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Topic: Super Mario Maker 2 Level Sharing

Posts 801 to 820 of 983

LetsGoSwitch

@Krayzeeflip06 Please Play My Level: Code- GMY XH5 C0H

I really enjoyed your stage. It made good use of the dark, haunted mansion concept. However, it can get quite cramped and hard to jump

LetsGoSwitch

Mika1122

Hello! Does someone mind giving me feedback on one of these?

I just updated my Koopa platformer:

Koopa Jumps : KJF-387-F3G
It was cleared 1/435 with the record of 10 min. I changed some stuff so it should be easier now!

Koopa cave adventure: XS6-13X-92G
also a fairly hard level with a nice decor. Now cleared 1/107

Mika1122

WiiChuck103

@Sylpher yea I tried using sideways springs but then it was too easy to get launched away from the platform if u jumped wrong. Using POW blocks was my best bet (though i do admit i've thrown them accidentally myself)

Switch: SW-5078-2519-1991
3DS:0989-1913-8390
Currently Playing: Super Mario Maker 2 (MMID: QKY-VYP-NVG), Smash Ultimate, Ultimate, Baba is You (!!!), Ys VIII

3DS Friend Code: 0989-1913-8390 | Nintendo Network ID: Chuck101

MarioBrickLayer

I just uploaded a level based on the 90's action movie The Rock staring Nicolas Cage and Sean Connery...Swim to Alcatraz, make your way through the prison and destroy the VX rockets!!

TVS-CBP-PKF

MarioBrickLayer

C-Chakra

@MarioBrickLayer Nice one. Good fun level. I'd like to think I got pretty "good" at it by the end. haha.

Also, doing the rounds, gonna try play through as many levels posted up as I can for a bit. Give my levels a spin too if possible. Any playthrough is much appreciated. Cheers all!

Edited on by C-Chakra

Switch Friend Code: SW-8045-4533-8325

Dodger

Finished a two phase boss fight with Bowser on an airship. In the first part, Bowser chases you across an airship level in a lakitu cloud, then you unlock fire flowers and fight him. A short level (I already wrote in this thread on the wisdom of keeping levels with custom clear conditions short and focused because you can't put checkpoints), but I actually think this one is pretty fun - I enjoyed testing it.

Cloud Combat with King Koopa
SMB3 - 3WG-5PH-PXF

@Mika1122 Played your Koopa Jumps level. I really like the concept of jumping on the koopa shell so that it spits the shellless koopa onto another platform for a double jump. The execution was tough as nails. Which is fine, Mario Maker doesn't have a life system, you just keep trying until you beat a level or grow bored. As far as level design, I'd note two points where I almost got bored and gave up: the part where you jump off the P switch in part one requires very precise timing after a series of jumps that I got tired of doing over and over. I said I like the double jump on koopa mechanic, but I did die a whole lot to jumping on the koopas one pixel too far to the right and spitting the koopa out in the wrong direction. Placing the necessarily pixel perfect jumps like the p-switch jump nearer to a checkpoint might encourage more retries. The other main difficulty spike was the part with the red block platform after the third checkpoint: That required a jump right off the very edge of the red block platform in order to hit the red switch and land on the next koopa. That was I thought significantly more difficult than the rest of the level. I liked most of the rest of the level, especially the bits where you have multiple koopa double jumps in a row. (Also, thanks for the comment feedback in my level. I wanted to release one easier level with the jumping between claws mechanic to see what the clear rate winds up as and where people die, but I do want to go back and do a harder version eventually)

Edited on by Dodger

Dodger

C-Chakra

@Mika1122 Finally beat Koopa Jumps, perfect difficulty once you know what to do. I really enjoyed it. Lol I really wanted to score best time. Got it eventually! Not sure what you could change, seems pretty good to me.

Switch Friend Code: SW-8045-4533-8325

BanjoPickles

My latest, titled Don’t You Dare Stop! Rev. 1! It’s still in the rough draft stage, but I thought it was fun enough to upload. I usually only create about six or seven stages then spend weeks revising them.

Anyway, check it out!

CH0-087-BYG

BanjoPickles

GorillaHuff

Made some new levels this past week feel free to check them out:

Mario And The Beanstalk
8JR-1HG-63G
A Hot Ride
OG6-X3M-Y7G
An Oldie But A Goodie
DB5-2W4-G6G
Rodent Rampage
HWF-OON-2RG

Thanks in advance for any plays and feedback.

GorillaHuff

SMM2KYLE

Spent a ton of time on this doozy of a level. It’s my first one. Tons of new puzzles I haven’t seen before. Let me know what you think.
TSW-FNN-YHG

SMM2KYLE

dj0s

I've got some that I'm really into. Would love thoughts/feedback:

**"Five Holes for Super Flower"**: Q1V-JH3-MXF
Five "holes" for Mario to trick shot using super fire flower.

**"Night Golf 2 Babay!!"**: M1M-LBP-Q1H
Six "holes" this time, a little cleaner on the design and some new concepts.

**"Don't Kill Bill!"**: Q14-9Y9-3HG
I was really psyched about this one, but it hasn't got a ton of play yet. You have to let Bill lead the way (or lead bill!) into barriers to allow you to complete the level.

**"Intergalactic Beaver Butcher"**: V5M-V25-KSG
Nothin fancy here except the art. Hella space ships containing Rocky Wrenchers. Gotta take em all out.

dj0s

dj0s

@MarioBrickLayer dude. This was SUCH A GOOD LEVEL. Boss battle was great, ending was super clever. Hard but not trolling. So good.

dj0s

Edelgard

12B-KKG-74G

You're task is simple. You're going to rob a bank. You'll be provided with weapons and explosives. Take the elevator to the heavily guarded vault. Take the cash and use the air shaft to escape the building. Be careful... You don't want to end up in some kind of supermax prison

A piece of the Triforce appeared before you! (>'.')> Touch it now!

3DS Friend Code: 2621-2624-1857 | Nintendo Network ID: Acegamer-62

m20tgd

@Alysion

I tried the one as I’ve never done Kaizo tricks myself before. I managed the shell jump, but couldn’t figure out the mid-air. I Googled how to do it and apparently it’s been patched out of SMM2. Is there some other way to make the jump or are they still possible?

m20tgd

2Huskies

B13-PSF-XGG, "Recurring Nightmare" - "Please help wake Mario from this horrible dream!"

I tried to make a course that felt similar to the classic ghost house courses from Super Mario World, where I oftentimes I felt I was being misled! This isn't super difficult; I would put it on the upper end of a "Normal" level. I would love to hear people's thoughts!

2Huskies

Kaze666x

Hi. I have made more than a few courses since the game came out so I will post them here. I have too many to post so I will post my maker ID with it so you can check out the rest if you would like. I will just post a few of the newest ones here.

Maker ID: 54Y-759-SKG

Ancient Desert Castle Uncovered: JGL-265-MDF (Standard, Themed) SMB1 desert level with 3 distinct parts. Damage boosting can mostly get you through on this one. Moderately Challenging.

Ocean Floor Obstacles: V55-MXN-S0G (Standard, Themed) SMW water level with an above ground option as well. Moderately Challenging.

Mario in the House: BH6-1W7-CPG (Puzzle-solving, Themed) NSMB ghost house with tricky puzzles. You need to know everything that Mario can do in the NSMB style for this one. Moderately Challenging.

Dreadful Poison Swamp: ND2-7N3-PRG (Speedrun, Short and Sweet) SMW forest theme at night. Poison rises and falls quickly and no mushrooms allowed. There is a speedrun route as well. Pretty Hard.

Mario Flies to Space: FN6-4HK-1XF (Short and Sweet, Themed) SMB3 sky theme at night. This was a fun experimentation with low gravity physics. Pretty standard level and not too hard if you use the tanooki leaf. Moderately Challenging.

Edited on by Kaze666x

Kaze666x

C-Chakra

@dj0s sweet levels man. Totally dig em

Switch Friend Code: SW-8045-4533-8325

chardir

Here are a couple of my levels. They are both lightweight puzzle solving style.

Pitch Black
Y8S-J27-WWG

Pipe Maze
6H9-0LK-D4G

Friend Code: SW-1014-2011-3950 (Switch name: Dii)
Currently playing: Mario Maker 2

txmpn

Legend Of Zelda: Oracle of Seasons.

H98-X3P-S9G

A short puzzle map. Enjoy.

txmpn

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