies steal powerups from the NSMB beta, that would be an interesting twist that could add some difficulty and possibly a puzzle solving element (imagine having to give an enemy a powerup on purpose to solve a particular puzzle or maybe having to defeat a powered up enemy to get a Green Star). I've also seen the idea of upgrade powerups being tossed around on other forums, like if you could get a Hammer Suit and then upgrade it to a Boomerang Suit or an Ice Flower to a Penguin Suit.

I don't think that would work well for a Mario game. Mario games have always been very "gamey", in the sense that they don't rely much on intuition for proper interaction with the environment. Implementing an engine like that would completely rob the game of the controlled feel of a Mario game.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

DBPirate

1. Have it as close to Sunshine/Galaxy as possible with an in-depth story (or at least in line with the first Galaxy. Why is Miyamoto so opposed to stories?)

2. Mario and Luigi co-op option

3. Many different characters like the Koopalings, Bowser Jr, Petey Piranha, King Bob-omb, Nabbit, etc but also with original bosses

4. An open hub that isn't a map
5. Collecting stars instead of going to the flagpole
6. No star coins/green stars unless they will function like Comet Medals in Galaxy 2
7. Some sort of level-up system, maybe RPG-like upgrades
8. Orchestrated soundtrack

All I can think of at the moment.

Edited on by DBPirate

Currently playing: Bayonetta 2

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SeaSalty

I just want Mario NX.

I want a platformer/adventure and a huge Mario world that blew us away like Mario 64 did back in the day^^

SeaSalty

GrailUK

@SeaSalty I hope the next Mario is not a massive open world adventure. I think platforming games still need to be level based themed 'fish tanks' that are big enough to explore for certain criteria, but small enough to not be simply running about aimlessly and allow for a higher density of platforming mechanics. The shrines in Zelda BothW reminded me more of Mario than the actual open air world. I don't expect to be blown away by a huge draw distance, I expect to be baffled at wondering how I am going to jump my way to a certain point

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

AlliMeadow

DBPirate wrote:

1. Have it as close to Sunshine/Galaxy as possible with an in-depth story (or at least in line with the first Galaxy. Why is Miyamoto so opposed to stories?)

I agree with Miyamoto, Sticker Star has a much better pacing than the original Paper Mario, imo. Games don't need storytelling and especially not platforming games, it just ruins the flow.

DBPirate wrote:

2. Mario and Luigi co-op option

That would be great!

DBPirate wrote:

3. Many different characters like the Koopalings, Bowser Jr, Petey Piranha, King Bob-omb, Nabbit, etc but also with original bosses

Agreed! I really want to see the Koopalings return, but perhaps as a boss rush in a late level so we'll still have new bosses?

DBPirate wrote:

4. An open hub that isn't a map

I don't get why people like open hubs more than maps? Maps are more convenient and take less time to use most of the time.

DBPirate wrote:

5. Collecting stars instead of going to the flagpole

Yes! But I somehow enjoy 64 a lot, not so much Galaxy, and then I love 3D World again. I would like stars back though.

DBPirate wrote:

6. No star coins/green stars unless they will function like Comet Medals in Galaxy 2

I like finding Green stars, but if we go back to the star system of 64 they could just revert back to 8 red coins.

DBPirate wrote:

7. Some sort of level-up system, maybe RPG-like upgrades (I can't do without this)

This is one of the only things I think could happen that would make me hesitant about buying the game. We don't need more RPG-like games on Nintendo systems.

DBPirate wrote:

8. Orchestrated soundtrack

Yes! This should be the standard now.

AlliMeadow

Nintendo Network ID: Alli-V-Meadow

Grumblevolcano

NX: The Generation of Open World RPGs

All your favourite franchises have been converted into open world RPGs. Metroid is now like The Division, Zelda is now like Skyrim, Mario is now like Minecraft, Kirby is now like Dark Souls, etc.

Grumblevolcano

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Bolt_Strike

GrailUK wrote:

@SeaSalty I hope the next Mario is not a massive open world adventure. I think platforming games still need to be level based themed 'fish tanks' that are big enough to explore for certain criteria, but small enough to not be simply running about aimlessly and allow for a higher density of platforming mechanics. The shrines in Zelda BothW reminded me more of Mario than the actual open air world. I don't expect to be blown away by a huge draw distance, I expect to be baffled at wondering how I am going to jump my way to a certain point

I agree. As much as I'd like more open world, I don't think they want to go too far in the 64/Sunshine direction, that tends to water down the platforming and ruin the pacing. Fish tank style would be the perfect amount of open endedness for Mario.

AlliMeadow wrote:

I agree with Miyamoto, Sticker Star has a much better pacing than the original Paper Mario, imo. Games don't need storytelling and especially not platforming games, it just ruins the flow.

At the very least they should quit it with the traditional plot structures. There's only so many times they can do "Bowser kidnapped (insert damsel here)" plots before people get bored, and they're well past that point.

AlliMeadow wrote:

I don't get why people like open hubs more than maps? Maps are more convenient and take less time to use most of the time.

Because hubs are more free and natural. Maps are just glorified level selects.

AlliMeadow wrote:

This is one of the only things I think could happen that would make me hesitant about buying the game. We don't need more RPG-like games on Nintendo systems.

Yeah, I'm kind of getting sick of RPGs too.

Bolt_Strike

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Pigeon

Bolt_Strike wrote:

snip

This was a great read BTW.

Personally, I hope that whatever the next Mario game is, assuming it's fully fledged 3D title such as 64, Sunshine and Galaxy, I hope that the levels are all connected ala Sunshine to give some context and continuity. I know this sounds like such a petty thing, but I never liked how levels in 64 and Galaxy didn't feel like they had any relation to each other. Unlike in Sunshine where you could even see other levels in the background of other locations you were in, and it made it feel more like you were exploring an entire island. Imagine an open world game, but loading between sections.

And whilst I adore Sunshine, I sure as heck hope they don't add those obtuse blue coin searches or anything of the sort that requires you to use a guide in order to have any hope of finding and completing the game 100%.

I had a big problem with the camera in Galaxy. I hope they fix that, whatever else.

EDIT: I for one don't want the 'fish tank' levels mentioned previously in the thread. Such levels are only enjoyable the first time you play through them, and never again. 64 and Sunshine had better level design and playing a variety of missions, which required rethinking how you approached each level, is a testiment to that.

Edited on by Pigeon

Pigeon

Luna_110

I'd love if they made a 3D Mario in the line of 64 or Sunshine. But not open world - I don't feel platforming and open world go hand in hand, better a central hub to go to different locations.

I have a chronic lack of time, for everything.

Now playing: Okami HD, Mario Kart 8 Deluxe.

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TuVictus

If yooka laylee does for platforming what skyrim did for action RPGs, I wouldn't mind a Mario that looks to it for inspiration. Though knowing miyamotos tendencies, if yooka laylee became a huge runaway success and brings about a platformer Renaissance, he'd probably work hard to do the exact opposite with Mario.

TuVictus

Aozz101x

Mario 64 sequel? Super Mario NX?
Super Mario Galaxy 3
New Super Mario Bros NX.

Or something new. then sequels to games we arleady have.

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1. Judgement
2. Baldur's Gate 3
3. Bully (Rockstar)
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6. Xenoblade X
7. Ape Escape 2
8. Animal Crossing: New Leaf
9. James Bond 007 Nightfire

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Therad

Operative wrote:

If yooka laylee does for platforming what skyrim did for action RPGs, I wouldn't mind a Mario that looks to it for inspiration. Though knowing miyamotos tendencies, if yooka laylee became a huge runaway success and brings about a platformer Renaissance, he'd probably work hard to do the exact opposite with Mario.

Miyamoto isn't in charge of Mario games.

Therad

Octane

Bolt_Strike wrote:

At the very least they should quit it with the traditional plot structures. There's only so many times they can do "Bowser kidnapped (insert damsel here)" plots before people get bored, and they're well past that point.

The plot isn't the problem and it doesn't exist to set up a complicated narrative. It doesn't get old, because after 30 years it has become an inside joke, a parody of its own games. You don't play Mario games for its story, it's the gameplay that matters. The story only ezist to get the game going, as mundane as it may be. It's almost part of the Mario games and I'm fine with that.

Octane

DefHalan

Operative wrote:

If yooka laylee does for platforming what skyrim did for action RPGs, I wouldn't mind a Mario that looks to it for inspiration. Though knowing miyamotos tendencies, if yooka laylee became a huge runaway success and brings about a platformer Renaissance, he'd probably work hard to do the exact opposite with Mario.

What did Skyrim do for Action RPGs? Skyrim didn't do much new.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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Bolt_Strike

Octane wrote:

Bolt_Strike wrote:

At the very least they should quit it with the traditional plot structures. There's only so many times they can do "Bowser kidnapped (insert damsel here)" plots before people get bored, and they're well past that point.

The plot isn't the problem and it doesn't exist to set up a complicated narrative. It doesn't get old, because after 30 years it has become an inside joke, a parody of its own games. You don't play Mario games for its story, it's the gameplay that matters. The story only ezist to get the game going, as mundane as it may be. It's almost part of the Mario games and I'm fine with that.

Just because Nintendo is having fun making fun of themselves doesn't mean everyone else isn't sick of them. It doesn't need to be a complicated narrative, but the repetitive non-plots does contribute to the feeling that the recent Mario games are lazy and rehashy, so they need something that hasn't been done to death to invest the player in the game. The gameplay is the larger issue, but both the plot and the gameplay suffer from the same issue that affects the entire experience, that the games just feel like a loose collection levels slapped together with no real effort.

Edited on by Bolt_Strike

Bolt_Strike

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dtjive

Yeah I don't know why people keep going on about story. I have never played a Mario game and even given a thought to the story of the game, nor do I see how including a more complicated (or different) story would improve it. I'd be surprised if anyone has ever said "man I need more story to invest in to understand why I should go collect these stars in random levels".

Anyway, here is what I would like:

  • loved 3D World but would say I prefer a return to the 64 formula where levels are challenges/puzzles with no necessary set progression to an end target.
  • multiple playable characters (yoshi, toad, luigi, mario and you unlock peach by saving her).
  • hub map to explore and connect each other level. However, would like to make more use of it with there being more hidden secrets/collectables
  • collecting all stars within levels/hub map should require use of all characters, however, I'd like to see them take an approach where there are multiple ways to obtain a star that may play to each character's special abilities. To that end whilst certain stars may be more easily acquired by one character, it should theoretically be possible to complete the game (or even near 100% it) by using only one character.
  • 300 stars to collect. 40 levels (5 stars plus 1 100 coin star in each), plus 60 stars obtainable via hub map/hidden mini levels within hub

So basically a modern day 64!

Edited on by dtjive

dtjive

DefHalan

What if the Super Mario NX game is actually taking the Super Princess Peach series into 3D???

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

CM30

I think the best solution for Mario NX would be a genuine hybrid of the 2D and 3D Mario games.

As in, you've got the worlds to explore with multiple missions and a hub (akin to 64 and Sunshine), but the power up, health and minor mechanics (lack of knockback, no air meter underwater) from 3D Land and 3D World. Along with the visual presentation level from Galaxy 1 and 2.

Then the missions would each be beatable with multiple strategies based on what items you have, whether you're riding a Yoshi, what character you're playing as, etc. Add a few more complex bosses, and you've got what I'd consider the ideal 3D Mario game. A genuine hybrid of 2D and 3D styles.

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