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Topic: Splatoon 2

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Haru17

It looks literally identical in a Twitch stream, but now that I look at the new media, it does look a lot nicer than Splatoon on the Wii U. The ink splatters a lot nicer, with less of the odd straight or rectangular edges I saw in the first game. It also has a much better reflective texture. I wish the UI was a bit more simple and readable given that it's such a busy game, but oh well.

I don't really like competitive multiplayer games — or multiplayer games at all outside of Monster Hunter — but I like the dodge roll and super move nonsense I see in Splatoon 2. The whole thing just looks a lot less mechanically bare than western shooters and has a pleasantly physical look to all of the movements and shots.

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TheLZdragon

Haru17 wrote:

@Eric258 Dabbing has gone too far.

Anyway a demo sounds great, but the six hour-length periods are kind of restrictive, like the Wii U pre-release demos IIRC. And though it will help the Switch's launch feel more crowded, late March is pretty far from the game's summer launch. I hope we see more demos in the intervening months.

I remember the original having a bunch of testfires, even after launch.

Anyway, prepare for humiliating defeat!!!

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Splatoon 2 Rank: Splat S+, Rain S, Tower S

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-Green-

So the voice chat in this game will prevent you from talking to people who aren't on your Friends List?

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FragRed

@-Green- Of course, what did you expect from Nintendo? Rational thinking?

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-Green-

Baby steps.

That really sucks though, it would have been nice to just been allowed to talk to anyone but had a mute option. Makes playing more difficult.

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BigBadJohn

@-Green- we don't yet have full details on how voice chat and friends list work.

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-Green-

@Mellor2000 What do you mean?

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Eric258

@-Green- I think they confirmed that lobbies/severs (that's what they're called right XD) will be worldwide wide rather than region based so that could cause some trouble for voicechat with strangers.

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-Green-

@Eric258 if that's the case, why not just have like a mute option so you can mute it (if you want to) in those circumstances?

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meleebrawler

Honestly, every time the "just mute them" argument comes up, I just think of how most most people will just end up trying playing with random chat on a few times, get frustrated/jaded by the lack of effect on overall gameplay, then wind up muting by default, which in turn begs the question from them in "why even bother with this feature in the first place?". But not openly, because no one wants to be "that guy" who seemingly clamours for less features to be a hipster/blind fanboy.

Not only do you have to deal with language barriers (especially in a game that is hugely popular in japan), but among the ones you do understand, how many just use the chat to trash talk/grief? How many make distracting noise, whether or not it's their fault? And in other shooters, how many times did you get coherent chat and strategy that wasn't actually from a clan of organized players? Yes, you can usually mute specific trouble players, but for most it gets to the point where identifying them every game gets tiring, and, again, leads to global mute on by default to save themselves the hassle.

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FGPackers

@meleebrawler Very good point, and let's not forget that Splatoon is a game in which going in and out of matches is quite fast, so you would have to do this every 2, 3, 4 or 5 minutes. That is pretty ridicolous from my standpoint

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-Green-

I'd still like the option.

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Vee_Flames

-Green- wrote:

@Eric258 if that's the case, why not just have like a mute option so you can mute it (if you want to) in those circumstances?

You're most likely going to mute everyone in your team, then.

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skywake

When chat with randoms works it works very well. Especially when the most vocal people are calling out the right things and know what they are doing. But when it doesn't work? It fails spectacularly. And you just get abuse hurled back and forward. Most of the time nobody is talking anyways....

I think with a game like Splatoon there's a pretty clear objective in most matches. You're working towards a fairly obvious common goal. It's not like the specials that charge up can stack like they do in a game like Overwatch. Aside from maybe pointing out that there's a sniper somewhere I can't see much reason to talk.

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-Green-

It can be quite helpful in coordinating during Ranked battles, especially during the higher ranks.

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FGPackers

@skywake It is actually very useful for a lot of aspects, and not because of saying "sniper is there". To make an easy example: if you get killed by someone and that someone gets the special by killing yourself, you can call it for the team. Seems a tiny thing, but if the team can counter that special it can really change the entire battle since specials in Splatoon are vital

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shani

There's been a new interview with Nogami, where he talks about the changes in greater detail. For example, the Curling Bombs doesn't explode on impact (with enemies), but only when you release the button (unless the timer runs out). Also, HD Rumble will be supported. There were other details mentioned as well, pretty interesting interview!

@FragRed No, they already stated that updates (like maps and weapons and adjustments) will come incrementally like in the first game and that they will be for free, just like in the first game.

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FGPackers

shani wrote:

HD Rumble will be supported

Maybe not much of a surprise, but fantastic news!

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TheLZdragon

FragRed wrote:

@-Green- Of course, what did you expect from Nintendo? Rational thinking?

Well, I mean, you could chat with a bunch of non-English speaking players

Honestly, I made it to S-rank so many times while using Booyas to communicate. We can live without chat

Actually, what would infinitely be more useful is more options for the texts. "Watch out", "Over here", "I got this" would be a good start

Edited on by TheLZdragon

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jump

I'm not that fussed, I'd probably have it on mute anyway so the other players won't hear my music in the background but you'd think with Ninty trying to turn this into an e-sport voice chat would be a must.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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