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Topic: Super Mario Maker 2 Level Sharing

Posts 1,821 to 1,840 of 1,849

ShallweSlay

Hey! Just finished my first world/game for Super Mario Maker 2.

Here is the Maker ID code for the game/world: DL6 PC1 76G

Here are some sample level ID's:

Yoshi In The Sky With Bowser: V61-R2N-9MF

A Nightmare On Switch Street: 87G-972-LKG

Cheers.

ShallweSlay

fabledoki

My first Super Mario World jungle theme level. "Moley Trees" Standard level

NHM-3WX-7MG

I would love some feedback!

Friend Code: 2062-9263-7617
Name: Oki

Natalielou

First attempts at making some levels, give a go if you are up for a challenge:

  • J70-HHC-80H
  • 0RN-CF8-45G
  • 4WM-GTM-TFG
  • 8FT-P7B-8DG
    VGW-64B-8NF
  • NC9-MPB-DRF
  • QQJ-LQ8-RGF

Natalielou

rallydefault

First world, would love for some of you to give it a try. It's only five stages. You only start with three lives, but the beginning stages are easy and have a few secrets to build up your lives. More difficult optional stage leads to a bonus area, and the last two stages are a bit of a ramp in difficulty. No kaizo, trolling, or speedrunning. Pretty much just old-fashioned platforming and boss fights with a low life start.

LT8-RVH-H0H

rallydefault

Natalielou

An underground speed run, piece of advice run from the very start... enjoy... course ID: 015-76K-9NF

Natalielou

Rexcalibr

Natalielou wrote:

An underground speed run, piece of advice run from the very start... enjoy... course ID: 015-76K-9NF

gave it about 8 or 9 attempts and I keep dying on the second tunnel where you're supposed to slide down the tunnel with the goombas. Something about the spacing there is just not working out for me because it's a tight entrance and I keep colliding directly into the goomba with no space to slide down. I keep dying on that same part over and over, found it frustrating but the layout of the level isn't bad and the fast pace was fun.

If you want to try one of mine: 89P-8M7-8FF

Edited on by Rexcalibr

Rexcalibr

Shogun14

fabledoki wrote:

My first Super Mario World jungle theme level. "Moley Trees" Standard level

NHM-3WX-7MG

I would love some feedback!

I tried your level, I liked it! The sub area can be pretty challenging!

Here there are a couple of my levels:
NTV-LQN-TMF

V7H-B05-HVF

Edited on by Shogun14

Shogun14

ShallweSlay

Hey I am willing to try anyone's world if they play mine!
It doesn't stick to one game theme and features all mario styles.

Here is the Maker ID code for the game/world: DL6 PC1 76G
I am very proud of it

Quote me on here so I know to play ya'lls levels on the game and believe me I will!!!
Laters!!!

Edited on by ShallweSlay

ShallweSlay

Davir

Hey there

I have make some new levels

First one is
SMW style
PV2 N3N 7YF

And the next one is
SM3DW style
B6Y 91L 9KG

Davir

AndrewIdaho

My Newest Batch of Levels are Now Available

Super Mario World Boss Blitz - 85C-DPN-FPF
Super Mario Bros. 3 Boss Blitz - 20N-FCM-HNG
New Super Mario Bros. U Boss Blitz - 8R2-7RJ-VMF
SMB. 1 Level 1-4 SMW. Version - X7R-DHW-20G
SMB. 1 Level 1-4 SMB. 3 Version - GN3-TCY-MDG
SMB. 1 Level 1-4 HD - Q05-260-Q0H
SMB. 1 Level 1-4 Dark Underwater - V2Y-GJ3-NNF
SMB. 1 Level 1-4 Autoscroll - D5X-3GW-20G
Find The Correct Conveyor Belt - BQR-4DH-CTF
Find The Correct Door - VGC-0C1-N1G

Edited on by AndrewIdaho

AndrewIdaho

rallydefault

I'm LOVING the super worlds (check mine out a few posts up), but does anybody else wish we at least had the option to make Game Overs send you back to the start of the world rather than just letting you stay on the same stage and resetting your lives? At the very least send you back to the start of the current map you're on.

In a world like mine when you start with a low number of lives, yea, it could definitely suck to get a Game Over and start back with 3 lives even though you get to stay on the same level. But most worlds start you with tons of lives, so there's almost zero penalty other than losing your current checkpoint if you have it.

rallydefault

tw89

Hi, I’m not a genius at level creation, but what you get is a real challenge, and something that requires accuracy, reflexes and a bit of puzzle solving ability. Let me know what you think of these I've selected from my current collection:

Lava Man, Shabba (X3Q-FXQ-G8G)
Popular level. The lava rises FAST, so swim and grab coins for your life! You’ll die maybe first two or three times, but once you become more familiar and find gaps at the top, it’s a piece of cake.

Dodge The Bullets (WH0-9WF-7RG)
You can choose your own route to victory. Bump the first box to climb the beanstalk, then choose a pipe to enter one of the chambers below. Pink pipes are exits used to go back and enter another chamber via a warp door back to the start.

Morton’s Mad Mansion (VQ1-MQV-FSG)
To make this easier, run to the left immediately and jump repeatedly so you have a free run at the ice maze. The rest you have to figure out for yourself!

Thwomp’s Treasure Trap (0WY-FT5-WFG)
Only one gamer called ‘BlueChoco’ has ever completed it… you will soon see why. If you manage to pull it off, be very very proud of yourself! Even once I figured out the EASY way to do it, it took about ten goes

Pink Coin Crazy House (G77-999-33G)
My most popular level by several light years. Collect the pink coins and escape one of two ways – through the yellow entrance pipe or the emergency exit blue pipe.

Bob-omb Swamp (8BB-RJL-2VF)
A homage to N64 classic ‘Wet Dry World’. Use the bob-ombs to get to the ice path and reach the pipe. In the wet part, you will come to a square formation of red blocks. In the TOP RIGHT corner is a hidden box. USE IT.

tw89

Shogun14

tw89 wrote:

Hi, I’m not a genius at level creation, but what you get is a real challenge, and something that requires accuracy, reflexes and a bit of puzzle solving ability. Let me know what you think of these I've selected from my current collection:

Lava Man, Shabba (X3Q-FXQ-G8G)
Popular level. The lava rises FAST, so swim and grab coins for your life! You’ll die maybe first two or three times, but once you become more familiar and find gaps at the top, it’s a piece of cake.

Dodge The Bullets (WH0-9WF-7RG)
You can choose your own route to victory. Bump the first box to climb the beanstalk, then choose a pipe to enter one of the chambers below. Pink pipes are exits used to go back and enter another chamber via a warp door back to the start.

Morton’s Mad Mansion (VQ1-MQV-FSG)
To make this easier, run to the left immediately and jump repeatedly so you have a free run at the ice maze. The rest you have to figure out for yourself!

Thwomp’s Treasure Trap (0WY-FT5-WFG)
Only one gamer called ‘BlueChoco’ has ever completed it… you will soon see why. If you manage to pull it off, be very very proud of yourself! Even once I figured out the EASY way to do it, it took about ten goes

Pink Coin Crazy House (G77-999-33G)
My most popular level by several light years. Collect the pink coins and escape one of two ways – through the yellow entrance pipe or the emergency exit blue pipe.

Bob-omb Swamp (8BB-RJL-2VF)
A homage to N64 classic ‘Wet Dry World’. Use the bob-ombs to get to the ice path and reach the pipe. In the wet part, you will come to a square formation of red blocks. In the TOP RIGHT corner is a hidden box. USE IT.

Hi mate! I've played a couple of your levels, they're fun! Here is my ID, try my levels if you like! R8X W3M JPF

Shogun14

tw89

Shogun14 wrote:

Hi mate! I've played a couple of your levels, they're fun! Here is my ID, try my levels if you like! R8X W3M JPF

Just played them all. Rugby game was my favourite! I also made a new one only last night - Wiggler's Big Bog (8WQ-L6H-2RF)

I'll also list a few more soon. Maybe next week, to let others on here breathe!

tw89

Shogun14

tw89 wrote:

Shogun14 wrote:

Hi mate! I've played a couple of your levels, they're fun! Here is my ID, try my levels if you like! R8X W3M JPF

Just played them all. Rugby game was my favourite! I also made a new one only last night - Wiggler's Big Bog (8WQ-L6H-2RF)

I'll also list a few more soon. Maybe next week, to let others on here breathe!

Cheers! I'll play your new courses when you'll list again next week!

Shogun14

Davir

Hey there

i have manke a new world

my maker id is 2W1 RML BYG

And please try my other level

this is a very god world i have make, it is 3 world and 15 levels and i will have some to try that

Davir

Chronohunt

Cliffside Koopaling Kerfuffle

Course Id: 972-HW3-CHF

Style: SMW

Difficulty: normal difficulty only very long

More of a minigame collection then a boss rush. I sprinkled some cheeses in there for the fun of it. I return likes and comments if you give it a go. Also, if you want to do a play 4 play my maker Id is 1DV-3HS-MRF. I will hook you up. Have a great weekend and stay safe.

Edited on by Chronohunt

Chronohunt

StarFluttershy

Chronohunt wrote:

Cliffside Koopaling Kerfuffle

Course Id: 972-HW3-CHF

Style: SMW

Difficulty: normal difficulty only very long

More of a minigame collection then a boss rush. I sprinkled some cheeses in there for the fun of it. I return likes and comments if you give it a go. Also, if you want to do a plat 4 play my maker Id is 1DV-3HS-MRF. I will hook you up. Have a great weekend and stay safe.

@Chronohunt
I cleard your level: https://youtu.be/IR0ia4Xp94w

I Think this was a awesome red coin level and it was well desinged too! The idea of letting the cheese in was great and i had fun playing it.

Edited on by StarFluttershy

StarFluttershy

BabyYoshi65

I just purchased this game, what are the best levels or worlds?

Currently Playing: Animal Crossing: New Horizons, SUPER MARIO MAKER 2

DIY Wishlist

Octoguy

Untitled

I’m planning to create a RPG theme Super World with turn-based combat, item shops and overworld exploration. Here’s a demo level showcasing some of the mechanics that will be present in it. Feedback is appreciated!

Edited on by Octoguy

Switch Friend Code:
SW-6548-3003-2425

Let’s play Animal Crossing together!

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