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Topic: Splatoon NX

Posts 21 to 40 of 49

New_3DaSh_XL

I will definitely buy Splatoon on the NX if I feel the current numerous issues with the game are fixed appropriately. I love the concept of Splatoon, but I absolutely hate the game itself.

Splatoon has no chance of becoming a big competitive game, for example. I mean, you play with clothes that randomly appear in the shop and have random abilities online in a random mode (if it's ranked) with a randomly selected map with random teammates against random opponents that are shuffled randomly every match. And sometimes you'll just have 3 vs 4 people playing, which is incredibly annoying. And you just have to guess what your opponents are doing without any way to talk to them or read their reaction; it's a team-based game where you can't work together, which makes no sense.

Second, the controls need to be fixed. NOW BEFORE I GET AMBUSHED BY THE FREAKING TON OF PEOPLE THAT LOVE MOTION CONTROLS, LET ME EXPLAIN: The game is built around motion controls. Dual stick is an option but most people don't pick it because the game was built with motion controls in mind and thus using dual stick gives you a disadvantage. That's a problem. I want to use dual stick, I prefer it to motion controls. However, I use motion controls in Splatoon not because I like them, but because they're the control scheme that works better in this game. That shouldn't be a thing. Fix that, and that would be great.

Oh, and support the Wii U Pro Controller, for crying out loud.

Finally, let the player customize their game. Smash Bros. lets you customize essentially everything about your game, including game mode, time limit, handicap, damage ratio, items, stage, etc; Splatoon lets you pick what you're wearing, sometimes the mode (again, this applies to ranked) and your weapon and that's about it. It makes even less sense that local multiplayer doesn't have this level of choice.

I think those are the main problems right now, imo. Of course, I think every time I bring this up, no one agrees with me so I doubt they'll be fixed. While I realize Splatoon is not your hardcore shooter or anything, Nintendo is definitely trying to take some ideas from those games, and they're doing it in their own way instead of the accepted way that has been proven to work.

8 Bit Forward
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DefHalan

@New_3DaSh_XL: Actually a lot of your issues seem like they will probably be fixed with the big update coming

Team Matchmaking and Private matches will soon be a thing.

Edited on by DefHalan

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

Sleepingmudkip

I have never had an issue with the dual sticks? Am I the only one?

Edited on by Sleepingmudkip

Playing: Wargroove on Switch and Fire Emblem on GBA

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DefHalan

Sleepingmudkip wrote:

I have never had an issue with the dual sticks? Am I the only one?

I have been having a small issue, but I am not completely sold on the fact it is the twin stick problem and not just me sucking at the game lol

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

New_3DaSh_XL

@DefHalan - I can see maybe a few parts of a few of them being fixed. They're not getting rid of the randomness of online or clothes or anything, at least in regular online. They're not adding voice chat or any other communication method mid-match. They're not fixing the dual-stick control scheme. They're not really, as a whole, making the game more competitive. They're not even extending the story (which isn't a main problem but meh). Basically the majority of where they're fixing anything is in the friend lobby, which was a definite problem but they shouldn't stop there.

8 Bit Forward
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-Green-

@New_3DaSh_XL: Actually I suspect Splatoon's main isses will be fixed given enough time. The game is constantly be changed and improved. They have patched it before and have even gone as far as to balance and change a map. I think given enough time, the game will grow. At least based on what we've seen. They did say they were going to continue supporting the game, so I doubt they'll stop fixing and improving Splatoon.

Also by the way, all clothing in the game have a specific main ability set to them and I believe it corresponds to its brand. The main randomness to the gear comes from waiting for them to appear (which can be lessened through Spike) and the roll for the sub-ability (which you can re-roll immediately).

Edited on by -Green-

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New_3DaSh_XL

@Aromaiden - I doubt it, based on Nintendo's vision of the game. They're never going to add a communication system to the main online modes, for example. I doubt they'll improve the dual-stick controls because they're focusing on the motion controls. If they ever do support the Wii U Pro Controller, it's still dual-sticking thus no one playing competitively will use it. I doubt they'll enhance local battle mode because they want to focus on online. I doubt they'll ever let users pick what stages they want to use online, and I doubt in either online or local battle mode they'll improve the amount of choice the player has by much, because they want players to think through what weapon they pick at a specific time. So no, there's very little chance of them fixing most of the problems I have with the game.

Also I know about the brands being tied to different abilities, but iirc any piece of clothing can still get any ability. As far as the smaller abilities, yeah you can randomly shuffle them, but they cost either a shell (which it can take FOREVER to get a lot of) or a hell of a ton of money.

8 Bit Forward
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-Green-

@New_3DaSh_XL: Only time will tell I suppose.

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

-Green-

Honestly, the two biggest issues I have with the current Splatoon are the Map Rotations and the Matchmaking. I really want those to be fixed and heavily improved upon if they ever release a Spla2n

Edited on by -Green-

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veeflames

New_3DaSh_XL wrote:

Second, the controls need to be fixed. NOW BEFORE I GET AMBUSHED BY THE FREAKING TON OF PEOPLE THAT LOVE MOTION CONTROLS, LET ME EXPLAIN: The game is built around motion controls. Dual stick is an option but most people don't pick it because the game was built with motion controls in mind and thus using dual stick gives you a disadvantage. That's a problem. I want to use dual stick, I prefer it to motion controls. However, I use motion controls in Splatoon not because I like them, but because they're the control scheme that works better in this game. That shouldn't be a thing. Fix that, and that would be great.

The thing is, there's nothing to fix regarding the controls. The dual stick setup is working as fine as it should be; besides, it's totally obvious dual stick controls will not, if not never, be as fluid as motion controls. It's not like you can nerf motion controls, so there's actually nothing to fix.

God first.
My Switch FC: SW824410196326

3DS Friend Code: 1134-8006-9637 | Nintendo Network ID: VolcanoFlames

DefHalan

VeeFlamesNL wrote:

New_3DaSh_XL wrote:

Second, the controls need to be fixed. NOW BEFORE I GET AMBUSHED BY THE FREAKING TON OF PEOPLE THAT LOVE MOTION CONTROLS, LET ME EXPLAIN: The game is built around motion controls. Dual stick is an option but most people don't pick it because the game was built with motion controls in mind and thus using dual stick gives you a disadvantage. That's a problem. I want to use dual stick, I prefer it to motion controls. However, I use motion controls in Splatoon not because I like them, but because they're the control scheme that works better in this game. That shouldn't be a thing. Fix that, and that would be great.

The thing is, there's nothing to fix regarding the controls. The dual stick setup is working as fine as it should be; besides, it's totally obvious dual stick controls will not, if not never, be as fluid as motion controls. It's not like you can nerf motion controls, so there's actually nothing to fix.

I think the main difference between stick controls in Splatoon and other shooters is the lack of the slight auto-aim most shooters have, but for Splatoon auto-aim wouldn't really work well.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

veeflames

By the way, how cool would it be to use vehicles and aircrafts in the next Splatoon? Imaging blasting enemies away with a tank, or bombing enemy base with a bomber aircraft! It could be some sort of Super Special. that would only fill up when... uh, I dunno.
OK, farfetched idea, but imagine if that rocket launcher in single player was implemented in online multiplayer... XD

God first.
My Switch FC: SW824410196326

3DS Friend Code: 1134-8006-9637 | Nintendo Network ID: VolcanoFlames

New_3DaSh_XL

VeeFlamesNL wrote:

New_3DaSh_XL wrote:

Second, the controls need to be fixed. NOW BEFORE I GET AMBUSHED BY THE FREAKING TON OF PEOPLE THAT LOVE MOTION CONTROLS, LET ME EXPLAIN: The game is built around motion controls. Dual stick is an option but most people don't pick it because the game was built with motion controls in mind and thus using dual stick gives you a disadvantage. That's a problem. I want to use dual stick, I prefer it to motion controls. However, I use motion controls in Splatoon not because I like them, but because they're the control scheme that works better in this game. That shouldn't be a thing. Fix that, and that would be great.

The thing is, there's nothing to fix regarding the controls. The dual stick setup is working as fine as it should be; besides, it's totally obvious dual stick controls will not, if not never, be as fluid as motion controls. It's not like you can nerf motion controls, so there's actually nothing to fix.

Exactly. I don't think they're going to do it because of the actual game. I mean, if you played, say, Halo with motion controls, it would absolutely suck. You don't need accuracy in Splatoon, because of the size and range of the weapons and the whole point of the game. The game is built around motion controls, to have better dual-stick is to remake the whole game. I just like dual stick controls better, it's more intuitive for me and feels better. So, I think it would be great for better dual-stick controls, but they're just not going to fix it.

8 Bit Forward
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-Green-

@VeeFlamesNL: It could be it's own separate mode. Maybe they could give you a huge map, and the vehicles will be the weapons you use to spread the ink. Sounds like a fun idea.

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PS4 Thing: TBA

New_3DaSh_XL

VeeFlamesNL wrote:

By the way, how cool would it be to use vehicles and aircrafts in the next Splatoon? Imaging blasting enemies away with a tank, or bombing enemy base with a bomber aircraft! It could be some sort of Super Special. that would only fill up when... uh, I dunno.
OK, farfetched idea, but imagine if that rocket launcher in single player was implemented in online multiplayer... XD

Aircrafts and vehicles, those are both staples in most shooters that aren't Splatoon, just like turrets, which is the rocket launcher you're speaking of.

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iKhan

New_3DaSh_XL wrote:

VeeFlamesNL wrote:

New_3DaSh_XL wrote:

Second, the controls need to be fixed. NOW BEFORE I GET AMBUSHED BY THE FREAKING TON OF PEOPLE THAT LOVE MOTION CONTROLS, LET ME EXPLAIN: The game is built around motion controls. Dual stick is an option but most people don't pick it because the game was built with motion controls in mind and thus using dual stick gives you a disadvantage. That's a problem. I want to use dual stick, I prefer it to motion controls. However, I use motion controls in Splatoon not because I like them, but because they're the control scheme that works better in this game. That shouldn't be a thing. Fix that, and that would be great.

The thing is, there's nothing to fix regarding the controls. The dual stick setup is working as fine as it should be; besides, it's totally obvious dual stick controls will not, if not never, be as fluid as motion controls. It's not like you can nerf motion controls, so there's actually nothing to fix.

Exactly. I don't think they're going to do it because of the actual game. I mean, if you played, say, Halo with motion controls, it would absolutely suck. You don't need accuracy in Splatoon, because of the size and range of the weapons and the whole point of the game. The game is built around motion controls, to have better dual-stick is to remake the whole game. I just like dual stick controls better, it's more intuitive for me and feels better. So, I think it would be great for better dual-stick controls, but they're just not going to fix it.

That makes no sense. Of course I'd love Halo to have motion controls. I've never seen a shooter that wouldn't work better with motion controls. The analog stick was never designed for the purpose of controlling a cursor, it was designed for controlling character movement. To put it another way, the Analog stick was designed to map pressure and direction on the stick to speed and direction in the game.

The mouse, touch pads, and motion controls were designed to map a physical location in one space to a physical location in another space. That's an objectively better way to control a cursor. You don't have to precisely account for accuracy of speed and direction, you simply navigate to a point in space and shoot.

You likely prefer dual stick controls because you have gotten used to them. As someone who has only really started using them recently (in the past 2-3 years), and who knows other people who have experienced the same, there is a steep learning curve. I recently played Uncharted, and I died several times on easy mode because aiming was so difficult.

Edited on by iKhan

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

-Green-

New_3DaSh_XL wrote:

VeeFlamesNL wrote:

By the way, how cool would it be to use vehicles and aircrafts in the next Splatoon? Imaging blasting enemies away with a tank, or bombing enemy base with a bomber aircraft! It could be some sort of Super Special. that would only fill up when... uh, I dunno.
OK, farfetched idea, but imagine if that rocket launcher in single player was implemented in online multiplayer... XD

Aircrafts and vehicles, those are both staples in most shooters that aren't Splatoon, just like turrets, which is the rocket launcher you're speaking of.

Vehicles wouldn't really serve much of a purpose in the current Splatoon. Splatoon's maps are far to small and enclosed at the moment to really require the extra speed and bulkiness that a vehicle would give. Not to mention the inklings themselves offer a great deal of mobility and are very versatile. Maybe if we had bigger and more open maps, they'd be useful, but with the current maps, they seem unnecessary tbh.

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

DefHalan

Aromaiden wrote:

New_3DaSh_XL wrote:

VeeFlamesNL wrote:

By the way, how cool would it be to use vehicles and aircrafts in the next Splatoon? Imaging blasting enemies away with a tank, or bombing enemy base with a bomber aircraft! It could be some sort of Super Special. that would only fill up when... uh, I dunno.
OK, farfetched idea, but imagine if that rocket launcher in single player was implemented in online multiplayer... XD

Aircrafts and vehicles, those are both staples in most shooters that aren't Splatoon, just like turrets, which is the rocket launcher you're speaking of.

Vehicles wouldn't really serve much of a purpose in the current Splatoon. Splatoon's maps are far to small and enclosed at the moment to really require the extra speed and bulkiness that a vehicle would give. Not to mention the inklings themselves offer a great deal of mobility and are very versatile. Maybe if we had bigger and more open maps, they'd be useful, but with the current maps, they seem unnecessary tbh.

I feel like Squid Form and Squid Jump are the "Vehicles" of Splatoon. No need to add other stuff, currently

Edited on by DefHalan

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

-Green-

DefHalan wrote:

Aromaiden wrote:

New_3DaSh_XL wrote:

VeeFlamesNL wrote:

By the way, how cool would it be to use vehicles and aircrafts in the next Splatoon? Imaging blasting enemies away with a tank, or bombing enemy base with a bomber aircraft! It could be some sort of Super Special. that would only fill up when... uh, I dunno.
OK, farfetched idea, but imagine if that rocket launcher in single player was implemented in online multiplayer... XD

Aircrafts and vehicles, those are both staples in most shooters that aren't Splatoon, just like turrets, which is the rocket launcher you're speaking of.

Vehicles wouldn't really serve much of a purpose in the current Splatoon. Splatoon's maps are far to small and enclosed at the moment to really require the extra speed and bulkiness that a vehicle would give. Not to mention the inklings themselves offer a great deal of mobility and are very versatile. Maybe if we had bigger and more open maps, they'd be useful, but with the current maps, they seem unnecessary tbh.

I feel like Squid Form and Squid Jump are the "Vehicles" of Splatoon. No need to add other stuff, currently

I agree. The Inklings are basically vehicles themselves.

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