Think my posts are buried now, but here’s the full list for anyone who hasn’t seen them yet. Not sure when I’m going to be able to make more levels because God Eater 3 and DQ Builders 2 just dropped, but I may swing back in the near future. Till then, I leave you this...
Super Mario: Zero Mission [Advanced]
SX1-7DL-H8G
Luigi’s Last Mansion r2.0 [Intermediate]
MDL-9P1-YLG
Speedrunner’s Delight
L5Y-B62-80G
Spiny Miny Tunnel [Intermediate]
CQT-RJK-3PG
Pirhana Parkway [Intermediate]
RDP-CTW-KRF
The Lion’s Den [Intermediate]
WQ7-6R1-6KF
Skyway Scramble [Intermediate]
FM3-MTW-D1G
Koopa Kavern [Intermediate]
PCP-MKG-XNG
Learning Curve [Easy]
HQ4-3W7-LLG
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
Here's my newest level. This is a SMB1 level involving jumping around rotten mushrooms on tracks: it requires some precise jumps mixed with a dash of puzzle solving to figure out the timing to get around the mushrooms. This one is probably a bit more difficult than some of my other creations (except maybe the "Trying On Shoes" level I made first, which is sitting at about a 2% clear rate with around 250 attempts), but I tried hard to keep that as fair difficulty focused on a couple mechanics, and I think it's a fun level to speedrun. Open to feedback.
The Rotten Shroom Shindig
Super Mario Bros - KJH-BR9-WXF
@richufc I played your Shell Skills level. If you want some feedback, there were basically five puzzles in it: The first is the one outside the shell cave where you kick the shell into the block to make a vine appear to get to the pipe, then you have the blue pipe with the three koopas, the yellow pipe with the koopa and the springs, the red pipe with the one spring, and the room with the giant koopa. I was expecting more puzzles like the red pipe room: the koopa shell is bouncing in a circle because of the spring and you have to jump on it with the right timing a few times to kick it into the question mark block. Takes figuring out what to do and a bit of a timing, but is still a quick one room challenge. I liked that room. The other four rooms were too straightforward though, in my opinion. The intro puzzle is fine - it introduces a theme. The blue pipe involves stepping on two shells and waiting and the yellow pipe involves stepping on one shell and waiting, both with no particular timing. The giant shell puzzle involves stepping on one shell and waiting. Shell kicking puzzles are fun - I'd like to see more variety though.
@JaxonH I played your Super Mario: Zero Mission level. That was really well done, clearly really well thought out. I'm sure I didn't see all of it - I think I skipped a portion by running with a bobomb in the room with all the ice block numbers, and I did damage boost the boss fight at the end. I never found the yoshi and there were notes about there being one of those. But it's really hard to do a good Mariotroidvania level and this was that. Respect.
Escape From the Flooded City (code: H43-928-DDF) - "The city is now underwater, escape." [difficulty: hard]
Water Autoscroll Test (code: 5Q9-BLT-SPF) - "Fast autoscroll level with fast water height variation." [difficulty: medium]
Considering my 3rd course to be inspired by Luigi's Mansion 3 (what was shown off during Treehouse Live at E3) but undecided whether to go for NSMBU or 3D World.
Title: Infiltrate The Airship! Style: New Super Mario Bros. U Course ID: KGJ-33R-78G
An autoscroll level. My idea for this level is trying to catch a ride on the airship, then going through it. I wanted to have custom scrolling for both the sky and airship segments, but I could only do it for the former.
I have been MIA this week on the boards and in creating - my depression/anxiety was getting the better of me, and I wasn’t in the right head space. Things have improved greatly. And I finished a new course this morning.
Please check out my two levels if you get a chance. I try to go for some good theming while also maintaining solid gameplay. The second one is more interesting from a game mechanics standpoint. I'll be browsing the forums to find some good levels to play. Thanks in advance!
@BanjoPickles - I’m liking where you are going with Don’t You Dare Stop. I got to a certain point, and wasn’t sure where to go next. It seemed to loop.
@sjmartin thanks. It wasn't creative from a level design stand point. It was just a little fun level to make. I'm working on what i think it's one of my best ones yet. Should be uploaded in a few days
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Topic: Super Mario Maker 2 Level Sharing
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