@zwetzel4 I played Cascade Kingdom, I enjoyed that one, a few deaths caught me off guard but overall it was fun!
@LavaTwilight Played Puzzle House, I love how people incorporate puzzles inti games like Mario Maker, brings out the creative side, I enjoyed it, I had to nip out before I had chance to clear it so I'll return and complete it soon! Good, fun level though.
@carlos82 Played Bowser's Retro Kingdom 1, that was a blast, loved the Pac-Man area.
This is sort of a sequel to Super Recto/Verso Land, with the same gimmick: the level has actually two sides - taking a door takes you behind the side you're currently in and swaps the view. Therefore, every area without solid blocks or backdrops are strictly symmetrical, while the others have differences you have to use to progress.
Obviously, this gimmick is ideal for haunted mansions: at the beginning of the level, you get trapped into a mansion, and have to explore its every corners to find all key coins and escape. To balance the recto/verso gimmick which is already complex in itself, everything else is quite straightforward to stays accessible and fun, the level being mostly a simple and atmospheric exploration/platforming stage. You can explore the mansion freely (it works like a hub), there is no specific order for collecting the coins. There is (nearly) no powerup, but only five coins to collect, and a save point keeps your key coin progression - keep the coin that is the closest to the exit door for last, so you don't get killed with the key and have to redo everything.
I spent a lot of time on architecture, visuals, variety, challenge balance and flow, I hope you'll enjoy it.
The previous level in the "series":
The two levels are quite different apart from using the same gimmick, and I like it like that. I don't think I'll do a third one (it's complicated to make, and I don't think it'd be possible to make something different a third time).
Played and liked your Spring Breeze, the over world feels like it could have been on the original game and I like the optional sub world idea, its something I'd did with my 2nd Bowsers Retro stage where I had an optional red coin hunt in a secret warp zone. Good stuff
I really liked your spin on the traditional castle level.
I liked how you end up behind Bowser on the bridge, it really does feels like you just escaped.
Besides the theme it's a fun and challenging level. Nicely done!
Thanks! Fun detail: even though the level has been made to be accessible for beginners, you can actually run from start to finish in this level (it's achievable in 24s).
Visually it's really unpolished and it's weird to put a P-switch right next to a P-door (what's the point), but it's fun until the poison water raising and lowering: it gets WAY too slow at this point. You can speed up the water by holding or touching the water arrow, I believe.
At first, when I discovered the concept, I was afraid if would be frustrating, but it's very fun, the level is pretty, and the challenge is well made and clear. In the parts where there are two "trains", it requires several attempts to synchronize them properly, but not to the point where it'd get frustrating. Well done!
Boss Gauntlet
2YJ-F62-B4G
Can you survive the Gauntlet? Maybe there’s an easier way to defeat Bowser...
The first battles are very basic, and in the last ones, there's infinite Fire Flowers, so no challenge... also, you should isolate giant Bowser so his breath doesn't interfere.
Gizmo Cave - 00V-9D0-LPG
This is the retooled level that went under some major and minor revisions.
There are still some issues IMHO - don't get discouraged, this is normal.
On the beat block section, there is no clue at all about the emplacement of the lava bubbles - since the blocks are very low, it's impossible to avoid them.
After this section, I used the cat costume to climb up the secret area. I got to the checkpoint, but I thought the right way was in the clear pipe, which led me to fall and die directly.
The boss battle puts you with two bosses in a very narrow room with no level design and infinite powerups. If you have to have infinite powerups to beat a boss, then it's not balanced correctly.
In the first challenges, the floor is very low. Since we're in the ship layout, which oscillates the camera, we just can't see where the enemies are.
Then, we directly go to three Hammer Bros. It's a bit brutal. You could put boxes/bricks below the Hammer Bros. (at least two of them) so we can neutralize them from below.
I have a revamped version of Bowsers Retro Kingdom 2 DN1-F4M-45G
The level is fun, but a bit chaotic. Did you know you could lock the scrolling with columns or rows of ground/hard blocks going all the way? Also, I wonder if the references wouldn't work better in the SMB style.
It's a very clever boss, but why doesn't the final door lead to the end directly? In my first run, I didn't understand which way I was supposed to go, I went down and got stuck - I had to redo everything. IMHO, this will hurt your level (I still liked it, it's clever and fun).
These dapper wigglers have really tall hats! Fly over them with ZR!
NSMBU - 2FQ-6H4-RFG
Not my favourite among your levels. We don't have enough vertical visibility to aim properly, and sometimes the Wigglers step down from platforms and create complicated situations.
I've just finished a little obstacle course themed stage, it isn't difficult but I really enjoyed making it, I hooe you all like it!
Mushroom Kingdom's Sports Day: 42L-1D7-2SG
I had a lot of fun! The level is pretty, with very clear level design, the challenge is balanced and varied. The only area I don't find very useful is the one where you only have to run against conveyor belts, it slows the pacing down and presents no challenge.
Some areas seem designed to frustrate the player, and it's a shame because there is a lot of fun ideas there. It'd be a lot better with smoother flow and less punishment.
Absolutely great level, it looks gorgeous and the gameplay is varied and excellent.
Two remarks: couldn't the Koopa dispensers be replaced advantageously by Buzzy helmet dispensers? Buzzy helmet dispensers release only one shell/helmet and are relatively harmless, whereas picking a Koopa shell near a dispenser is dangerous and could make people retry the level after a mistake, which is tedious in a puzzle level. And then, I enjoyed and had no trouble at the last part after the locked door (I loved King Boo, who I recognized immediately), but I wondered if it's possible to get stuck in this section (I used Racoon Mario to break a wall).
@Simbabbad yeah there wasn't enough space in all the areas to lock the camera, it it locked where I had space in a few areas. I went back and fourth over the original SMB style but wanted to make it familiar but different at the same time. Also the Mario Bros 3 section and M64 bit didn't look quite right in that style. I did actually reupload the previous version which is in that style (I think I called it BRK 2 prototype or something), other differences are that all the warp pipes work (pretty much the same areas but seperated) and there's also a Mario Land reference. That part only works in SMB style so I pulled it from the new version and I don't think it really added anything. Thanks for the feedback
Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.
Switch Friend Code: SW-5967-3221-9309 | My Nintendo: Carlos
@Simbabbad
I have created a test version of Gizmo Cave. Can you play and comment on issues in the level and maybe some ideas on how to change them? I've changed a few things already but I want the level to become the best it can be without scrapping it all together. I'll work on the Mystery box level over the weekend because I realize that in addition to your feedback that the level lacks a bit of polish. Oh, and try some of the levels I posted earlier this week. I have a level based on Rumble Falls from SSBB, and recreations of levels from the 3DS Mario Maker and NSMBW. The code for the test level is XGQ-7LR-HDG. I appreciate your help. Thanks.
Mario Maker 2 ID: 99C-3DN-SVG
Smash Mains: Toon Link, Chrom, Inkling, Joker, Robin, Pyra/Mythra, and Sora.
"May the light illuminate your path."
My Nintendo: Thundrtron | Nintendo Network ID: Thundertron55
@zwetzel4 nice level, I was worried it was going to be a bit too basic to begin with but it ramped up nicely, have you tried semi solid platforms to make the buildings?
Because I didn't realise I was building my new level on a copied file, I've had to reupload one of my courses, so I took the opportunity to make some adjustments and hopefully improve it
QFT-049-F5G
Hopefully my brand new course will be finished soon 😆
Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.
Switch Friend Code: SW-5967-3221-9309 | My Nintendo: Carlos
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