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Topic: Starfox NX

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Canadian_Ronin

Some of the talk in the Metroid forum (mostly the no man's sky stuff) is about stuff that I don't think is right for Metroid, but I think would be great for Star Fox.

First off, Star Fox is one of those franchises I have.......unjustified love for. I say unjustified because the series has never really found its footing or had a real, triple A series defining, must play game since the original. I think the series has the characters, look, and other elements to be a big series for Nintendo but it needs to grow in scope, beyond what it started as and what its mostly been.

The base ingredient for Star Fox would be No Man's Sky, though much smaller in scope. Instead of having an entire universe worth of planets, I'd like to see a Lylat system with 10-12 unique worlds, each with a cople zones (large, open world area's) and space around the planet's for aerial combat. I'd also include a couple area's in space (open space, astroide field, some unique space stations etc....) for space combat. The system is an "open world" in which the players can travel between planets, orbit's, and "deep space zones" freely. The players get story missions from General Pepper and Side missions (to earn money, equipment, upgrades, other crew members for the Great Fox and/or to fill out more Arwing squads, make other missions easier etc....) from NPC's and/or from the Great Fox.

Story wise, Andross and the venom army launched an invasion of the Lylat system. At the start of the game they have control of X% of the system and over time they spread to more and more planets. The players do side and story missions to free planets, keep planets free, secure military bases to slow Andross's forces, and fight off and defeat the Wolf Team who Andross has hired to kill the Fox team.

From a game play perspective, obviously there would be aerial combat in the Arwing in space. To keep things interesting you vary up the environments - deep space, asteroid field, around large capital ships or stations and/or attacking them, in obit around planets (maybe with gravity playing a factor there?). When on a planets surface I'd have the Arwing turn into a large mech (similar to Robotech) - http://img13.deviantart.net/b962/i/2015/115/a/3/fox_s_vf_arwi... - This would allow for 3rd person action/adventure segments while keeping to the spirit of the Star Fox, vehicle combat. Gaining new equipment, weapons, ammo and upgrades would be the games "leveling" system. I would limit Fox's squadron to 2 Wing mates at a time, but give him a larger crew to pick from. Obviously Falco, Slippy, Peppy, Krystal, Miyu, Fay, Fara and probably a couple new members. Each would have their own strengths, weaknesses etc.. Pilots not in your current squad could be sent on missions (like in Assassin's creed) to gather resources, scout planets etc.... The one area of the game where you'd control Fox directly would be on the Great Fox where you can walk around, check out the ships, buy upgrades, and speak the members of your crew.

Like BotW, the player can try to challange Andross on his home world right away if they choose too, but it will be very difficult. Doing the story and side missions, driving his forces back and weakening them, and defeating the Wolf Team both weakens the end boss while granting Fox the upgrades needed to "level up" enough to win the final fight.

Thats what I'd do with Star Fox.

Canadian_Ronin

WebHead

I expect it to not happen anytime soon due to zero and guard bombing.

WebHead

3DS Friend Code: 4296-3217-6922 | Nintendo Network ID: JTPrime

GrailUK

@Canadian_Ronin Jez San who formed Argonaut (and you can see where they got the name from lol) made Starglider 1 and 2 and Star Fox. Starfox resembles Starglider 1. I wish they would make a Star Fox game in the mould of 2. If you haven't played it, it is basically No Mans Sky (but made back in the 80s!) where you can fly seamlessly around planets in a solar system. One of my fave games and would really suit Star Fox.

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

Canadian_Ronin

GrailUK wrote:

@Canadian_Ronin Jez San who formed Argonaut (and you can see where they got the name from lol) made Starglider 1 and 2 and Star Fox. Starfox resembles Starglider 1. I wish they would make a Star Fox game in the mould of 2. If you haven't played it, it is basically No Mans Sky (but made back in the 80s!) where you can fly seamlessly around planets in a solar system. One of my fave games and would really suit Star Fox.

I think that element belongs in the game, but I think you need more depth then just flying around.

Canadian_Ronin

Bolt_Strike

I've never really been interested in Star Fox, but I'd definitely be interested in a game like that. But yeah, after Zero's reception, I don't expect to see Star Fox for a while.

Bolt_Strike

3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

DefHalan

I hope Nintendo takes Star Fox closer to the Assault type of gameplay. Modern it up a bit and have Online Multiplayer, and you could have a really solid experience.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

Megas75

Hope Zero doesn't kill any potential the series has for a future installment. I love the series and I'd hate to see the series shelved with the last game being a glorified remake of 64 with bad gimmicks

Something more like Assault would be much more preferred

Steam/NNID/Xbox Gamertag - Megas75

GrailUK

I am sure Nintendo will be focusing on key concepts for their games as opposed to taking a 'do anything' kinda approach. My point is, take Star Fox. It would be cool if in the next game you can go from planet to planet, leave the ship and change vehicles and kill bad guys. Now, Metroid would also be very cool if you could fly from planet to planet, leave your ship and kill bad guys. However, in the process, they have basically made 2 of their IP which were very different genres the same game pretty much. (I hope you see my point, I am rubbish at explaining lol) but that I don't think is good for a company wanting to have a range of IP and games for everyone. Its kinda like 90's comics whereby everyone made Wolverine characters and ...they sucked (even Deadpool before they realised what to do with him).

Edited on by GrailUK

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

Canadian_Ronin

GrailUK wrote:

I am sure Nintendo will be focusing on key concepts for their games as opposed to taking a 'do anything' kinda approach. My point is, take Star Fox. It would be cool if in the next game you can go from planet to planet, leave the ship and change vehicles and kill bad guys. Now, Metroid would also be very cool if you could fly from planet to planet, leave your ship and kill bad guys. However, in the process, they have basically made 2 of their IP which were very different genres the same game pretty much. (I hope you see my point, I am rubbish at explaining lol) but that I don't think is good for a company wanting to have a range of IP and games for everyone. Its kinda like 90's comics whereby everyone made Wolverine characters and ...they sucked (even Deadpool before they realised what to do with him).

But its very easy to keep these two IP's different. Beyond the aesthetic (I forgot to mention in my "pitch" in the O/P that I would go with the almost puppet like graphic style of some recent Starfox material for the game), while both franchise's are sci-fi they draw from very different area's of science fiction.

Starfox is more "military Sci-Fi" and would/should draw inspiration from things like Star Wars and Battlestar. Having an entire galaxy to travel around, lots of NPC's to talk with, wars to fight etc... all make sense and fit that IP./

Metriod is more "horror Sci-Fi" and in the past has drawn inspiration from the Alien series. Its about being alone & isolated while trying to survive in a single area/environment (just off the top of my head, most Metroid games take place one 1 planet.....)

They only start to clash and become the same if Nintendo decides to take Starfox into that lonely, isolated direction, or they want to turn Metroid into more of military/Sci-Fi themed franchise.

Edited on by Canadian_Ronin

Canadian_Ronin

GrailUK

@Canadian_Ronin Ye good point mate

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

Bolt_Strike

GrailUK wrote:

I am sure Nintendo will be focusing on key concepts for their games as opposed to taking a 'do anything' kinda approach. My point is, take Star Fox. It would be cool if in the next game you can go from planet to planet, leave the ship and change vehicles and kill bad guys. Now, Metroid would also be very cool if you could fly from planet to planet, leave your ship and kill bad guys. However, in the process, they have basically made 2 of their IP which were very different genres the same game pretty much. (I hope you see my point, I am rubbish at explaining lol) but that I don't think is good for a company wanting to have a range of IP and games for everyone. Its kinda like 90's comics whereby everyone made Wolverine characters and ...they sucked (even Deadpool before they realised what to do with him).

They could keep them different enough. Metroid's gameplay is more based around surface level exploration. Space exploration could be a nice bonus, but I don't think they'd go too far with it and it'd mainly be to find new planets to explore. Star Fox would probably emphasis combat and flying, you'd probably have more aerial and space missions and probably wouldn't have as detailed surface level design as Metroid. That should keep them distinct enough from each other to warrant having them both.

Bolt_Strike

3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

Pigeon

Speaking as a big Star Fox fan also...

The big issue here is that some, like myself, want to see Star Fox evolve into more of what Assault was - on foot missions, vehicle missions, and space missions, with a mixture of on rails and exploration. Scope, variety, and ambition.

But then you have the purists who, for some unfathomable reason, want to see SF just be a complete on rails game. I don't get this group because SF has never been a particularly outstanding on-rails shooter. Sega' franchises (Space Harrier, Panzer Dragoon) have always done the concept so much better.

Secondy, it's HIGHLY unlikely we'll see Nintendo put the effort into a remotely ambitious title. They haven't much faith in the franchise themselves, and the last 4 games in the series, not including the remake, were all developed by 3rd parties whose games never lived up to expectations and sold poorly.

In Zero's case, it's clear now that Nintendo hired Platinum to make a bare bones game to simply give Wii U owners something to play during the months where there was absolutely nothing else coming out for the system. In hindsight I think it's quite disgusting Nintendo simply revived the franchise merely to have something to add to their quartly sales figures during a slow part of the year. Why couldn't they have just thrown out another 2D Mario game or spin-off Zelda or something? Mario Party; THAT'S a franchise nobody cares about anymore. Why couldn't they have just put that out? Or another Gamecube HD remake? But I digress...

The series has so much potential but the bottom line is, if Nintendo doesn't believe in the franchise, and if fans are so divided in what they want, we're not going to see a good game come out unless the franchise is handed to a 3rd party who have big ambitions to take it further, and are given both the freedom (without that overrated Miyamoto sticking his nose in) and adequete funds to do so.

Pigeon

Bolt_Strike

So exploration has been done before in Star Fox? I might have to check out Assault in that case.

Bolt_Strike

3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

DefHalan

Bolt_Strike wrote:

So exploration has been done before in Star Fox? I might have to check out Assault in that case.

I feel Command has some exploration elements in thr turn based sections, and exploring different story branches might count too.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

Canadian_Ronin

Pigeon wrote:

Speaking as a big Star Fox fan also...

The big issue here is that some, like myself, want to see Star Fox evolve into more of what Assault was - on foot missions, vehicle missions, and space missions, with a mixture of on rails and exploration. Scope, variety, and ambition.

But then you have the purists who, for some unfathomable reason, want to see SF just be a complete on rails game. I don't get this group because SF has never been a particularly outstanding on-rails shooter. Sega' franchises (Space Harrier, Panzer Dragoon) have always done the concept so much better.

Secondy, it's HIGHLY unlikely we'll see Nintendo put the effort into a remotely ambitious title. They haven't much faith in the franchise themselves, and the last 4 games in the series, not including the remake, were all developed by 3rd parties whose games never lived up to expectations and sold poorly.

In Zero's case, it's clear now that Nintendo hired Platinum to make a bare bones game to simply give Wii U owners something to play during the months where there was absolutely nothing else coming out for the system. In hindsight I think it's quite disgusting Nintendo simply revived the franchise merely to have something to add to their quartly sales figures during a slow part of the year. Why couldn't they have just thrown out another 2D Mario game or spin-off Zelda or something? Mario Party; THAT'S a franchise nobody cares about anymore. Why couldn't they have just put that out? Or another Gamecube HD remake? But I digress...

The series has so much potential but the bottom line is, if Nintendo doesn't believe in the franchise, and if fans are so divided in what they want, we're not going to see a good game come out unless the franchise is handed to a 3rd party who have big ambitions to take it further, and are given both the freedom (without that overrated Miyamoto sticking his nose in) and adequete funds to do so.

You're certainly not wrong no both points. My responces would be:

1) Thats why I'd introduce the Robotech style transforming element to the Arwing (the concept art from my O/P - http://img13.deviantart.net/b962/i/2015/115/a/3/fox_s_vf_arwi... That kind of addresses both crowds. You are always controlling a "ship", and Fox and co. are always pilots, but it gives you two very different types of piloting/game play.

2) I think this is a chicken/egg situation. To great that big, triple A experience that would/could really launch the franchise they'll have to take some time and spend some money. If they are never willing to do that.........

Canadian_Ronin

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